Enchant Weapon - Crusader
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- Enchant Weapon - Crusader
- Reagents:
[Large Brilliant Shard] (4), [Righteous Orb] (2) - Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec. Has a reduced effect for players above level 60.
- Tools:
[Runed Arcanite Rod] - Requires Enchanting 300
Permanently enchant a melee weapon to often heal for 75 to 125 and increase Strength by 100 for 15 seconds. At level 70, Crusader heals for 45-75 health and gives +60 Strength.
Contents |
Reagents
| 4x [Large Brilliant Shard] | 2x [Righteous Orb] |
Tools
Source
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There are only up to 9 Spellbinders at any given time (3 on the ground floor of the tower, 3 on the top and up to 3 wandering around; respawn time is about 5-7 minutes).
Farming can also be slowed by the presence of a level 63 elite Scarlet High Clerist at the top of the tower who is pulled with at best two Spellbinders, at worst three Spellbinders and Cavalier Durgen.
Notes
A weapon enchanted with Crusader glows bright white. Crusader procs an average of 1ppm (procs per minute).
% to Proc = Weapon Speed * 1.667
At low levels (e.g. level 9) Crusader procs very rarely. Its not known at what level the standard proc rate takes effect.
The actual effect of Crusader is the buff "Holy Strength". If Crusader is enchanted on two dual wielded weapons, Holy Strength can proc twice. ![]()
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