You regenerate 30% of your total health over 10 sec. This ability requires an Enrage effect, consumes all Enrage effects and prevents any from affecting you for the full duration.
You regenerate 30% of your total health over 10 sec. This ability requires an Enrage effect, consumes all Enrage effects and prevents any from affecting you for the full duration.
Enraged Regeneration is a self-only heal over time. It consumes any and all enrage effects and returns 30% of the warrior's health over 10 seconds.
Enraged regeneration requires an enrage effect on the warrior to become active, will remove ALL enrage effects, and make the warrior immune to them until the spell is over.
Rampage, while not an enrage effect, does allow the use of Enraged Regeneration, but does not get consumed nor prevented. It is unknown whether this is a bug or intentional.
Since the HP returned per tick is based on max HP, it can be beneficial to enable Commanding Shout and, if available, Last Stand and/or health-increasing trinkets before using Enraged Regeneration.