'''EarthbindTotem'''isacore[[shaman]]abilitylearnedatlevel26.ItisanArea of Effect ([[AoE]]) [[debuff]] [[snare]]. It slows enemies in a 10 yard radius for 20 seconds. This is very useful against multiple mobs/players that are about to attack the caster by slowing them.
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'''EarthbindTotem'''is an Area of Effect ([[AoE]]) [[debuff]] [[snare]]. It slows the enemies in radius of 10 yards for max 45 seconds.This [[debuff]] [[snare]] is very useful against multiple mobs/players that are about to attack the caster by slowing down their running speed for 8 seconds.
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==Notes==
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*The totem has only 5 hp; it is easily destroyed by mobs and players.
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==RankTable==
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*Throughoutthe totem's duration, it casts slowing debuffs. It may be resistible with [[nature]] resistance.
*The totem of any rank has only 5 hp; it is easily destroyed by mobs and players.
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*Second longest cooldown for a totem (if we exclude the [[Mana Tide Totem]] talent spell).
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*Throughout the totem's duration, it casts slowing debuffs so that when a player or mob first enters the radius. It may be resistible with [[nature]] resistance.
*Will aggro [[neutral]] mobs within range; thus, especially when used as an escape tactic, can draw adds in certain areas.
*Will aggro [[neutral]] mobs within range; thus, especially when used as an escape tactic, can draw adds in certain areas.
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== Tips ==
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*It's helpful to drop a totem just before running from a fight to gain some distance between you and your pursuer, as well as just before your enemy is about to run away. It takes a second to have its first effect, so you should drop it a couple seconds before you need it for best effect.
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==Tips and tactics==
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*When attempting to push past mobs in tight quarters (such as in a tunnel), not damaging the mob at all before you plant Earthbind means that the totem's [[debuff]] will place it higher on the monster's [[aggro]] table than you. This will buy you a second or two extra as the mob turns and knocks down your totem before pursuing you.
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*It's often helpful to drop an Earthbind totem just before you run away from a fight, to gain some distance between you and your pursuer, as well as just before your enemy is about to run away. It takes a second to have its first effect, so you should drop it a couple seconds before you need it for best effect.
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*Whenattemptingtopushpastmobsintightquarters(suchasinatunnel),notdamagingthemobatallbeforeyouplantEarthbindmeansthatthe totem's[[debuff]]willplaceithigheronthemonster's [[aggro]] tablethanyou.Thiswillbuyyouasecondortwoextra as the mob turns and knocks down your totem before pursuing you.
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*Thistotemismostlyusedasanescapetool;itisusedtoeitherescapeanupcomingdangerorescapefromabattlegonebad.Unlike{{ability|Frost Shock}}, this totem ismoresuitableforescapingdangerdueto its low mana cost, [[insta-cast]],andconvenience(sinceitdoesn'tneedtotargetorbeinfrontof the target).
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*Thistotemmostlyused as an escape tool among Shaman players; it is used to either escape an upcoming danger or escape from battle gone bad. Unlike [[Frost Shock]],Earthbindtotemismoresuitableforescapingdangerduetoitslowmanacost, [[insta-cast]] andconvenience(sinceit doesn't need to target or be in front of the target).
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*Itcanalsobe used to snare [[runner]]sescapingyouoryourteammates,butthecasteralwaysrunstheriskofattracting [[aggro]] fromotherother[[mobs]].
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*Itcanalsobeusetosnare [[runner]]sfromescapingyouoryourteammates,but the caster always runs the risk of attracting[[aggro]]fromotherother[[mobs]] or/andwandering[[mobs]].
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*Outsideofthisscope,thetotemhas been used for [[kiting]] players,butonlyinconjunctionwith[[Frost Shock]]; Earthbind totem alone cannot keep a good amount of distance between the caster and the pursuer mainly due to its long cooldown and small radius of effect(10yards).Thetotemcan be used, however, as a back-up or alternativesnare to Frost Shock. The slowing effect is identical for each: 50%.
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*Outsideofthisscope,Earthbindtotemhasbeenusedfor[[kiting]] players, but only in conjunction with [[FrostShock]];Earthbindtotemalonecannotkeepagoodamountofdistancebetweenthecasterand the pursuermainlyduetoitslongcooldownandsmallradiusofeffect(10yards).Thetotemcanbeused,however,asaback-uporalternative[[snare]]to[[FrostShock]].Theslowingeffectisidenticalforeach:50%.
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*ItisoftenusedinPVPandisacommontactic in [[WarsongGulch]].Itcanbeusedoffensivelytoslowdowntheflagcarrierordefensivelyto keep the otherteamawayfromtheflagcarrier.Itcanalsobeusedtosealoffchokepointstemporarily.Enemiesmustdismounttodestroythetotem,andcan'tremountincombat,orfacechargingat50%ofnormalspeed.
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*It is often used in PVP as well and is a common tactic in [[Warsong Gulch]]. It can be used offensively to slow down the flag carrier or defensivly to keep the other team away from the flag carrier. It can also be used to seal off choke points temporarily. Enemies must dismount to destroy the totem, and can't remount in combat, or face charging at 50% of normal speed.
Summons an Earthbind Totem with 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards.
"Amusing, that those who do not embrace the land will be themselves embraced by it." (TCG)
Earthbind Totem is a core shaman ability learned at level 26. It is an Area of Effect (AoE) debuffsnare. It slows enemies in a 10 yard radius for 20 seconds. This is very useful against multiple mobs/players that are about to attack the caster by slowing them.
The totem has only 5 hp; it is easily destroyed by mobs and players.
Throughout the totem's duration, it casts slowing debuffs. It may be resistible with nature resistance.
Will aggro neutral mobs within range; thus, especially when used as an escape tactic, can draw adds in certain areas.
Tips
It's helpful to drop a totem just before running from a fight to gain some distance between you and your pursuer, as well as just before your enemy is about to run away. It takes a second to have its first effect, so you should drop it a couple seconds before you need it for best effect.
When attempting to push past mobs in tight quarters (such as in a tunnel), not damaging the mob at all before you plant Earthbind means that the totem's debuff will place it higher on the monster's aggro table than you. This will buy you a second or two extra as the mob turns and knocks down your totem before pursuing you.
This totem is mostly used as an escape tool; it is used to either escape an upcoming danger or escape from a battle gone bad. Unlike [Frost Shock], this totem is more suitable for escaping danger due to its low mana cost, insta-cast, and convenience (since it doesn't need to target or be in front of the target).
It can also be used to snare runners escaping you or your teammates, but the caster always runs the risk of attracting aggro from other other mobs.
Outside of this scope, the totem has been used for kiting players, but only in conjunction with Frost Shock; Earthbind totem alone cannot keep a good amount of distance between the caster and the pursuer mainly due to its long cooldown and small radius of effect (10 yards). The totem can be used, however, as a back-up or alternative snare to Frost Shock. The slowing effect is identical for each: 50%.
It is often used in PVP and is a common tactic in Warsong Gulch. It can be used offensively to slow down the flag carrier or defensively to keep the other team away from the flag carrier. It can also be used to seal off choke points temporarily. Enemies must dismount to destroy the totem, and can't remount in combat, or face charging at 50% of normal speed.
Patch changes
Hotfix (2009-04-17): "Earthen Power will now properly be applied on the first pulse of an Earthbind Totem. [1]"
Patch 2.2.0 (25-Sep-2007): Earthbind Totem no longer breaks stealth.
Patch 1.2.0 (18-Dec-2004): 15 second cooldown added to the ability.