* {{Patch 4.0.6|note=Entangling Roots now has a PvP duration of 8 seconds.}}
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* {{Patch 3.0.8|note=When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.}}
* {{Patch 3.0.2|note=Entangling roots is now usable indoors.}}
* {{Patch 3.0.2|note=Entangling roots is now usable indoors.}}
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* {{Patch 2.3.0|note=It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other’s Entangling Roots.; This ability will no longer be overwritten when the new Entangling Roots would do less damage.}}
* {{Patch 2.0.1|note=All [[crowd control]] effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.}}
* {{Patch 2.0.1|note=All [[crowd control]] effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.}}
* {{Patch 1.7.0|note=Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).}}
* {{Patch 1.7.0|note=Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).}}
Use: Permanently teaches you this glyph. Reduces the cast time of your Entangling Roots by 0.2 sec.
Sell Price: 1
Tips and tactics
Use this spell if you need to run away from something. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.
Consider using [Nature's Grasp] if you use this spell to run very often.
Invaluable in PvP against Warriors, Rogues, Hunters, and Shamans.
Use it for crowd control in an instance, if needed.
One of the few crowd control spells not subject to creature type restrictions (humanoid, beast, demon, etc.). It is, however, unreliable. Any creature that is immune to nature spells, as is common among elementals, is immune to Entangling Roots.
Patch changes
Patch 4.2.0 (28-Jun-2011): No longer causes damage.
Patch 4.0.6 (8-Feb-2011): Entangling Roots now has a PvP duration of 8 seconds.
Patch 3.0.8 (2009-01-20): When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
/Patch 3.0.2 (14-Oct-2008): Entangling roots is now usable indoors.
Patch 2.3.0 (13-Nov-2007): It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other’s Entangling Roots.; This ability will no longer be overwritten when the new Entangling Roots would do less damage.
/Patch 2.0.1 (05-Dec-2006): All crowd control effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.
Patch 1.7.0 (13-Sep-2005): Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).
Patch 1.4.0 (2005-05-05): Now subject to diminishing returns in PvP. This is considered an immobilizing effect.
Patch 1.2.0 (18-Dec-2004): Entangling Roots: Rank 4 moved to level 38.
28 June 2011 +, 8 February 2011 +, 20 January 2009 +, 14 October 2008 +, 13 November 2007 +, 5 December 2006 +, 13 September 2005 +, 5 May 2005 + and 18 December 2004 +