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===Notes===
 
===Notes===
 
- Prior to v2.0.3, Earth Shock generated threat equal to twice its damage. The bonus threat was removed from Earth Shock, while [[Frost Shock]] gained bonus threat.
 
- Prior to v2.0.3, Earth Shock generated threat equal to twice its damage. The bonus threat was removed from Earth Shock, while [[Frost Shock]] gained bonus threat.
- If using Earth Shock to just stop an enemy's casting rather then doing damage, consider putting rank 1 on your hot bar as it conserves mana.
+
- If using Earth Shock to just stop an enemy's casting rather then doing damage, consider using the new [[Wind Shock]] spell added with the inception of 3.0.
   
 
{{ClassFooter|Shaman}}
 
{{ClassFooter|Shaman}}

Revision as of 20:19, 25 October 2008

Earth Shock
Inv misc questionmark
  • Earth Shock (8 ranks)
  • Shaman ability
  • 20 yd range
  • 535 Mana
  • 6 sec cooldown
  • Instant
  • Instantly shocks the target with concussive force, causing X to Y Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
Properties
Class Shaman
School Nature
Cooldown 6 seconds
Improvements See below

[[Category:shaman abilities]][[Category:shaman abilities]]

Concussion beats concentration. Template:TCG quote

Earth Shock is an instant cast spell that interrupts any channeling spell from the target, and it also prevents the target from casting for 2 seconds any spell that uses the same School of magic from interrupted spell. This spell is very useful against mobs/PCs who are Fire and Frost resistant, and especially against casters. However, do not let Earth Shock's secondary features blind you from the direct damage it can inflict; Earth Shock (most of the time) is the second best Shock spell (in damage per mana ratio and efficiency) in the Shaman players' arsenal.

Limitations

  • It has 6 seconds cooldown linked to other shocks (global cooldown), which makes all the Shocks unusable for 6 seconds.
  • Against players the interruption effect can be resisted using special resist mechanics given by particular talents of certain classes.

Rank Table

Rank Level Type Mana Cost Description Cost
1 4 Elemental 30 Causes 17 to 19 Nature damage. 1s
2 8 Elemental 50 Causes 32 to 34 Nature damage. 2s
3 14 Elemental 85 Causes 60 to 64 Nature damage. 9s
4 24 Elemental 145 Causes 119 to 127 Nature damage. 42s
5 36 Elemental 240 Causes 232 to 246 Nature damage. 1g 30s
6 48 Elemental 345 Causes 370 to 392 Nature damage. 2g 25s
7 60 Elemental 450 Causes 533 to 561 Nature damage. 3g 90s
8 69 Elemental 535 Causes 658 to 692 Nature damage. 7g 11s

Talents

Talents that can improve the shock:

Icon Talent Ranks Requirements Description
Spell Fire Fireball Spell fire fireball [Concussion] 5 none Increases the damage done by your Spell nature lightning [Lightning Bolt], Spell nature chainlightning [Chain Lightning] and Shock spells by {1/2/3/4/5}%.
Spell Nature WispSplode Spell fire lavaspawn [Convection] 5 none Reduces the mana cost of your Shock, Spell nature lightning [Lightning Bolt] and Spell nature chainlightning [Chain Lightning] spells by {2/4/6/8/10}%.
Spell Frost FrostWard Reverberation 5 10 Elemental Reduces the cooldown of your Shock spells by {0.2/0.4/0.6/0.8/1) seconds.
Spell Frost ManaBurn Spell frost manaburn [Elemental Focus] 1 10 Elemental You enter a Clearcasting state after criting with any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next two damage spells by 40%.
Spell Fire Volcano Spell fire volcano [Elemental Fury] 1 20 Elemental Reduces the mana cost of your Shock, Spell nature lightning [Lightning Bolt] and Spell nature chainlightning [Chain Lightning] spells by {2/4/6/8/10}%.
Spell Nature WispHeal Spell nature wispheal [Elemental Mastery] 1 30 Elemental When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance, and reduces the mana cost by 100%.
Spell Nature MentalQuickness Spell nature mentalquickness [Mental Quickness] 3 25 Enhancement Reduces the mana cost of your instant cast spells by {2/4/6}%.
Spell Holy SealOfMight Ability shaman stormstrike [Stormstrike] 1 30 Enhancement

3 Inv mace 2h draenorraid d 03 [Elemental Weapons]

Instantly attack with both weapons. In addition, the next two sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Notes

- Prior to v2.0.3, Earth Shock generated threat equal to twice its damage. The bonus threat was removed from Earth Shock, while Spell frost frostshock [Frost Shock] gained bonus threat. - If using Earth Shock to just stop an enemy's casting rather then doing damage, consider using the new Wind Shock spell added with the inception of 3.0.

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