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+ | <onlyinclude>{{Enchant |
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− | {{Stub/BC}} |
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+ | |name=Enchant Weapon - Sunfire |
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+ | |rod=Runed Eternium Rod |
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+ | |level=375 |
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+ | |effect=Permanently enchant a melee weapon to increase fire and arcane spell power by 50. Requires a level 35 or higher item. |
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+ | |reagent1=Void Crystal |
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+ | |reagent1quantity=12 |
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+ | |reagent2=Large Prismatic Shard |
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+ | |reagent2quantity=10 |
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+ | |reagent3=Greater Planar Essence |
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+ | |reagent3quantity=8 |
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+ | |reagent4=Primal Fire |
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+ | |reagent4quantity=6 |
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+ | |reagent4quality=Uncommon |
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+ | |reagent5=Primal Might |
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+ | |reagent5quality=Rare |
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+ | }}</onlyinclude> |
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+ | Permanently enchant a melee weapon to add up to 50 fire and arcane spell power. Requires a level 35 or higher item. |
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− | [[Category:Enchantments]] |
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+ | |||
+ | ==Reagents== |
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+ | {{Itembox| |
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+ | |Void Crystal|q1=12 |
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+ | |Large Prismatic Shard|q2=10 |
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+ | |Greater Planar Essence|q3=8 |
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+ | |Primal Fire|q4=6 |
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+ | |Primal Might|q5=1 |
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+ | }} |
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+ | |||
+ | ==Tools== |
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+ | {{item|icon=|Runed Eternium Rod}} |
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+ | |||
+ | ==Source== |
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+ | {{item|icon=|Formula: Enchant Weapon - Sunfire}} drops from [[Shade of Aran]] in [[Karazhan]]. |
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+ | |||
+ | ==Notes== |
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+ | This enchant brings with it a strong, yellow glow. |
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+ | |||
+ | As of [[Patch 2.2]] the Void Crystals required have doubled (formerly only six were required), although it now requires 4 less Primal Fires and 1 less Primal Might than before. |
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+ | |||
+ | ==Similar enchantments== |
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+ | {{SimilarEnchantments/Weapon/Fire Spell Damage}} |
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+ | |||
+ | ==External links== |
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+ | <!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{Elinks-spell|27981}} |
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+ | [[Category:Weapon enchantments|Sunfire]] |
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+ | [[Category:Spellpower enhancements]] |
Revision as of 21:22, 6 August 2010
- Enchant Weapon - Sunfire
- Requires Enchanting
- Tool:
[Runed Eternium Rod] - Reagents:[Void Crystal] (12)
[Large Prismatic Shard] (10)
[Greater Planar Essence] (8)
[Primal Fire] (6)
[Primal Might] - Permanently enchant a melee weapon to increase fire and arcane spell power by 50. Requires a level 35 or higher item.
Permanently enchant a melee weapon to add up to 50 fire and arcane spell power. Requires a level 35 or higher item.
Reagents
12x [Void Crystal] | 10x [Large Prismatic Shard] | |||
8x [Greater Planar Essence] | 6x [Primal Fire] | |||
1x [Primal Might] |
Tools
Source
[Formula: Enchant Weapon - Sunfire] drops from Shade of Aran in Karazhan.
Notes
This enchant brings with it a strong, yellow glow.
As of Patch 2.2 the Void Crystals required have doubled (formerly only six were required), although it now requires 4 less Primal Fires and 1 less Primal Might than before.
Similar enchantments
- Enchant Weapon - Healing Power (+29 spell power)
- Enchant Weapon - Spellpower (+30 spell power)
- Enchant Weapon - Major Healing (+40 spell power)
- Enchant Weapon - Major Spellpower (+40 spell power)
- Enchant Weapon - Sunfire (+50 fire spell power, +50 arcane spell power)
- Enchant Weapon - Major Spellpower (+40 spell power)
- Enchant Weapon - Major Healing (+40 spell power)
- Enchant Weapon - Spellpower (+30 spell power)