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(It is no longer possible to get both Ruby Void and Emerald Void on the same run.)
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==5 Amber Drakes==
 
==5 Amber Drakes==
   
This strategy requires perfect group coordination to pull off, but it will get [[Ruby Void]] as well.
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This strategy requires perfect group coordination to pull off.
   
 
One person is designated to start the pull. The other four activate their temporal rifts as Eregos flies past (this will not engage him). The puller hits him twice to begin the encounter, then hits time stop and hits him one more time. At this point the other four drakes should have 8-10 charges on Eregos. Now the puller activates Temporal Rift, and the other four hit him with a single shock lance (which should hit for well over 100k due to their charges). After casting their lance, they return to rifting. At this point the puller has 10 charges (from the other drakes' lances), and casts shock lance himself, which also hits for over 100k, and gives the other four drakes 10 charges. The other four then hit him as the puller rifts. Repeat this pattern until 60%. After the arcane phase, select a new drake to be the "puller", and start over again. Eregos dies really fast on this strategy, which is the key, because you have no healing, and no tank to evade attacks.
 
One person is designated to start the pull. The other four activate their temporal rifts as Eregos flies past (this will not engage him). The puller hits him twice to begin the encounter, then hits time stop and hits him one more time. At this point the other four drakes should have 8-10 charges on Eregos. Now the puller activates Temporal Rift, and the other four hit him with a single shock lance (which should hit for well over 100k due to their charges). After casting their lance, they return to rifting. At this point the puller has 10 charges (from the other drakes' lances), and casts shock lance himself, which also hits for over 100k, and gives the other four drakes 10 charges. The other four then hit him as the puller rifts. Repeat this pattern until 60%. After the arcane phase, select a new drake to be the "puller", and start over again. Eregos dies really fast on this strategy, which is the key, because you have no healing, and no tank to evade attacks.

Revision as of 18:25, 23 February 2009


Ability mount drake blue Neutral Emerald Void 10 Achievement points
Defeat Mob Ley-Guardian Eregos in The Oculus on Heroic Difficulty without anyone in your party using an Emerald Drake.

Strategy

In order to get Emerald Void, you need three Amber Drakes and two Ruby Drakes. All the DPS takes an Amber Drake while the tank and healer take Ruby Drakes.

The healer on the Ruby Drake begins the fight over one of the platforms. It is important to not pull Ley-Guardian Eregos off the healer. Once the Ruby Drake dies, the healer should land on a platform and start healing the Ruby Drake that is now tanking Eregos. The three Amber Drakes take turns Time-Stopping on his enrage. It is better to take a holy priest talent spec'd into Inv enchant essenceeternallarge [Spirit of Redemption] or a Resto Shaman that has an Ankh available because Eregos will hit everyone with Arcane Barrage sometimes killing the healer.

Since Path 3.0.8 dying then re-entering the instance to summon a new drake has been fixed. Once you re-enter the instance you are automatically put into combat.

The Whelps that Eregos summons now have a 300yd range on their Arcane Barrage spell leaving you unable to kite them.

5 Amber Drakes

This strategy requires perfect group coordination to pull off.

One person is designated to start the pull. The other four activate their temporal rifts as Eregos flies past (this will not engage him). The puller hits him twice to begin the encounter, then hits time stop and hits him one more time. At this point the other four drakes should have 8-10 charges on Eregos. Now the puller activates Temporal Rift, and the other four hit him with a single shock lance (which should hit for well over 100k due to their charges). After casting their lance, they return to rifting. At this point the puller has 10 charges (from the other drakes' lances), and casts shock lance himself, which also hits for over 100k, and gives the other four drakes 10 charges. The other four then hit him as the puller rifts. Repeat this pattern until 60%. After the arcane phase, select a new drake to be the "puller", and start over again. Eregos dies really fast on this strategy, which is the key, because you have no healing, and no tank to evade attacks.

-edit- You have to time your time-stops correctly or Eregos will summon whelps that can overwhelm the party. Also, returning to him after Astral shift and timing a time-stop is important or this will ruin coordination and he will summon whelps.

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