- Enchant Weapon - Healing Power
- Requires Enchanting
- Tool:
[Runed Arcanite Rod] - Reagents:
- Permanently enchant a melee weapon to increase spell power by 29.
Permanently enchant a melee weapon to increase spell power by 29.
Enchanting Level Required: 300
Reagents
4x [Large Brilliant Shard] | 4x [Greater Eternal Essence] | |||
4x [Essence of Water] |
Tools
Source
[Formula: Enchant Weapon - Healing Power] is dropped randomly by bosses in the Molten Core.
Similar enchantments
- Healing Power (weapon enchant) (+28 spell power)
- [Spellpower] (+28 spell power)
- [Major Healing] (+20 spell power)
- [Major Spellpower] (+40 spell power)
- [Exceptional Spellpower] (+25 spell power)
- [Mighty Spellpower] (+32 spell power)
- [Exceptional Spellpower] (+25 spell power)
Patch changes
Patch 3.0.2 (2008-10-14):
- Spellpower:
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.