Eredar warlock
From WoWWiki
| Eredar warlock | |
|---|---|
| | |
| Faction/Affiliation | Burning Legion |
| Character classes | Warlock[1], Sorcerer[2], Diabolist, Mage[citation needed] |
| Racial capital | Legion Stronghold, somewhere in the Twisting Nether (possibly Argus itself) |
| Racial leader(s) | Kil'jaeden, Archimonde (deceased) |
| Racial mount | Spell-powered flight; Warp stalker (Legion officers) |
| Homeworld | Argus |
| Primary language(s) | Eredun |
| Average height | 8 - 20 feet |
Eredar warlocks were the supreme sorcerers at the dawn of the universe. This creature is of impressive size, far larger than any human or orc, with a bulky muscular body and a long tail. Long pointed ears sweep back from its bestial face and horns sprout from its wide brow. Some believe that they devoured their own world by using radical warlock magics. They consumed all life around them and set out to find more places of mystical power. The eredar were Sargeras's first recruits in the Burning Legion, serving as tactical advisors and intelligence officers. Eredar warlocks are now counted as some of the greatest sorcerers in the universe. Preeminence in eredar warlock society depends almost entirely upon magical power. Those who command the greatest selection of paramount spells — and thus in theory the greatest magical arsenal — rise to higher ranks. Those whose arcane abilities top out at such pitiful cantrips as wish and shapechange are grunts and lackeys, scarcely worthy of notice. Eredar warlocks are spellcasters first. They have been known to flick their fingers in an enemy's direction, causing flesh, bone, and even steel to flare with entropic fire. They avoid combat with even an innocuous foe until they can establish a collection of defensive and self-enhancement spells. Most maintain a mage armor or frost armor effect continuously. If the enemy seems weak and not worth the expenditure of spells, eredar warlocks wade into combat with their claws. If the enemy is strong, an eredar warlock creates an advantage of numbers, summoning monsters, enchanting his opponents, and using spells that divide his enemies.MoM 119
Eredar warlocks can imbue an intelligent creature with magic. Generally, eredar warlocks remove the imbued creature's memory of their condition, charms them to use their new abilities in the warlock's service, or keeps them caged as a living tool and standard of the Burning Legion.MoM 120
Note: Eredar warlock is the name of the eredar race in the Warcraft: The Roleplaying Game.
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Warlocks (Warcraft III)
Born of the Eredar race, warlocks are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Kil’jaeden taught the orcs the secrets of warlock magics, but the orcs could never master the powers of entropy and destruction as well as the wicked Eredar. Under Archimonde’s command, the warlocks serve as the Legion’s tacticians and strategists.W3Man 80
Noteable eredar warlocks
- Archimonde the Defiler.[3]
- Kil'jaeden the Deceiver.[4]
Eredar Warlocks (Warcraft III)
Eredar Warlock mobs of Warcraft III[1]:
- Eredar Sorcerer
- Eredar Diabolist
- Eredar Warlock
- Infernal Missile
- Finger of Death
- Mana Shield
Naming note
Many sources say or imply that "eredar warlock" is the race, and not "Man'ari eredar".WoE 325, 327, 359 DS 50, 84, 86 MoM 119-120 S&L 58-60, 150, 152, 155, 163
References
- ^ Warcraft III Manual, 77, 80
- ^ "an insidious race of devilish sorcerers", Warcraft III Manual, 77, Sargeras and the Betrayal, Eredar Sorcerer, Manual of Monsters, 119
- ^ Shadows & Light, 58
- ^ Shadows & Light, 59
External links
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