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<onlyinclude>{{Infobox ability
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[[Image:Elite-mob-border-64x64.png|left]]
 
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|disambigpage=Enrage (druid ability)
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[[Image:Elite.JPG|thumb|right|The gold dragon around the portrait indicates that this mob is elite]]
 
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|name=Enrage
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|image=Ability_Druid_Enrage
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|description=Generates 32 rage, and then generates an additional 10 rage over 10 sec, but increases physical damage taken by 10%.
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|class=[[Druid]]
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|type=Offensive
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|school=Physical
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|target=Self
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|cast_time=Instant
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|cooldown=60
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|improvement=[[King of the Jungle]], [[Primal Madness]]
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|req=Bear Form
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|buff_desc=Gain 1 rage per second. Physical damage taken increased by 10%.
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|buff_dur=10 sec
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}}</onlyinclude>
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{{for|the warrior talent|Enrage (warrior talent)}}
   
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''' Enrage''' generates rage. It also increases physical damage taken by 10%.
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An extra-difficult [[Mob|mob]] or [[NPC]] to kill or [[Quest|quest]] to complete. Elites contain various integrated buffs.
 
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{{clrl}}
 
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==Background==
 
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Some monsters are especially tough. Adventurers call these creatures "elite." Whereas a normal specimen of a certain breed might fall easily to a lone hero, to defeat an elite creature of the same type requires careful planning, a group of heroes, excellent tactics, or all three. Elite creatures often look different than their non-elite counterparts, being larger, having barbs on their horns and claws, possessing glowing eyes, or envincing other such indication of their power. Some elites, however, look just like normal creatures of their kind, and it is not until a hero engages it that he realizes - perhaps too late - that it is far tougher than he expected. While elite creatures are decidedly stronger and faster than non-elites, they are infamous not for size and speed but for their durability. They are able to withstand punishment that would kill non-elites several times over. Elite specimens appear in every creature type.{{Cite|MG|66}}
 
   
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== Talent improvement ==
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==Notes==
 
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[[King of the Jungle]] increases damage output when used.
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This generally denotes that the content is more difficult than should be usually expected for its [[level]] and most often requires a group of appropriately levelled players to overcome. Most '''elite''' content is very hard to [[solo]]. The hit-, crit- and miss-rates of elite NPCs are calculated as if the mob was 3 levels higher than the level displayed. This means that a player attacking a Level 72 (Elite) mob will have the same chance to hit/hit critically/be hit by/be hit critically by the mob as if it was Level 75 nonelite. While these rates are generally the same for each elite mob, stats like damage, hitpoints, etc. are not calculated by a general formula. While an increase of +30% for hitpoints and DPS of a normal mob is quite a good guideline for most outdoor elites, elite mobs within instances, battlegrounds, outdoor named or [[Rare mob|rare]] [[elite]]s seem to be much stronger.
 
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[[Primal Madness]] increases the rage generated.
   
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== Tips and tactics ==
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Additional notes:
 
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* Use before you start a fight so you have extra rage.
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* Elite [[Mob|mob]]s or [[NPC]]s can be identified by the gold spiny dragon border around their portrait when selected. A mob with a silver dragon border is not elite but rather a rare mob with better than average loot. (Exceptions to this rule are [[Edwin VanCleef]], the level 21 '''elite''' [[human]] [[boss]] found in the [[Deadmines]], a few bosses in the [[Blackrock Depths]], and the animal bosses in [[Karazhan]]. Their portraits appear with a silver dragon around it, but they are definitely not rare.)
 
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* Watch out using this while fighting an enemy who uses a lot of melee attacks. The extra rage is nothing compared to the extra damage you gain.
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* Elite [[Quest|quest]]s would previously have '''(Elite)''' in parentheses to the right of the quest name in the [[Quest Log]]. These were changed to '''(Group)''', '''(Dungeon)''' or '''(Raid)''' quests in the 2.0.3 Burning Crusade patch. These quests almost always involve fighting elite mobs.
 
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* Enrage can however always be used mid-combat while fighting a caster. The magic damage they deal isn't affected by the increased physical damage, so it's just free rage, without a downside.
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* Elite mobs are generally only found in specific areas of the game world. They are commonly, but not exclusively, found in [[instances]] and [[elite areas]].
 
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* Elite monsters ([[Mob|mob]]s) can have increased [[health]], [[damage]] or additional [[abilities]] and [[Spell|spells]] compared to normal mobs of the same level.
 
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* Elite mobs will give more [[experience]] than similar non-elite mobs. They sometimes drop better [[loot]].
 
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* Completing elite quests yield rewards that generally reflect the added investment and time required. Elite quests tend to reward the player with better [[Item|items]] or [[money]].
 
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* Elite [[Beasts]] that are tamed by [[Hunter]]s lose their Elite status, along with any unique abilities they possessed. A good example would be the raptors inside and around [[Wailing Caverns]] losing their ability to [[Stealth]].
 
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*If you're coming from [[Everquest]], consider elites of your level to generally be the same difficulty as things that conned white to you. There are lots of exceptions of this, but overall it is a good rule of thumb.
 
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*As of [[Patch 2.3]], a lot of [[Mob|mob]]s that were previously elite have been changed to being normal mobs. Hence, many of the quests which involved these elite mobs are now significantly easier.
 
   
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== Past changes ==
[[Category:Creatures| ]]
 
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* {{Patch 4.0.1|note=Changed from armor reduction to increased physical damage taken.}}
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[[Category:Game Terms]]
 
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* {{Patch 3.2.0|note=This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.}}
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[[Category:Lore]]
 
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* Prior to Patch 1.8, a talent named Improved Enrage would increase the initial Rage gained when Enrage was used. It was merged into Intensity.
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[[Category:Warcraft RPG]]
 
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== External links ==
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{{Elinks-spell|5229}}
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{{Classfooter|Druid}}
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[[es:Enfurecer (druida)]]
 
[[Category:Druid abilities]]
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{{DEFAULTSORT:Enrage (Druid Ability)}}

Revision as of 15:12, 2 April 2011

Enrage
Ability druid enrage
  • Enrage
  • Druid ability
  • 60 cooldown
  • Instant
  • Requires Bear Form
  • Generates 32 rage, and then generates an additional 10 rage over 10 sec, but increases physical damage taken by 10%.
Properties
Class Druid
School Physical
Cooldown 60
Improvements Ability druid kingofthejungle [King of the Jungle], Ability mount jungletiger [Primal Madness]
Related buff
Ability druid enrage
  • Enrage
  • Gain 1 rage per second. Physical damage taken increased by 10%.
  • Duration: 10 sec

[[Category:druid abilities]][[Category:druid abilities]]

For the warrior talent, see Spell shadow unholyfrenzy [Enrage].

Enrage generates rage. It also increases physical damage taken by 10%.

Talent improvement

Ability druid kingofthejungle [King of the Jungle] increases damage output when used. Ability mount jungletiger [Primal Madness] increases the rage generated.

Tips and tactics

  • Use before you start a fight so you have extra rage.
  • Watch out using this while fighting an enemy who uses a lot of melee attacks. The extra rage is nothing compared to the extra damage you gain.
  • Enrage can however always be used mid-combat while fighting a caster. The magic damage they deal isn't affected by the increased physical damage, so it's just free rage, without a downside.

Past changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Changed from armor reduction to increased physical damage taken.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
  • Prior to Patch 1.8, a talent named Improved Enrage would increase the initial Rage gained when Enrage was used. It was merged into Intensity.

External links