m (→Notes) |
No edit summary |
||
Line 1: | Line 1: | ||
+ | The '''Durotar storyline''' picks up from the troll and orc starting experiences in [[Echo Isles]] and [[Valley of Trials]], respectively |
||
− | {{RPG}} |
||
+ | [[File:WorldMap-Durotar.jpg|thumb|Zone map]] |
||
− | :''The term "'druid magi'" a placeholder until a more official name is established in a later source.'' |
||
+ | == Sen'jin Village == |
||
+ | {{Sen'jin Village story}} |
||
+ | == Razor Hill == |
||
+ | {{Razor Hill story}} |
||
+ | == Beyond Razor Hill == |
||
+ | {{Story beyond Razor Hill}} |
||
+ | == Optional breadcrumbs == |
||
+ | === To Azshara === |
||
+ | [[Quest:Beyond Durotar]] |
||
+ | === To Northern Barrens === |
||
− | There were once high elven druids before the [[Second War]]. These '''druid magi''' used arcane and runic magic (a form of magic that has a connection to [[ley lines]]) to create [[runestones]], like the one at Caer Darrow which was later turned into the [[Altar of Storms]]. Some of the most ancient druid lore was passed down to the half-elves (resulting in the half-elf [[savagekin]]). It would seem that most high elven druids are long gone, but it appears some remaining ones may have joined the blood elves, such as [[Freywinn]] in Tempest Keep. High elven [[ranger]]s are practitioners of druidism. However, those who were killed by the Scourge lost those powers when risen in undeath, having to unlearn what they once believed in order to become [[Dark Ranger|dark ranger]]s. It would seem that most high elf druids likely do not have shape shifting abilities, but rather just a keen sense of nature.{{Cite|HPG|41}} |
||
+ | [[Quest:Conscript of the Horde]] |
||
+ | {{PrevNext|Orcish starting experience|Azshara storyline|prev2=Troll starting experience|next2=Northern Barrens storyline}} |
||
− | ==Notes== |
||
− | There is very little known about high elven and blood elven druids. It is unknown it they belong to a single organization such as the elven [[ranger]]s, or split amongst several organizations. |
||
⚫ | |||
− | [[Image:High-Botanist-Freywinn.jpg|thumb|[[High Botanist Freywinn]], a blood elf druid located in the [[Botanica]].]] |
||
+ | [[Category:Quest chains]] |
||
− | According to the [[Warcraft II manual]], the Runestone at Caer Darrow was erected by high elf [[druid (lore)|druid]]s.{{Cite|W2Man|35}} Later sources refer to the runestones as being crafted by magi<ref>http://www.worldofwarcraft.com/burningcrusade/townhall/history-be.html</ref>, which seems more fitting with the additional development of the high elven society in [[Warcraft III]]. Although, the definition of magi does not contradict a druidic source of magic, as there can be magi within druidism by real-world definition <ref>http://en.wikipedia.org/wiki/Druidry</ref><ref>http://www.electricscotland.com/bible/connections1.htm</ref>. Even the Warcraft II manual made a connection to the "arcane" and "magiks" when discussing the Runestones created by the high elven "druids". |
||
+ | [[Category:Zone storylines]] |
||
− | |||
− | However, according to the [[Warcraft: The Roleplaying Game|Warcraft RPG]], runic magic has some ties to druidic magic{{Cite|MM&M|20}}. Some half-elves (offspring of high elves) are even reported to have retained druidic magic passed down in their culture, becoming [[savagekin]].{{Cite|APG|61}} It is said that high elven rangers that have become forsaken turn to the ways of [[Dark Ranger|dark rangers]] once finding out they can no longer use their powers of druidism{{Cite|HPG|41}}. In Burning Crusade, [[High Botanist Freywinn]] is a blood elf druid, and many of the Sunseeker Blood Elves hold druidic abillities, all of them residing (appropriately) in the [[Botanica]] of [[Tempest Keep]]. |
||
− | |||
− | ==See also== |
||
− | *[[Druid organizations]] |
||
− | |||
− | == References == |
||
− | {{reflist}} |
||
− | |||
⚫ |
Revision as of 18:13, 25 April 2011
The Durotar storyline picks up from the troll and orc starting experiences in Echo Isles and Valley of Trials, respectively
Sen'jin Village
Breadcrumbs:
Orc: [1-10] Report to Sen'jin Village
Troll: [1-10] Sen'jin Village
- [1-30] Breaking the Chain
- [1-30] The War of Northwatch Aggression & [1-30] Purge the Valley
- [1-30] Cleaning Up the Coastline
- [1-30] Riding On (leads on to Razor Hill)
Razor Hill
-
- Main quests
- [1-30] From Bad to Worse & [1-30] Exploiting the Situation
- [1-30] Storming the Beaches & [1-30] Shipwreck Searching
- Optional side quest: [1-30] Loss Reduction
- [1-30] Thonk (available after [1-30] Shipwreck Searching)
- [1-30] Lost in the Floods
- [1-30] Watershed Patrol
- Help Raggaran:
- [1-30] Raggaran's Rage
- [1-30] Raggaran's Fury
- Help Misha Tor'kren:
- [1-30] Lost But Not Forgotten
- Help Zen'Taji:
- [1-30] Unbidden Visitors
- [1-30] That's the End of That Raptor
- Help Raggaran:
-
- Flight path quests
- [1-30] Meats to Orgrimmar
- [1-30] Ride to Orgrimmar
- [1-30] Doras the Wind Rider Master
- [1-30] Return to Razor Hill
Beyond Razor Hill
Rezlak
- [1-30] Securing the Lines
- [1-30] Winds in the Desert
Dranosh'ar Blockade
- [1-30] The Burning Blade
- [1-30] The Dranosh'ar Blockade
- [1-30] Fizzled
- Side Quest: [1-30] Thunder Down Under
- [1-30] Margoz
- [1-30] Skull Rock
- [1-30] Arnak Fireblade
- [5-30] Ak'Zeloth - Leads to Northern Barrens
Available at the same time as The Dranosh'ar Blockade:
- [1-30] The Wolf and The Kodo
- [1-30] Ignoring the Warnings
Deadeye Shore
- Optional: [1-30] Sent for Help
- [1-30] Gaur Icehorn
- [1-30] Ghislania
- [1-30] Griswold Hanniston
Optional breadcrumbs
To Azshara
To Northern Barrens
Quest:Conscript of the Horde
← Previous: Orcish starting experience, Troll starting experience | Next: Azshara storyline, Northern Barrens storyline →