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|name=Earth Elemental Totem
 
|name=Earth Elemental Totem
 
|image=Spell_Nature_EarthElemental_Totem.png
 
|image=Spell_Nature_EarthElemental_Totem.png
|description=Summon an elemental totem that calls forth a greater earth elemental to protect the caster and <his/her> allies. Lasts 2 min.
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|description=Summons an Earth Totem with X health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his/her allies. Lasts 1 min.
|tools={{item|Earth Totem}}
 
 
|class=[[Shaman]]
 
|class=[[Shaman]]
|type=Defensive
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|type=Utility
 
|school=[[Nature]]
 
|school=[[Nature]]
|cost=24% of base mana
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|cost=28.1% of [[base mana]]
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=10 min. Prevents [[Fire Elemental Totem]] from being cast for 2 minutes.
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|cooldown=5 min
|ranks=1
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|gcd=1 sec
|requirements=[[Earth Totem]]
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|level=58
  +
|tcg=EarthElementalTotemTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
{{TCG quote|TCG=Through the Dark Portal|card=92}}
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{{Quotation|[[TCG Through the Dark Portal]]|I have conscripted the very land to fight.}}
   
'''Earth Elemental Totem''' is the defensive one of two high-level [[Shaman]] abilities to summon an elemental that aids the caster.
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'''Earth Elemental Totem''' is a core [[shaman]] ability learned at level 58. It allows the shaman to summon an earth elemental for protection.
   
== Rank table ==
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== Modified by ==
{| class="darktable" style="text-align:center"
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*{{ability|Totemic Persistence}} (talent)
|-
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*{{ability|Primal Elementalist}} (talent)
! Level !! Cost
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*{{ability|Totemic Recall}} (core ability)
|-
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*{{ability|Mental Quickness}} ({{SpecIcon|Enhancement}} enhancement spec ability)
| 66 || {{Cost|5|80}}
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{{:Glyph of Totemic Vigor}}
|}
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{{:Glyph of Totemic Encirclement}}
  +
{{clrl}}
   
 
== Notes ==
 
== Notes ==
Casting another [[Earth Totem]] will destroy the elemental. Elementals have a fairly large [[aggro range]] and may cause problems in instances by attacking mobs that were not otherwise in combat, much like [[Searing Totem]], although the elemental is not aggro-linked to the shaman, and when it dies the mobs will reset as long as no-one else is on their threat list. Elementals move surprisingly quickly, and use an AoE [[taunt]] ability frequently.
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*Casting another [[Earth Totem]] will destroy the elemental.
+
*Elementals have a fairly large [[aggro range]] and may cause problems in instances by attacking mobs that were not otherwise in combat, much like [[Searing Totem]]. The elemental is not aggro-linked to the shaman, and when it dies the mobs will reset as long as no one else is on their threat list. Elementals move surprisingly quickly, and use an AoE [[taunt]] ability frequently.
This is mainly a tanking minion, and is not the best for damage. On average at level 70 it does about 70 damage per attack. Earth elementals have a fair amount of health, roughly as much as the shaman does; as such, while they excel at handling mobs out in the world, elite monsters will kill them rapidly. Earth elementals deal physical damage, but as with any earth elemental, they are immune to all [[Nature]] spells and effects. This has a major significance in [[Shadow Labs]] (see Tactics)
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*This is mainly a tanking minion and is not the best for damage.
+
*Earth elementals have a fair amount of health, roughly as much as the shaman; as such, while they excel at handling mobs out in the world, elite monsters will kill them rapidly.
In instances, the primary use for Earth Elementals is to serve as an emergency magnet. Their AoE taunt will almost always gain the attention of any mob that is affected by it - while monsters focus their attacks on the elemental, they are gathered up for another player, preferably the [[tank]], to deal with. As such, they serve as a bit of an "Oh no!" totem.
+
*Earth elementals deal physical damage, but as with any earth elemental, they are immune to all [[Nature]] spells and effects.
+
*In instances, the primary use for Earth Elementals is to serve as an emergency aggro magnet. Their AoE taunt will almost always gain the attention of any mob that is affected by it - while monsters focus their attacks on the elemental, they are gathered up for another player, preferably the [[tank]], to deal with. As such, they serve as a bit of an "Oh no!" totem.
==Tips and tactics==
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*The Earth Elemental is a great soloing companion for harder (group) quests. Certain quests that normally require a 3 or even 4 man group can be soloed with an Earth Elemental Totem and a competent shaman. A good tactic involves constantly switching between healing the elemental, healing yourself, and dealing damage.
[[Murmur]], the final boss of Shadow Labs, will occasionally unleash a devastating charge around itself, [[Sonic Boom]], at which time all melee are advised to flee. However, if Murmur is left too long without a target in melee, it begins nuking all members of the party with [[Resonance]], a stacking debuff that also inflicts damage. Earth Elementals are immune to the effects of Sonic Boom, and will be in melee range, thus preventing Resonance attacks. Murmur's hits are physical, however, so the elemental will not live very long without heals or until the [[tank]] returns.
 
 
The Earth Elemental can be useful in certain raids, such as during [[Zul'jin]]'s "Eagle phase" - the Elemental is immune to the Nature damage from the tornadoes, and will keep doing damage for its entire duration. It can also be used to great effect against the [[Aqueous Spawn]] in the [[Black Temple]]'s sewer area.
 
 
The Earth Elemental is a great soloing companion for harder (group) quests. Certain quests that normally would require a 3 or even 4 man group can easily be soloed with an Earth Elemental Totem and a competent Shaman. A good tactic involves constantly switching between Healing the Elemental, Healing yourself, and dealing damage.
 
 
 
   
 
== Patch changes ==
 
== Patch changes ==
  +
* {{Patch 5.4.0|note=Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.}}
  +
* {{Patch 5.1.0|note=All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.}}
  +
* {{Patch 5.0.4|note=The cooldown for this totem has been reduced from 10 minutes to 5 minutes, at level 58.}}
 
* {{Patch 3.3.0|note=The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.}}
 
* {{Patch 3.3.0|note=The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.}}
 
* {{Patch 3.1.0|note=The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman's spell power instead of attack power. }}
 
* {{Patch 3.1.0|note=The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman's spell power instead of attack power. }}
  +
* {{Patch 3.0.2|note=All totems are now considered on the "Physical" school, and no longer magical spells.}}
  +
* {{Patch 2.4.3|note=This pet will now leash back to its totem when pulled beyond 50 yards away.}}
  +
* {{Patch 2.4.0|note=The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.}}
  +
* {{Patch 2.1.0|note=This pet will now come into the game with full health, including that gained from a percentage of its master’s stamina.}}
   
 
== External links ==
 
== External links ==
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Have a nice day. :) -->
 
Have a nice day. :) -->
 
{{Elinks-spell|2062}}
 
{{Elinks-spell|2062}}
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{{Shaman totems}}
 
{{Shaman totems}}

Latest revision as of 20:28, March 7, 2014

Earth Elemental Totem
Spell nature earthelemental totem
  • Earth Elemental Totem
  • 5 min cooldown
  • 28.1% of base mana
  • Instant cast
  • Summons an Earth Totem with X health at the feet of the caster, calling forth a Greater Earth Elemental to protect the caster and his/her allies. Lasts 1 min.
Usable by
ClassShaman
Properties
TypeUtility
SchoolNature
Cooldown5 min (GCD 1 sec)
Level required58
TCG image
EarthElementalTotemTCG
I have conscripted the very land to fight.

Earth Elemental Totem is a core shaman ability learned at level 58. It allows the shaman to summon an earth elemental for protection.

Modified by Edit

Inv glyph majorshaman2020
  • Glyph of Totemic Vigor
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Increases the health of your totems by 5% of your maximum health.
  • Sell Price: 1Silver
Inv glyph minorshaman2020
  • Glyph of Totemic Encirclement
  • Item Level 25Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
  • Sell Price: 1Silver

Notes Edit

  • Casting another Earth Totem will destroy the elemental.
  • Elementals have a fairly large aggro range and may cause problems in instances by attacking mobs that were not otherwise in combat, much like Searing Totem. The elemental is not aggro-linked to the shaman, and when it dies the mobs will reset as long as no one else is on their threat list. Elementals move surprisingly quickly, and use an AoE taunt ability frequently.
  • This is mainly a tanking minion and is not the best for damage.
  • Earth elementals have a fair amount of health, roughly as much as the shaman; as such, while they excel at handling mobs out in the world, elite monsters will kill them rapidly.
  • Earth elementals deal physical damage, but as with any earth elemental, they are immune to all Nature spells and effects.
  • In instances, the primary use for Earth Elementals is to serve as an emergency aggro magnet. Their AoE taunt will almost always gain the attention of any mob that is affected by it - while monsters focus their attacks on the elemental, they are gathered up for another player, preferably the tank, to deal with. As such, they serve as a bit of an "Oh no!" totem.
  • The Earth Elemental is a great soloing companion for harder (group) quests. Certain quests that normally require a 3 or even 4 man group can be soloed with an Earth Elemental Totem and a competent shaman. A good tactic involves constantly switching between healing the elemental, healing yourself, and dealing damage.

Patch changes Edit

  • Mists-Logo-Small Patch 5.4.0 (10-Sep-2013) Earth Elemental Totem's summoned Greater Earth Elemental will no longer taunt off players that are in a tanking specialization.
  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): The cooldown for this totem has been reduced from 10 minutes to 5 minutes, at level 58.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): The summoned Earth Elemental should now have significantly more health and slightly more armor. Now scales up in power based on the shaman's spell power instead of attack power.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): All totems are now considered on the "Physical" school, and no longer magical spells.
  • Bc icon Patch 2.4.3 (2008-07-15): This pet will now leash back to its totem when pulled beyond 50 yards away.
  • Bc icon Patch 2.4.0 (25-Mar-2008): The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Bc icon Patch 2.1.0 (22-May-2007): This pet will now come into the game with full health, including that gained from a percentage of its master’s stamina.

External links Edit


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