Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Earth Shock

From WoWWiki

Jump to: navigation, search
Earth Shock
  • Earth Shock
  • Instant cast
  • 20 yd range
  • 535 Mana
  • Instantly shocks the target with concussive force, causing X to Y Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
Usable by
Class Shaman
Properties
Type Offensive
School Nature
Cooldown 6 seconds
Talents
Improvement
talents
See below
Other information
Ranks 8
Concussion beats concentration. [src]

Earth Shock is an instant cast spell that interrupts any channeling spell from the target, and it also prevents the target from casting for 2 seconds any spell that uses the same School of magic as the interrupted spell. This spell is very useful against mobs/PCs who are Fire and Frost resistant, and especially against casters. However, do not let Earth Shock's secondary features blind you from the direct damage it can inflict; Earth Shock (most of the time) is the second best Shock spell (in damage per mana ratio and efficiency) in the Shaman players' arsenal.

Contents

Limitations

  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Against players the duration of the interruption effect can be reduced using special silence reduction mechanics given by particular talents of certain classes.

Rank Table

Rank Level Type Mana Cost Description Cost
1 4 Elemental 30 Causes 17 to 19 Nature damage. 1s 
2 8 Elemental 50 Causes 32 to 34 Nature damage. 2s 
3 14 Elemental 85 Causes 60 to 64 Nature damage. 9s 
4 24 Elemental 145 Causes 119 to 127 Nature damage. 42s 
5 36 Elemental 240 Causes 232 to 246 Nature damage. 1g 30s 
6 48 Elemental 345 Causes 370 to 392 Nature damage. 2g 25s 
7 60 Elemental 450 Causes 533 to 561 Nature damage. 3g 90s 
8 69 Elemental 535 Causes 658 to 692 Nature damage. 7g 11s 

Talents

Talents that can improve the shock:

Icon Talent Ranks Requirements Description
Concussion 5 none Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by {1/2/3/4/5}%.
Convection 5 none Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by {2/4/6/8/10}%.
Reverberation 5 10 Elemental Reduces the cooldown of your Shock spells by {0.2/0.4/0.6/0.8/1) seconds.
Elemental Focus 1 10 Elemental You enter a Clearcasting state after criting with any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next two damage spells by 40%.
Elemental Fury 5 10 Elemental Increases the Critical Strike damage bonus of your Searing Totem, Fire Nova Totem, Magma Totem, and your Fire Frost and Nature spells by {10/20/30/40/50}%.
Elemental Precision 3 25 Elemental Increases your chance to hit with Fire, Frost and Nature spells by {1/2/3}% and reduces the threat caused by Fire, Frost and Nature spells by {10/20/30}%
Elemental Mastery 1 30 Elemental

5 Call of Thunder

When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance, and reduces the mana cost by 100%.
Thundering Strikes 5 5 Enhancement Increases your critical strike chance with all attacks and spells by {1/2/3/4/5}%.
Shamanistic Focus 1 10 Enhancement Reduces the mana cost of your shock spells by {45}%.
Mental Quickness 3 25 Enhancement Reduces the mana cost of your instant cast spells by {2/4/6}%.
Stormstrike 1 30 Enhancement

3 Elemental Weapons

Instantly attack with both weapons. In addition, the next two sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Notes

- Prior to v2.0.3, Earth Shock generated threat equal to twice its damage. The bonus threat was removed from Earth Shock, while Frost Shock gained bonus threat.

- If using Earth Shock to just stop an enemy's casting rather then doing damage, consider using the new Wind Shock spell added with the inception of 3.0.

Rate this article:
Share this article: