Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.
Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.
Replaces Eviscerate.
Envenom is a rogue ability learned at level 20 for those with the Assassination specialization, replacing [Eviscerate]. Used as a finishing move, it consumes one or more combo points to deal instant damage, also providing an increased poison application chance to the target for a small period of time.
Use: Permanently teaches you this glyph. Your Eviscerate and Envenom abilities also reduce the target's movement speed by 50% for 6 sec.
Sell Price: 1
Notes
Must be facing your target.
Must not be disarmed.
Must have at least one combo point on the target.
It is possible for Envenom to critically hit its target, causing 2x damage. Its chance to crit is based on your melee crit chance, unlike other poison effects, which are based on your spell crit chance.