From WoWWiki
| Earth Shock |
|---|
|
| Usable by |
|---|
| Class | Shaman |
| Properties |
|---|
| Type | Offensive |
| School | Nature |
| Cooldown | 6 seconds |
| Talents |
|---|
Improvement talents | See below |
| Other information |
|---|
| Ranks | 8 |
- Concussion beats concentration. [TCG src]
Earth Shock is an instant cast spell that interrupts any spell the target is casting, and it also prevents the target from casting for 2 seconds any spell that uses the same School of magic as the interrupted spell. This spell is very useful against mobs/PCs who are Fire and Frost resistant, and especially against casters. However, do not let Earth Shock's secondary features blind you from the direct damage it can inflict; Earth Shock (most of the time) is the second best Shock spell (in damage per mana ratio and efficiency) in the Shaman players' arsenal.
Limitations
- It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
- Against players the duration of the interruption effect can be reduced using special silence reduction mechanics given by particular talents of certain classes.
Rank Table
| Rank | Level | Type | Mana Cost (base mana) | Description | Cost
|
| 1 | 4 | Elemental | 23% | Causes 17 to 19 Nature damage. | 1
|
| 2 | 8 | Elemental | 23% | Causes 32 to 34 Nature damage. | 2
|
| 3 | 14 | Elemental | 23% | Causes 60 to 64 Nature damage. | 9
|
| 4 | 24 | Elemental | 23% | Causes 119 to 127 Nature damage. | 42
|
| 5 | 36 | Elemental | 23% | Causes 232 to 246 Nature damage. | 1 30
|
| 6 | 48 | Elemental | 23% | Causes 370 to 392 Nature damage. | 2 25
|
| 7 | 60 | Elemental | 23% | Causes 533 to 561 Nature damage. | 3 90
|
8  | 69 | Elemental | 23% | Causes 658 to 692 Nature damage. | 7 11
|
9  | 74 | Elemental | 23% | Causes 723 to 761 Nature damage. | 18
|
10  | 79 | Elemental | 23% | Causes 849 to 895 Nature damage. | 18
|
Talents
Talents that can improve the shock:
|
| Icon | Talent | Ranks | Requirements | Description
|
| Concussion
| 5
| none
| Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by {1/2/3/4/5}%.
|
| Convection
| 5
| none
| Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by {2/4/6/8/10}%.
|
| Reverberation
| 5
| 10 Elemental
| Reduces the cooldown of your Shock spells by {0.2/0.4/0.6/0.8/1) seconds.
|
| Elemental Focus
| 1
| 10 Elemental
| You enter a Clearcasting state after criting with any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next two damage spells by 40%.
|
| Elemental Fury
| 5
| 10 Elemental
| Increases the Critical Strike damage bonus of your Searing Totem, Fire Nova Totem, Magma Totem, and your Fire Frost and Nature spells by {10/20/30/40/50}%.
|
| Elemental Precision
| 3
| 25 Elemental
| Increases your chance to hit with Fire, Frost and Nature spells by {1/2/3}% and reduces the threat caused by Fire, Frost and Nature spells by {10/20/30}%
|
| Elemental Mastery
| 1
| 30 Elemental
5 Call of Thunder
| When activated, this spell gives you 20% increase critical strike chance with Nature, Frost and Fire spells, and reduces mana cost by 20% for 30 sec. 3min CD.
|
| Thundering Strikes
| 5
| 5 Enhancement
| Increases your critical strike chance with all attacks and spells by {1/2/3/4/5}%.
|
| Shamanistic Focus
| 1
| 10 Enhancement
| Reduces the mana cost of your shock spells by {45}%.
|
| Mental Quickness
| 3
| 25 Enhancement
| Reduces the mana cost of your instant cast spells by {2/4/6}%.
|
| Stormstrike
| 1
| 30 Enhancement
3 Elemental Weapons
| Instantly attack with both weapons. In addition, the next two sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
|
| Storm, Earth and Fire
| 1
| 30 Elemental
3 Elemental Weapons
| Increases range of Earth Shock by {1/3/5} yards
|
Notes
- Prior to v2.0.3, Earth Shock generated threat equal to twice its damage. The bonus threat was removed from Earth Shock, while Frost Shock gained bonus threat.
- If using Earth Shock to just stop an enemy's casting rather then doing damage, consider using the new Wind Shock spell added with the inception of 3.0.