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== Licensing ==
{{Cataclysm/Update}}
 
  +
{{Fanart}}
{{zonebox
 
|faction=Horde
 
|name=Durotar
 
|ss=Durotar.jpg
 
|affiliation=[[Horde]]
 
|capital=[[Orgrimmar]] (14,000)
 
|races={{Race|Orc}} (13,650)<br />{{Race|Troll}} (4,200)<br />{{Race|Tauren}} (3,150)<br />{{Race|Forsaken}} (1,680)<br />{{Race|Human}} (420)<br />{{Quilboar Race}} (300)<br />{{Race|Centaur}} (50)<br />{{Harpy Race}}
 
|level=1-14
 
|loc=East of [[The Barrens]], [[Kalimdor]] {{coords|58|50|Kalimdor}}
 
|pop=21,000
 
|ruler=[[Thrall|Warchief Thrall]]
 
|major= [[Razor Hill]] (3,000)<br />
 
[[Sen'jin Village]] (2,000)
 
|minor= [[Tiragarde Keep]] (200)<br />
 
[[The Den]] (100)<br />
 
|government=Tribal chiefdom}}
 
 
'''Durotar'''{{coords|58|50|Kalimdor}}, the land named after [[Thrall]]'s father, [[Durotan]],<ref>{{ref book |author= Golden, Christie |authorlink= Christie Golden |title= [[Rise of the Horde]] |isbn= 978-0743471381 |pages= 266}}</ref> lies on the eastern coast of [[Kalimdor]]. It borders [[the Barrens]] to the west and the coastal lands of [[Azshara]] to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the [[orcs]]' [[Draenor]]ian homeland. The land has many crags and canyons, where various dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation and freshwater access is sparse. The orcs however see a harsh beauty in the land that reminds them of their homeworld. Durotar is a proving ground for young orcs, who are sent to the [[Valley of Trials]] to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs' principal city of [[Orgrimmar]]. While the orcs founded their city of Orgrimmar here, Durotar has become something of a haven for all of the Horde races, especially the trolls.
 
 
== History ==
 
{{RPG-section}}
 
For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled “boar men” were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.
 
 
Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.
 
 
A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.
 
 
The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.<ref>''[[Warcraft: The Roleplaying Game]]'', 196-197</ref>
 
 
[[File:Razor Hill.jpg|thumb|Razor Hill]]
 
 
The [[orcs]] and the [[Darkspear]] [[trolls]] led by [[Thrall|Warchief Thrall]] landed here after their exodus from the [[Eastern Kingdoms]]. They proceeded to explore the area, helping the [[tauren]] to drive out the cruel [[centaur]]s who were harassing [[Cairne]] and his people.
 
 
After the war against the [[Burning Legion]], Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, [[Durotan]]. Upon this land, he laid the ground for the orcs' new capital city [[Orgrimmar]], named for the previous warchief and hero of the [[Horde]], [[Orgrim Doomhammer]].
 
 
The capital, [[Orgrimmar]], is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of the orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by [[Warchief Thrall]]. Major settlements include Orgrimmar, [[Razor Hill]], and [[Sen'jin Village]], with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.<ref name="LoM34">''[[Lands of Mystery]]'', 34</ref>
 
 
== People and culture ==
 
[[File:Durotar1.jpg|thumb|The crags of Durotar.]]
 
{{RPG-section}}
 
:''From the journal of [[Brann Bronzebeard]]:''
 
 
Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism, and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.
 
 
Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.<ref name="LoM34"/>
 
 
== Geography ==
 
The geography of Durotar is similar to that of the orcs’ original homeland of [[Draenor]], which is probably part of the reason why they are so comfortable settling here. The land is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland [[Kalimdor]] by the [[Southfury River]]. Durotar is south of [[Azshara]]. The southern tip of Durotar ends at the [[Great Sea]]. The eastern coast is littered with sunken ships and considered to be a prime scavenging spot. The wildlife of the land includes boars, scorpids,
 
raptors, crocolisks, thunder lizards, and makrura.<ref name="LoM34"/>
 
 
There are no [[dungeon]]s, [[raid dungeon]]s, [[micro dungeon]]s, or [[battleground]]s in Durotar. However, [[Ragefire Chasm]] can be found in the Horde capital city, [[Orgrimmar]], which is located in this zone.
 
 
 
=== Maps and subregions ===
 
[[File:WorldMap-Durotar.jpg|thumb|left|300px|Map of Durotar]]
 
{| class="darktable"
 
|-
 
|[[Bladefist Bay]] • [[Burning Blade Coven]] • [[Darkspear Strand]] • [[Deadeye Shore]]
 
|-
 
|[[The Den]] • [[Drygulch Ravine]] • [[Dustwind Cave]] • [[Echo Isles]]
 
|-
 
|[[The Great Sea]] • [[Hidden Path]] • [[Jaggedswine Farm]] • [[Kolkar Crag]]
 
|-
 
|[[Razor Hill]] • [[Razor Hill Barracks]] • [[Razormane Grounds]] • [[Razorwind Canyon]]
 
|-
 
|[[Rocktusk Farm]] • [[Scuttle Coast]] • [[Sen'jin Village]] • [[Shrine of the Dormant Flame]]
 
|-
 
|[[Skull Rock]] • [[Southfury River]] • [[Spirit Rock]] • [[Thunder Ridge]]
 
|-
 
|[[Tiragarde Keep]] • [[Tor'kren Farm]] • [[Valley of Trials]]
 
|-
 
||
 
----
 
'''Other Locations'''
 
 
[[Blackblood Gorge]] • [[Gazlowe's Excavation Site]] • [[Orgrimmar Tunnels]] • [[Beast Den]] • [[Bladescar Highlands]]
 
|}
 
{{clrl}}
 
*[http://wow.gamona.de/worldmap2/map_durotar.html Detailed area map (lists all creatures)]
 
*[http://wow.gamepressure.com/map.asp?ID=8 Topographic map of Durotar]
 
 
=== Travel hubs ===
 
[[File:DurotarWarcraft3.jpg|thumb|right|Durotar from ''Warcraft III''.]]
 
The Horde capital city, [[Orgrimmar]], is located in this zone, and is a major travel hub for Horde characters. In addition, the [[Zeppelin]] towers near Orgrimmar can carry players to the [[Eastern Kingdoms]], to either [[Undercity]] or [[Grom'Gol Base Camp]] and also the continent of [[Northrend]], to [[Warsong Hold]].
 
 
==== {{Horde Icon Small}} [[Flight path]]s from [[Orgrimmar]] ====
 
* [[Thunder Bluff]], [[Mulgore]]
 
* [[The Crossroads]], [[the Barrens]]
 
* [[Camp Taurajo]], [[the Barrens]]
 
* [[Splintertree Post]], [[Ashenvale]]
 
* [[Sun Rock Retreat]], [[Stonetalon Mountains]]
 
* [[Gadgetzan]], [[Tanaris]]
 
* [[Bloodvenom Post]], [[Felwood]]
 
* [[Valormok]], [[Azshara]]
 
* [[Everlook]], [[Winterspring]]
 
 
==== {{Horde Icon Small}} [[Zeppelin]] tower east of [[Orgrimmar]]====
 
* [[Grom'Gol Base Camp]], [[Stranglethorn Vale]]
 
* [[Tirisfal Glades]]
 
 
==== {{Horde Icon Small}} [[Zeppelin]] tower west of [[Orgrimmar]]====
 
* [[Warsong Hold]], [[Borean Tundra]] {{wotlk-inline}}
 
* [[Thunder Bluff]], [[Mulgore]]
 
 
=== Adjacent regions ===
 
 
{| class="darktable"
 
|-
 
! Zone Name
 
! Faction
 
! Level Range
 
! Direction
 
! Access
 
|-
 
| [[Thunder Bluff]] || {{Horde Icon Small}} || N/A
 
| Southwest || By zeppelin to [[Spirit Rise]]. Flightpath from [[Orgrimmar]].
 
|-
 
| [[Tirisfal Glades]] || {{Horde Icon Small}} || 1-12
 
| Northeast across the ocean || By zeppelin to a tower near the Ruins of Lordaeron
 
|-
 
| [[The Barrens]] || {{Horde Icon Small}} || 10-25
 
| West || By foot across the river. Flightpaths are available from [[Orgrimmar]]. Also possible to swim from [[Darkspear Strand]] to [[Ratchet]].
 
|-
 
| [[Ashenvale]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 20-35
 
| Northwest || Swim north along the river and head west. Flightpaths from [[Orgrimmar]]
 
|-
 
| [[Stranglethorn Vale]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 32-45
 
| Southeast cross the ocean || By zeppelin to Grom'gol Base Camp
 
|-
 
| [[Azshara]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 45-55
 
| North || Swim along the river and head west, then cross a bridge. Flightpaths from [[Orgrimmar]]
 
|-
 
| [[Borean Tundra]] {{wotlk-inline}} || {{Alliance Icon Small}}{{Horde Icon Small}}
 
| 68-72 || Northeast across the ocean || By zeppelin to [[Warsong Hold]]
 
|}
 
 
== Notable characters ==
 
{{main|Durotar NPCs}}
 
Durotar is home to several orcs and trolls of status. From the base camp in the Valley of Trials, [[Zureetha Fargaze]] sends promising young orcs and trolls out into the world. In Sen'jin Village, [[Master Gadrin]] leads the effort to reclaim the Echo Isles from the evil witch doctor [[Zalazane]], and from his throne in [[Grommash Hold]], in the capital city of [[Orgrimmar]], [[Warchief Thrall]] seeks to eradicate the leaders of the [[Shadow Council]].
 
 
== Quests ==
 
[[File:Echo Isles.jpg|thumb|The Echo Isles]]
 
{{main|Durotar quests}}
 
{{seealso|Durotar questing guide}}
 
 
Since Durotar is the starting zone for [[troll]]s and [[orc]]s, the quest range here is level 1-10. Quests in Durotar include a foray into the [[Echo Isles]] to the south to combat jungle trolls; battles against the human soldiers of [[Tiragarde Keep]]; and the hunt for the mysterious [[Shadow Council]].
 
 
==Cataclysm==
 
{{cata-section}}
 
[[Image:WorldMap-Durotar-cata.jpg|right|thumb|300px|Map of Durotar in ''Cataclysm'']]
 
 
Drygulch Ravine and Thunder Ridge have been flooded by the Cataclysm.
 
 
The Trolls now have their own starting area on the [[Echo Isles]] instead of sharing the [[Valley of Trials]] questing area.
 
 
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>:
 
 
* [[Bladefist Bay]] – now has a dock and is heavily fortified and protected all the way to the gates of [[Orgrimmar]]
 
 
* [[Echo Isles]] – taken over by [[Trolls]]
 
 
* [[Kolkar Crag]] – taken over by [[Alliance]] from [[Northwatch]]
 
 
* [[Razor Hill]] – road from here to [[Northern Barrens]] Bridge is flooded
 
 
* [[Rocktusk Farm]] – Zeppelin towers removed from here and further down, positioned within Orgrimmar itself
 
 
* [[Scuttle Coast]] – hit by giant wave almost to [[Razor Hill]]; many injured soldiers and water elementals as well as broken ships
 
 
* [[Skull Rock]] – entrance attacked by [[Horde]]
 
 
* [[Southfury River]] – much of the land on the east bank is flooded
 
 
* [[Thunder Ridge]] – flooded, [[Thunder Lizard]]s drowned
 
 
* [[Tiragarde Keep]] – held by Northwatch Alliance soldiers
 
 
* [[Tor'kren Farm]] – intact, but much of the land from here to the Northern Barrens Bridge is swampy
 
 
* [[Valley of Trials]] – mailbox, training dummies added; Northwatch scouts inside; several swine farms now
 
 
==Resources==
 
* [[Cloth]]
 
** {{item|icon=|Linen Cloth}}
 
* [[Herb]]s
 
** {{item|icon=|Peacebloom}}
 
** {{item|icon=|Silverleaf}}
 
** {{item|icon=|Earthroot}}
 
** {{item|icon=|Mageroyal}}
 
** {{item|icon=|Swiftthistle}}
 
* [[Leather]]
 
** {{item|icon=|Ruined Leather Scraps}}
 
** {{item|icon=|Light Leather}}
 
* [[Ore]]
 
** [[Copper Vein]]
 
 
== Wild creatures ==
 
[[File:Razormane Grounds.jpg|thumb|Razormane Grounds]]
 
*[[Boar]]s
 
*[[Centaur]]s
 
*[[Crab]]s
 
*[[Crocolisk]]s
 
*[[Grell]]s
 
*[[Harpy|Harpies]]
 
*[[Makrura]]s
 
*[[Quilboar]]s
 
*[[Raptor]]s
 
*[[Scorpid]]s
 
*[[Shark]]s
 
*[[Thunder Lizard]]s
 
*[[Tiger]]s
 
 
== References ==
 
{{reflist}}
 
 
== External links ==
 
{{elinks-zone|14}}
 
 
 
{{Durotar}}
 
{{Kalimdor}}
 
 
[[fr:Durotar]]
 
[[ru:Дуротар]]
 
[[Category:Durotar| ]]
 
[[Category:Lore]]
 
[[Category:Orc territories]]
 
[[Category:Troll territories]]
 
[[Category:Starting areas]]
 
[[Category:Deserts]]
 
[[Category:Nations]]
 
[[Category:Phased areas]]
 
[[Category:Warcraft: The Roleplaying Game]]
 
[[Category:Lands of Mystery]]
 

Latest revision as of 17:59, 12 July 2011

Licensing

Roleplaying
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