Elwynn Forest | |
---|---|
Level: 1-10 | |
Capital(s) | Goldshire (7,000) |
Population | 10,000[1] |
Races |
Template:Human Race (7,000)
Template:High Elf Race (1,500) |
Government | Democracy[2] |
Ruler(s) | Marshal Dughan |
Major settlements |
Northshire Abbey (500) Eastvale Logging Camp (1,000) |
Minor settlements |
Westbrook Garrison (750) Tower of Azora (100) Westridge |
Location | Central Azeroth |
Elwynn Forest, aka the Forest of Elwynn or simply Elwynn, is a vast woodland of stately hardwoods nestled just below the foothills of the Burning Steppes to the north. The idyllic Redridge Mountains lie to the east, and to the south, across the Nazferiti River is where Duskwood is located. It is the heartland of the human Kingdom of Stormwind and consequently is the starting point of all human characters. Elwynn is a gorgeous span of fertile land and thick forests. The weather is brightly sunny and cheerful during the day and silent and peaceful at night. Unlike Duskwood, it is close enough to Stormwind to enjoy considerable Alliance guardianship. Home to many farmers, loggers and miners, Elwynn Forest is a tranquil region with several friendly places to stop. Little troubles this region; kobolds infiltrate some mines, and murlocs have moved inland to reside in some lakes and rivers, but overall it is safe. One should stick to the roads though, as the forest is home to many fearsome and territorial creatures. Those who can defend themselves are not in any danger, but others may not be so lucky. Elwynn enjoys consistently good weather, warm and humid with few stormy days. Gentle rain falls just enough to make everything grow full and lush.[2] This woodland is pleasant and tranquil. Loggers and fishers fuel Stormwind’s economy, and a diligent militia keeps it safe from the kobolds and murlocs that occasionally surface. The Defias Brotherhood, a group of robbers and bandits wearing red masks, has recently become a growing menace in the region.[3]
It is under guardianship of the kingdom of Stormwind, but has its own democratic government.[2] Marshal Dughan is the elected ruler. Though much of the forest was burned down during the First War trees and lush glades have grown anew.[1] Stormwind City lies northwest of the forest and is heavily patrolled by the Stormwind guards.
History
Little is known of Elwynn's history before Stormwind was founded centuries ago by the Arathi bloodline of Stromgarde in Lordaeron. Ever since humans first settled in the forest, it has thrived under their stewardship.
Elwynn Forest was captured by the Horde during their bloody campaign to Stormwind in the First War. The resources culled from the bountiful woods helped fuel the Horde's war machine. Much of the forests were razed as the orcs marched across Elwynn. The town of Goldshire and the Abbey at Northshire were both tragically destroyed by the Horde. When Stormwind fell to the orcs and Anduin Lothar led the humans to Lordaeron, the Stormreaver and Twilight's Hammer clans assumed domains in Elwynn forest. When the humans of Stormwind finally retook their city at the end of the Second War, they regained Elwynn as well. It cost the kingdom of Stormwind a significant amount of gold and resources to rebuild their broken homeland. As a result, the kingdom's economy has flagged since it was rebuilt. Many of the middle and lower classes became fed up with high taxes and unpaid labor in service of the kingdom. Many of these dissidents defected to form the Defias Brotherhood (led by the Stonemasons Guild, the architects who reconstructed Stormwind and weren't paid anything). The Brotherhood reaches into Elwynn Forest from time to time, preying on lone travelers, although their main center of operations lies somewhere in Westfall. Some say they have a case against Stormwind, as they weren’t paid for their work rebuilding the city; others say they are whiners who charged too much in the first place. Others (such as Brann Bronzebeard) did their work and were paid, and don’t understand the problems.[4] Still, against all the odds, Elwynn has returned to much of its former majesty and glory. Northshire Abbey was rebuilt and has become a recruiting center of sorts for the Stormwind army. Goldshire and its famous Lion's Pride Inn have returned to their former glory as a bustling hub of activity. Today, the only reminders of the Horde's occupation are a few scattered orcish catapults, broken and rotting. Meanwhile, the humans of Stormwind rejoice as Elwynn once again becomes the pride of the Kingdom of Stormwind.
People and culture
The humans have lived in Elwynn for centuries, but members of all Alliance races can be frequently seen traveling and residing in Elwynn due to its proximity to the capital, Stormwind. Most residents of Elwynn are involved in one of its major industries: logging, farming, fishing or mining. The people are hardy and hard-working.
The region organizes its festivals and celebrations around the planting calendar, its two biggest parties being the planting and harvesting festivals. Elwynn is also visited periodically by the famous, traveling Darkmoon Faire. True criminals in the area are usually sent to Stormwind for trial and punishment in the Stockade, as most people care more for their jobs than housing criminals. Goldshire has a small holding area for drunks and pickpockets, but few stay in the clink for very long. Elwynn’s towns will welcome most any travelers, especially those who want to shop or trade to help the local economies. They are especially kind to those willing to lend a hand in a tough spot.[4]
Geography
Elwynn lies below the southern foothills of Blackrock Mountain. The Forest is a labyrinthine mixture of rushing rivers, various lakes, and forests of magnificent trees and lush glades. Its rich farmland is a result of frequent rains. Recently several of the lakes have been found to be inhabited by hostile murlocs. Stormwind City itself sits proudly in the northwestern hills of the region, its gates opening down onto the Forest. East of Stormwind and behind a thick wall lies the peaceful Northshire Valley and its Abbey. Northshire was the pride of Stormwind's vineyards until recently, when Defias bandits drove off the farmers and occupied the farm and fields. In addition, the Echo Ridge Mine north of the abbey has been infested by kobolds.
Bears, wolves, spiders and boars constitute the bulk of the region's large wildlife. The creatures are hostile everywhere except for Northshire. The roads leading from Stormwind and Northshire converge to the southeast just north of Goldshire. Goldshire is Elwynn's largest settlement besides Stormwind itself. Second to Goldshire is the Eastvale Logging Camp in the east near the border with Redridge Mountains. Eastvale is the center of Elwynn's lumber industry. On the road from Goldshire to Eastvale is the Tower of Azora where mages conduct arcane experiments in seclusion. On the road to Westfall from Goldshire is the imposing Westbrook Garrison. This barracks and surrounding grounds house a number of the Stormwind Guard, and protects Elwynn's western border. Dotted throughout the forest are small farmsteads growing crops such as wheat, pumpkins, melons and grapes.
Kobolds infested the Jasperlode Mine and Fargodeep Mine. Gnolls have erected camps in the Forest's Edge region and the northern rim of Stone Cairn Lake. It is rumored that both the kobolds and gnolls are somehow associated with the Defias Brotherhood. Murlocs have taken up residence in and around Stone Cairn Lake and Crystal Lake. Defias presence in the region has been growing and their people have holdings at Mirror Lake Orchard, Northshire Vineyards, the Brackwell Pumpkin Patch, Jerod's Landing and Stone Cairn Lake.
Maps and subregions
Dungeons
Dungeon Name | Level Range | Group Size | Approximate Run Time |
---|---|---|---|
The Stockade | 22-30 | 5-man | 1 hour or more |
- Please note that The Stockade is in Stormwind City.
Travel hubs
Flight paths from Stormwind City
- Ironforge, Dun Morogh
- Sentinel Hill, Westfall
- Lakeshire, Redridge Mountains
- Darkshire, Duskwood
- Rebel Camp, Stranglethorn Vale
- Booty Bay, Stranglethorn Vale
- Nethergarde Keep, Blasted Lands
- Morgan's Vigil, Burning Steppes
- Thorium Point, Searing Gorge
Regions adjacent to Elwynn Forest
Zone Name | Faction | Level Range | Direction | Access |
---|---|---|---|---|
Westfall | 10-20 | Southwest | By west bridge, swimming west across the Nazferiti River, or flight path from Stormwind. | |
Redridge Mountains | 15-25 | East | By foot or by flight path from Stormwind. | |
Duskwood | 20-30 | South | By east bridge, swimming south across the Nazferiti River, or flight path from Stormwind. |
Notable characters
- Main article: Elwynn Forest NPCs
Elwynn Forest is home to several humans of high status. From the Northshire Abbey Marshal McBride recruits promising young humans into the Army. In Goldshire, Marshal Dughan leads the effort to reclaim Elwynn from the kobolds and other vile threats, and from his post near Eastvale Logging Camp, Guard Thomas seeks to eradicate the foothold the murlocs have established in the forest. Deputy Rainer is currently the leader of the Westbrook Garrison and protects the border from the Riverpaw Gnolls.
Quests
- Main article: Elwynn Forest quests
- See also: Elwynn Forest questing guide, Powerlevel Elwynn Forest
Elwynn Forest is the starting zone for humans. The quest range here runs from level 1 to 12 with the earliest starting quests concentrated in Northshire Valley. In southern Elwynn the player can witness the rivalry between the Stonefields, Maclures and Brackwells and do quests on both sides (the Brackwell Pumpkin Patch is currently overrun by Defias). The quests also include fighting the murlocs near Crystal and Stone-Cairn Lakes and the kobolds in the two big mines - the Fargodeep and Jasperlode. But the strongest recurring threat are the Defias Brotherhood (strangely, most of them are situated in Eastern Elwynn, having their base somewhere in Westfall).
Two quest chains run the adventurer back and forth between the rival farms of the Maclure and Stonefield families. Although not a quest chain, Red Linen Goods sets the Defias threat early. Meanwhile, the drop quest The Collector could help link the gnolls near Ridgepoint Tower to the Defias.
Northshire Valley is the starting subzone with the level 1-5 quests. Goldshire is the central village for those following most zone quests and suggested home inn for levels 6-10. Stormwind City is the capital, with all level quests geared to quests that draw adventurers to other zones.
Cataclysm
Areas affected [5]:
- Eastvale Logging Camp – flight path added
- Forest's Edge – Hogger has his own hill now and waits for players
- Goldshire – flight path added
- Northshire Abbey – training dummies added
- Northshire Vineyards – big charred mess, taken over by Blackrock Orcs
- Other
- Group of 10 level 80 elite guards seem to patrol the roads
- Elwynn 071010 205210 - Kirkburn 12319.jpg
Goldtooth's camp
- Elwynn 071210 204801 - Kirkburn 12319.jpg
Hogger's camp
- Elwynn 071210 211553 - Kirkburn 12319.jpg
Taking a ride to Eastvale Logging Camp
Resources
- Cloth:
- Herbs:
- Leather:
- Ore:
- Copper Vein (mostly in the mines)
- Fish - Fishing skill 25 needed to fish open water without catching junk
Wild creatures
Notes, Tips, & Additional Info
- Horde players enjoy attacking Goldshire, Northshire and Tower of Azora. It won't be surprising if you see a huge battle going on in either of these places.
- The two rival farmsteads, The Stonefield Farm and Maclure Vineyards, may be a reference to the real-world Hatfield/McCoy feud [2].
- Elwynn Forest is one of the locations featured in South Park's "Make Love, Not Warcraft" episode.
- This starting zone is usually the highest populated due to Stormwind and the Goldshire dueling phenomenon.
Patch changes
- Patch 1.6.0 (2005-07-12):
- Elwynn Forest has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
- A neutral graveyard has been added at the Eastvale Logging Camp in Elwynn Forest. The graveyard at Goldshire is now for use by the Alliance exclusively. Horde characters dying in Elwynn Forest and its sub-areas, as well as in Stormwind, The Stockade and the Deeprun Tram, will have their spirits travel to the new graveyard at the Eastvale Logging Camp.
References
- ^ Lands of Conflict, pg. 47-48
- ^ a b c Lands of Conflict, pg. 48
- ^ World of Warcraft The Roleplaying Game, pg. 16
- ^ a b Lands of Conflict, pg. 49
- ^ Frejya’s (MVP) Cataclysm Compilation
External links
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de:Der Wald von Elwynn