Escape Artist
From WoWWiki
| Escape Artist | |
|---|---|
| |
| Usable by | |
| Class | All |
| Race | Gnome |
| Properties | |
| Type | Defensive |
| School | Physical |
| Cooldown | 1 minute, 45 seconds |
A Gnome Racial Ability that ends most all movement impairing effects. It is based around a Gnome's small size and great agility, allowing one to deftly escape traps and snares made for much larger targets.
Notes
- While it will remove most roots and snares, it will not work on any spell that takes away the user's ability to move/act, such as Sleep, Sap, Sheep, Fear, Death Coil, and War Stomp.
- It does not protect you from future debuffs, and must be recast to remove any further roots and snares.
- Escape Artist also counts as a "Dispel" effect rather than an "Immunity" effect. What this means is that talents that give you a "chance to resist dispel effects" can cause Escape Artist to fail. Such as the Rogue's Vile Poisons talent, which gives you a chance to prevent Crippling Poison from being Dispelled.
- Does not remove the "Dazed" effect that mobs in PVE perform on you when you are trying to flee from them.
Tips and tactics
- The best application for this is removing Boss debuffs that include a snare. If a debuff has "Slows movement speed AND does 65 damage ever 1 second", it will remove both the slow speed AND the damage over time spell from you, in one sweep. This will work as long as the spell roots you in place, or slows your movement speed.
- The best PvP application is to counteract a Mage's Frost Armor, Slow and Frost Nova, A Druid's Root, A Warrior's Hamstring, A Shaman's Earthbind Totem, Frost Shock, A Hunter's Concussive Shot, Frost Trap (Note: Not the frozen effect. Only the slowing one), A Rogue's Crippling Poison (Note: Rogue's with the Vile Poisons talent can cause Escape Artist to fail because of the dispel resistance it provides).
