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<onlyinclude>{{Infobox ability
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[[File:Echo Isles.jpg|thumb|250px|Echo Isles]]
 
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|name=Fire Blast
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[[File:Echo Isles 2.jpg|thumb|Echo Isles]]
 
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|image=Spell_Fire_Fireball
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[[File:Echo Isles 3.jpg|thumb|Echo Isles]]
 
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|description=Blasts the enemy for X Fire damage.
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|class=[[Mage]]
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|type=Offensive
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|school=[[Fire]]
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|cost=21% of [[base mana]]
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|range=20 yds.
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|cast_time=Instant
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|cooldown=8 sec
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|improvement=[[Improved Fire Blast]], [[Impact]], [[Ignite]], [[Flame Throwing]], [[Burning Soul]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], [[Precision (mage talent)|Precision]], [[Arcane Instability]], [[Spell Power]], [[Playing with Fire]], [[Molten Fury]], [[Shatter]]
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|ranks=11
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}}</onlyinclude>
   
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'''Fire Blast''' is [[mage]] spell that deals [[direct Damage|direct]] [[fire]] damage. It is an [[instant]] cast spell, and a key to a [[mage]]'s [[Damage_per_second#Burst_DPS|burst dps]].
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The '''Echo Isles''' {{coords|64|85|Durotar}} are a handful of small islands off the southeastern coast of [[Durotar]]. The [[Darkspear trolls]] lived here for a while, but when the [[Kul Tiras]] fleet attacked their land, they had to flee. They evacuated with the help of the [[Mok'Nathal]], [[Rexxar]].
 
   
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== Table ==
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When the [[Horde]] settled in Durotar after the [[Third War]], [[Thrall]] made these islands off the southern tip available to the Darkspears. Recently, a Darkspear Witch Doctor named [[Zalazane]] went mad and started enslaving the Darkspear population, forcing the survivors to relocate.
 
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Fire Blast is available at level 5 for {{cost||1|35}}.
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{| class="darktable zebra" style="text-align: center;"
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|-
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! Level !! Mana cost !! Damage
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|-
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| 1 || - || -
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|-
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| 2 || - || -
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|-
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| 3 || - || -
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|-
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| 4 || - || -
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|-
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| 5 || 9 % || 44
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|-
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| 6 || 9 % || 44
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|-
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| 7 || 9 % || 44
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|-
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| 8 || 8 % || 46
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|-
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| 9 || 8 % || 47
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|-
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| 10 || 9 % || 48
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|-
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| 11 || 9 % || 49
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|-
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| 12 || 9 % || 50
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|-
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| 13 || 9 % || 51
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|-
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| 14 || 9 % || 53
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|-
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| 15 || 9 % || 55
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|}
   
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==Improvements==
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While numerous attempts have been made to oust Zalazane and reclaim the islands, his enslaved forces are too numerous compared to the weakened [[Darkspear tribe]]. They now live on the coast of mainland Durotar in [[Sen'jin Village]], in the [[Valley of Spirits]] within [[Orgrimmar]], and in other scattered parts of [[Azeroth (world)|Azeroth]].
 
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The [[Improved Fire Blast]] talent will reduce the [[cooldown]] to 6.5 seconds at max rank. The talent [[Flame Throwing]] extends the range of Fire Blast to 26 yards at max rank. [[Incineration]] increases the critical strike chance of this spell by 6% at max rank.
   
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Fire Blast deals [[fire]] damage, and thus gains the benefit of the talents [[Impact]], [[Ignite]], [[Burning Soul]], [[Master of Elements]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], and [[Precision (mage talent)|Precision]].
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Popular in World of Warcraft as a low-level training ground and as a taming ground for any hunters wanting raptor or cat pets.
 
   
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As with all mage spells capable of critical hits [[Arcane Instability]], [[Spell Power]], [[Molten Fury]], [[Playing with Fire]] and [[Shatter]] can increase the effective damage output of this spell.
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During the pre-Cataclysm event Horde players will help reclaim the Echo Isles alongside [[Vol'jin]].
 
   
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The [[Glyph of Fire Blast]] increases its critical strike chance by 50% if the target is stunned or incapacitated.
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==In Cataclysm==
 
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{{cata-section}}
 
   
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==Tips and tactics==
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In Cataclysm the Echo Isles will serve as the Troll's starting area.
 
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[[File:Fire Blast TCG.jpg|thumb|In [[World of Warcraft: Trading Card Game]].]]
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This spell sees a lot of use in [[PvP]]. [[Instant]] spells are impossible to interrupt, and spells and abilities that slow casting time have no effect. The only way to stop an instant is to silence the caster.
   
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Instants can be cast on the move, as in [[kiting]], or to chase or escape another player. Fire Blast must be cast while facing the target, but it is possible to jump, turn back to cast, then turn forward again before landing. The target only needs to be within the 180 degree arc in front of the caster.
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===Description from the official site===
 
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''After years in exile, the Darkspear trolls are preparing to invade the Echo Isles and reclaim the land once bestowed to them by Thrall. Led by Vol'jin, a wise and highly regarded Darkspear, the tribe's bravest warriors will set out from Orgrimmar and Sen'jin Village, seeking to bring about Zalazane's fall and begin the process of rebuilding their homes and villages on the Echo Isles. In World of Warcraft: Cataclysm, new troll adventurers will begin their journey on these tiny islands off the coast of Durotar, where they'll be able to experience this time of trial and transition firsthand.''
 
   
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A common technique to achieve burst damage is to cast Fire Blast right at the tail end of a long cast spell, such as [[Fireball]] or [[Frostbolt]]. After the long cast spell is finished, the [[global cooldown]] is also finished, and both spells will land almost simultaneously. Use the global cooldown time from the instant Fire Blast to move and gain range before casting again.
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Though the Darkspears may once again have their land, the tribe's turmoil is far from over. The impending cataclysm will spark rivalry among the Horde leadership, and after years of running from a seemingly endless string of conflicts to preserve the Darkspear nation, Vol'jin is done fleeing. The Darkspears have reclaimed their islands and have no intention of settling elsewhere. Of course, as an untested member of the tribe, you'll have some training to do before tackling the Darkspears' larger matters.
 
   
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== External links ==
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Every great hero starts somewhere. As a troll of the Echo Isles, the journey begins with safeguarding your people's well-being. Early in your adventures, you'll be charged with protecting the local Bloodtalon raptors and hatchlings from the sorcery of a nearby sea witch, slaying the beasts that feast upon the Darkspears' primary food sources, and assaulting the naga who've overrun the northern isle. But it won't be long before Vol'jin trusts you with vital -- and potentially dangerous -- information about the political struggles plaguing the Horde and, ultimately, the fellow members of your tribe.
 
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{{Elinks-spell|2136}}
   
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{{classfooter|Mage}}
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In World of Warcraft: Cataclysm, you'll face these trials and more in the trolls' new and enhanced introductory questing experience (level 1 to 5). Be steadfast and honorable, and your actions will help usher in a new era of Darkspear perseverance in a time of ultimate peril.
 
   
 
[[Category:Mage abilities]]
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===Gallery===
 
 
[[Category:Fire spells]]
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<gallery>
 
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File:Echo Isles Cata.jpg|Echo Isles after the Cataclysm
 
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File:Durotar 071010 004423 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Durotar 071010 004413 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Durotar 071010 004700 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Durotar 071010 004442 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Durotar 071010 004618 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Durotar 071010 004609 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Durotar 071010 004716 - Echo Isles - Kirkburn 12319.jpg|
 
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File:Echo Isles - Post Cataclysm 01.jpg|
 
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File:Echo Isles - Post Cataclysm 02.jpg|
 
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File:Echo Isles - Post Cataclysm 03.jpg|
 
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File:Echo Isles - Post Cataclysm 04.jpg|
 
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File:Echo Isles - Post Cataclysm 05.jpg|
 
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File:Durotar 071010 004504 - Echo Isles - Kirkburn 12319.jpg|
 
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</gallery>
 
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==Warcraft III==
 
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{{Warcraft III}}
 
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[[File:WC3x-O01-04.jpg|thumb|Loading screen from [[The Founding of Durotar]].]]
 
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There are two maps of the Echo Isles in ''Warcraft III: The Frozen Throne'':
 
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*A multiplayer melee map for two players.
 
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*A map played as a part of [[To Tame a Land]] mission of the orc campaign. It was much bigger than its portrayal in ''[[World of Warcraft]]'' and housed a population of [[Savagekin]], [[Murlocs]], and [[Hydra]]s. There were also more troll statues and ruins. With [[Cataclysm]], Echo Isles will now resemble its portrayal in The Frozen Throne.
 
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==References==
 
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{{Reflist}}
 
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{{Durotar}}
 
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[[es:Echo Isles]]
 
[[Category:Troll territories]]
 
[[Category:Islands]]
 

Revision as of 09:12, 15 February 2011

Fire Blast
Spell fire fireball
Properties
Class Mage
School Fire
Cooldown 8 sec
Improvements Spell fire fireball [Improved Fire Blast], Spell holy greaterheal [Impact], Ignite, Spell fire flare [Flame Throwing], Spell misc zandalari council soulswap [Burning Soul], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], Precision, Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]

[[Category:mage abilities]][[Category:mage abilities]]

Fire Blast is mage spell that deals direct fire damage. It is an instant cast spell, and a key to a mage's burst dps.

Table

Fire Blast is available at level 5 for 1s 35c.

Level Mana cost Damage
1 - -
2 - -
3 - -
4 - -
5 9 % 44
6 9 % 44
7 9 % 44
8 8 % 46
9 8 % 47
10 9 % 48
11 9 % 49
12 9 % 50
13 9 % 51
14 9 % 53
15 9 % 55

Improvements

The Spell fire fireball [Improved Fire Blast] talent will reduce the cooldown to 6.5 seconds at max rank. The talent Spell fire flare [Flame Throwing] extends the range of Fire Blast to 26 yards at max rank. Spell fire burnout [Incineration] increases the critical strike chance of this spell by 6% at max rank.

Fire Blast deals fire damage, and thus gains the benefit of the talents Spell holy greaterheal [Impact], Ignite, Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], and Precision.

As with all mage spells capable of critical hits Spell shadow teleport [Arcane Instability], Spell Power, Spell fire lavaspawn [Molten Fury], Spell fire playingwithfire [Playing with Fire] and Spell frost frostshock [Shatter] can increase the effective damage output of this spell.

The Inv glyph majormage [Glyph of Fire Blast] increases its critical strike chance by 50% if the target is stunned or incapacitated.

Tips and tactics

Fire Blast TCG

In World of Warcraft: Trading Card Game.

This spell sees a lot of use in PvP. Instant spells are impossible to interrupt, and spells and abilities that slow casting time have no effect. The only way to stop an instant is to silence the caster.

Instants can be cast on the move, as in kiting, or to chase or escape another player. Fire Blast must be cast while facing the target, but it is possible to jump, turn back to cast, then turn forward again before landing. The target only needs to be within the 180 degree arc in front of the caster.

A common technique to achieve burst damage is to cast Fire Blast right at the tail end of a long cast spell, such as Spell fire flamebolt [Fireball] or Spell frost frostbolt02 [Frostbolt]. After the long cast spell is finished, the global cooldown is also finished, and both spells will land almost simultaneously. Use the global cooldown time from the instant Fire Blast to move and gain range before casting again.

External links