Arcane Barrage | |
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Properties | |
Class | Mage |
School | Arcane |
Cooldown | 5 secs |
Talents | |
Talent tree | Arcane |
[[Category:mage abilities]][[Category:mage abilities]]
Arcane Barrage is one of the primary damaging spells for arcane Mages, obtained by specializing in the Arcane tree.
Damage dealt
This table shows Arcane Barrage's damage for each fifth level, starting from 10 when it's obtained.
Level | Damage |
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10 | 36 - 42 |
15 | 40 - 48 |
20 | 48 - 58 |
25 | 61 - 73 |
30 | 73 - 89 |
35 | 94 - 114 |
40 | 118 - 144 |
45 | 145 - 177 |
50 | 176 - 214 |
55 | 209 - 255 |
60 | 536 - 654 |
65 | 619 - 755 |
70 | 706 - 862 |
75 | 801 - 977 |
80 | 900 - 1098 |
Improvements
Talents
Arcane
- Arcane Specialization is given to all mages specializing in Arcane. It increases the damage of all Arcane-spells by 25%.
- [Arcane Concentration] gives you a 3/6/10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damaging spell by 100%.
- [Torment the Weak] Your Arcane damage spells deal 2/4/6% more damaged to snared or slowed targets.
- [Invocation] does not directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through [Counterspell].
- [Arcane Tactics] increases the damage of all party and raid members within 100 yards by 3%.
- [Arcane Potency] increases the critical strike chance of your next two damaging spells by 7/15% after gaining Clearcasting or [Presence of Mind].
- [Focus Magic] increases the target's chance to critically hit with spells by 3%. When the target critically hits the your chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.
- [Arcane Power] will, when active, cause your spells to deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
- [Arcane Power] does neither directly increase the damage of Arcane Barrage, but nevertheless boosts its damage through mana gems.
Fire
- [Master of Elements] Your spell criticals will refund 15/30% of their base mana cost.
- Talents in the Fire-tree beyond Tier 1 are impossible to access due to lack of talent points.
Frost
- [Piercing Ice] Increases the critical strike chance of your spells by 1/2/3%.
- [Shatter] Multiplies the critical strike chance of all your spells against frozen targets by 2/3.
- Talents in the Frost-tree beyond Tier 2 (which contains no talents which benefits Arcane Barrage) are impossible to access due to lack of talent points.
Glyphs
- [Glyph of Arcane Barrage] (Major Glyph) increases the damage of your Arcane Barrage spell by 4%.
Notes
Even though it has an instant cast time, it has the spell power coefficient of a 2.5 second cast spell, 71%[1].
Patch changes
- Patch 4.0.1 (2010-10-12): Changed from being a talented spell to a specialized spell, obtained by all mages choosing Arcane. Replaced by [Arcane Power] as final talent in the Arcane tree.
- Patch 3.0.2 (2008-10-14): Added to the game as a 51-point talent in the Arcane tree.
References
external links
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