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[[Category:Game terms]]
 
[[Category:Game terms]]
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[[Category:Powers]]

Revision as of 18:35, 15 June 2008

In order to limit the time a boss fight can take, most bosses sport an enrage timer (which usually substantially increases the damage done by the boss). Without an enrage mechanic, killing a boss would just be a question of having enough healers which don't run OOM (e.g. by casting downranked heals). It adds some urgency to the encounter, and prevents undergeared raids from killing the boss.

The standard enrage mechanic for many bosses in TBC is:

  • 10 minutes after the pull
  • damage done increases by 500% (= six times the standard damage)
  • cast and attack speed increase by 150% (= 2.5 times faster than normal)

which means that after 10 minutes, the damage output by the boss is effectively multiplied by 15.

Some bosses have a different timer length or some different ability, and a few bosses have no enrage timer at all. The bosses without an enrage all have some other mechanic in place which ensures a wipe after a certain time (e.g. the Spore Bats at Lady Vashj).

Other bosses, such as Moroes, enrage as part of the scripting of their fight; this is to be expected and is not due to killing the boss too slowly.