Entangling Rootsedit

From WoWWiki

Entangling Roots
  • Entangling Roots
  • 1.5 sec cast
  • 30 ydrange
  • 7% of base mana
  • Roots the target in place and causes X Nature damage over 27 sec. Damage caused may interrupt the effect.
Usable by
ClassDruid
Properties
TypeOffensive, Utility
SchoolNature
CooldownNone/Global Cooldown
Talents
Improvement
talents
Control of Nature, Nature's Reach, Brambles
Other information
Ranks8
Related debuff
  • Magic
  • Entangling Roots
  • Rooted. Causes (X/3) Nature damage every 3 seconds.
  • Duration: 12 sec
The vines grew angry, as if every weed in Azeroth sought revenge upon those who would destroy their fertile home.TCGHoA 20

A Druid spell that is a combination root and DoT.

Contents

Rank Table

Rank Level Damage Dealt (X) Cost
1 8 20 Nature damage
2 18 50 Nature damage
3 28 90 Nature damage
4 38 140 Nature damage
5 48 200 Nature damage
6 58 270 Nature damage
7 68 351 Nature damage
8 78 423 Nature damage 20g

Improvements

Talents

Glyphs

2020
  • Glyph of Entangling Roots
  • Major Glyph
  • Classes: Druid
  • Requires Level 15
  • Item Level 10Disenchants into:
    Not disenchantable
  • Use: Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.

Tips and tactics

  • Use this spell if you need to run away from something. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.
  • Consider using Nature's Grasp if you use this spell to run very often.
  • Invaluable in PvP against Warriors, Rogues, Hunters, and Shamans.
  • Use it for crowd control in an instance, if needed.

Notes

  • Damage done to the target may prematurely end Entangling Roots. However, Roots is never broken by its own DoT.
  • Nature's Grasp is a buff that casts the highest rank of Entangling Roots on the next melee attacker.
  • Entangling Roots' cast time may be made instant with Nature's Swiftness, or reduced by 0.5 seconds through Nature's Grace.
  • One of the few crowd control spells not subject to creature type restrictions (humanoid, beast, demon, etc.). It is, however, unreliable. Any creature that is immune to nature spells, as is common among elementals, is immune to Entangling Roots.

Patch changes

  • Patch 3.0.2 (2008-10-14): Entangling roots is now usable indoors.
  • Patch 2.0.1 (2006-12-05): All crowd control effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.

External links