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This page describes general tactics regarding being effective. For the Hunter Talent, see Efficiency (Hunter Talent).

Efficiency is defined as "the ratio of the effective or useful output to the total input in any system" or, more colloquially, as "getting the most bang for your buck". In World of Warcraft, nearly every viable strategy is based on some kind of efficiency, generally minimizing or maximizing some value or concept. This makes efficiency complicated as a topic, however, because any given process can be optimized more than one way. What is efficient in one sense may not be efficient in another.

There are many ways to be efficient in World of Warcraft; however when most people mention "efficiency", usually they mean efficiency in one of the following (related) ways:

  • Mana efficiency (that is, net effect achieved (usually damage or healing) for a given expenditure of mana)
  • Minimizing downtime (that is, behavior that allows you to continue to act without stopping to rest or divert)

Other effects, such as maximizing the damage you do per second, while technically a form of efficiency, tend to be referred to as "maximizing" or "optimizing".


Minimizing Downtime When Grinding

Downtime is thought to be the enemy of grinding. The less you have to stop and eat, drink or travel, the more you can focus on getting xp. "Minimizing downtime" is usually equivalent to "maximizing xp/second". Some general tips on this:

  • Grind in places where the mobs tend to be near to each other (to minimize travel time) and respawn quickly (to minimize waiting).
  • Casters should mind the five second rule and use wands to finish off mobs and bandages to heal.
  • If questing, try to deal with all of the quests in a specific area at once (to minimize travel time).
  • Consider that "downtime" also includes skill and profession leveling or time needed to fill other goals. Look for ways to leverage short term goals (e.g. maximizing xp/second) with long term goals. For example, if you are a tailor, you might consider grinding mobs that drop cloth to be overall "more efficient" than grinding those that don't, even if the cloth-droppers provided slightly less xp/second. Then again, you might not. Know your goals.

Minimizing Downtime In Instances

This is probably best covered by the Instance Grouping Guide and, possibly, the talent pages for each class.


Mana Efficiency When Healing

A subset of mana efficiency is healing efficiency. With the large number of healing spells, gear buffs and talents that manipulate the math involved, it can be difficult to determine which heals are the most "efficient". Further, there are multiple ways in which healing can be thought of as efficient. The two that tend to matter most are health gained per point of mana and damage healed per second.

Generally speaking, slower healing effects tend to cost less mana per point healed. There are exceptions to this, and +healing gear makes this even muddier.

Fortunately, there are web sites that allow you to play with all of these values.


Mana Efficiency When Dealing Damage

Determining the method that delivers the most damage per point of mana spent depends highly on class. Gear and talents also matter a great deal. The formulas used in determining damage are varied, and can be manipulated in many ways. The Spell Damage Comparison page details much of this.

More info needed. Maybe class breakdown or links to such?

see: Hunter talents


Other Types of Efficiency

Many other types of efficiency exist in World of Warcraft. Most of these are better served by other pages, such as these:

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