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Earthbind Totem

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Earthbind Totem
Spell nature strengthofearthtotem02
  • Earthbind Totem
  • 30 sec cooldown
  • 5.9% of base mana
  • Instant cast
  • Summons an Earthbind Totem with 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards.
Usable by
ClassShaman
Properties
TypeUtility
SchoolNature
Cooldown30 sec (GCD 1 sec)
Level required26
Related debuff
Spell nature strengthofearthtotem02
  • Magic
  • Earthbind
  • Movement speed reduced by 50%.
  • Duration: 20 sec.
TCG image
EarthbindTotemTCG
Amusing, that those who do not embrace the land will be themselves embraced by it.
- TCG

Earthbind Totem is a core shaman ability learned at level 26. It is an Area of Effect (AoE) debuff snare. It slows enemies in a 10 yard radius for 20 seconds. This is very useful against multiple mobs/players that are about to attack the caster by slowing them.

Modified by Edit

Inv glyph majorshaman2020
  • Glyph of Totemic Vigor
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Increases the health of your totems by 5% of your maximum health.
  • Sell Price: 1Silver
Inv glyph minorshaman2020
  • Glyph of Totemic Encirclement
  • Item Level 25Disenchants into:
    Not disenchantable
  • Minor Glyph
  • Classes: Shaman
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    When you cast a totem spell, you also place unempowered totems for any elements that are not currently active. These totems have 5 health and produce no other effects.
  • Sell Price: 1Silver

Notes Edit

  • The totem has only 5 hp; it is easily destroyed by mobs and players.
  • Throughout the totem's duration, it casts slowing debuffs. It may be resistible with nature resistance.
  • Will aggro neutral mobs within range; thus, especially when used as an escape tactic, can draw adds in certain areas.

Tips Edit

  • It's helpful to drop a totem just before running from a fight to gain some distance between you and your pursuer, as well as just before your enemy is about to run away. It takes a second to have its first effect, so you should drop it a couple seconds before you need it for best effect.
  • When attempting to push past mobs in tight quarters (such as in a tunnel), not damaging the mob at all before you plant Earthbind means that the totem's debuff will place it higher on the monster's aggro table than you. This will buy you a second or two extra as the mob turns and knocks down your totem before pursuing you.
  • This totem is mostly used as an escape tool; it is used to either escape an upcoming danger or escape from a battle gone bad. Unlike [Frost Shock], this totem is more suitable for escaping danger due to its low mana cost, insta-cast, and convenience (since it doesn't need to target or be in front of the target).
  • It can also be used to snare runners escaping you or your teammates, but the caster always runs the risk of attracting aggro from other other mobs.
  • Outside of this scope, the totem has been used for kiting players, but only in conjunction with Frost Shock; Earthbind totem alone cannot keep a good amount of distance between the caster and the pursuer mainly due to its long cooldown and small radius of effect (10 yards). The totem can be used, however, as a back-up or alternative snare to Frost Shock. The slowing effect is identical for each: 50%.
  • It is often used in PVP and is a common tactic in Warsong Gulch. It can be used offensively to slow down the flag carrier or defensively to keep the other team away from the flag carrier. It can also be used to seal off choke points temporarily. Enemies must dismount to destroy the totem, and can't remount in combat, or face charging at 50% of normal speed.

Patch changes Edit

  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): All totems are now considered spells, and summoning totems can be prevented by silencing effects. Searing Totem, Magma Totem, and Fire Elemental totems fall into the Fire school, while all other totems fall under the Nature school.
  • WoW Icon 16x16 Hotfix (2009-04-17): "Earthen Power will now properly be applied on the first pulse of an Earthbind Totem. [1]"
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): All totems are now considered on the "Physical" school, and no longer magical spells.
  • Bc icon Patch 2.4.0 (25-Mar-2008): The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Bc icon Patch 2.2.0 (25-Sep-2007): Earthbind Totem no longer breaks stealth.
  • WoW Icon 16x16 Patch 1.2.0 (18-Dec-2004): 15 second cooldown added to the ability.

References Edit

  1. ^ Blizz Bornakk 2009-04-17. Recent In-Game Fixes - 4/16/09. Archived from the original on 2009-04-17. Retrieved on 2009-05-24.

External links Edit


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