Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy.
Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%.
Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm.
When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% of your maximum mana.
Usable by
Class
Druid
Properties
School
Physical
Talents
Specialization
Balance
Level required
10
Related buff
Eclipse (Lunar)
Damage done by your Arcane spells increased by 15%. Cancelled when Balance Energy reaches 0.
Related buff
Eclipse (Solar)
Damage done by your Nature spells increased by 15%. Cancelled when Balance Energy reaches 0.
Eclipse (Passive)
Passive
Your Wrath now generates Lunar Energy and your Starfire now generates Solar Energy.
Solar Eclipse When you reach 100 Solar Energy you will trigger a Solar Eclipse, increasing all Nature damage done by 15%.
Lunar Eclipse When you reach 100 Lunar Energy you will trigger a Lunar Eclipse, increasing all Arcane damage done by 15% and transforming your Hurricane spell into Astral Storm.
When triggered, both Lunar and Solar Eclipse grant 15% spell haste for 15 sec and energize you for 35% of your maximum mana.
Eclipse is a passive druid ability learned at level 10 for druids who have chosen the Balance specialization. It is active while the druid is in caster or Moonkin forms.
Casting [Wrath] will cause the druid to gain Lunar Energy; casting [Starfire] will cause the Druid to gain Solar Energy. Casting [Starsurge] will give Lunar or Solar Energy, depending on which the Druid has more of. When cast while an Eclipse buff is active, Starsurge will always cause the bar to move toward zero.
The spell will trigger one of two buffs when Lunar Energy or Solar Energy has reached 100. Eclipse (Solar) or Eclipse (Lunar) will stay active until Wrath or Starfire has been cast enough to move the pointer back to zero.
Patch 4.1.0 (26-Apr-2011): The direction of the Eclipse bar now resets after the druid dies and resurrects.
/Patch 4.0.1 (12-Oct-2010): An Eclipse Bar has now been added and the mechanic has been reworked.
Patch 3.3.3 (2010-03-23): (Undocumented changes) The two buffs granted by the Eclipse talent are now named more clearly. [Wrath] procs Eclipse (Lunar) and [Starfire] procs Eclipse (Solar). Previously, they were both named just "Eclipse".
Patch 3.3.0 (08-Dec-2009): This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
Patch 3.2.0 (04-Aug-2009): The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
Patch 3.1.0 (14-Apr-2009): The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
Patch 3.0.3 (04-Nov-2008): Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.