Enchant Weapon - Executioner
Talk4
98,462pages on
this wiki
this wiki
- Enchant Weapon - Executioner
- Reagents:
[Void Crystal] (6), [Large Prismatic Shard] (10), [Greater Planar Essence] (6), [Arcane Dust] (30), [Elixir of Major Strength] (3) - Permanently enchant a melee weapon to occasionally grant you 120 armor penetration rating. Only one instance of this effect can be active at a time. Requires a level 60 or higher item.
- Tools:
[Runed Eternium Rod] - Requires Enchanting 375
Permanently enchant a melee weapon to occasionally grant you 120 armor penetration rating. Requires a level 60 or higher item.



Contents |
Reagents
6x
10x
6x
30x
3x
Requires: Source
Taught by ![]()
![]()
![]()
Notes



- The visual effect (e.g., weapon glow) is "at least as cool as Mongoose".
- The visual effect doesn't mix with certain default weapon glows (e.g., the Gladiator's Painsaw), though the proc visual still occurs.
- When Executioner procs, the player's weapon tip(s) glow bright yellow, and the swing leaves a purple trail surrounded by green particles.
- The enchant can proc multiple times in a row, even on 2H weapons.
- This enchant is useful in PVP (especially against opponents in cloth armor) and in PVE against instance bosses and high level elites.
- Executioner will not proc off ranged attacks, only melee.
- This enchant is highly useful to tanks and melee DPS.
- Since it requires at least a level 60 weapon, this is one of only two Burning Crusade enchant formulae that require Weapon Vellum III to make enchant scrolls.
Patches
![]()
![]()
![]()