"Event" can also refer to the Event API in WoW AddOn development. See Event API for more details.
For many of Azeroth's inhabitants, combat on both a grand scale and at the level of individual skirmishes has become ritualistic and in some ways even ceremonial. This page documents the ongoing confrontations and celebrations in the game — and those events in-between (player organized events included) which the line has blurred. Below are some of the events, which are fun if you ever get around to them.
Types of environment changes accompanying events include:
caravans, tents, or wagons being added to an area,
Before the dreaded Battle.net merge of the old community sites, there used to be a nice web-based calendar showing upcoming and past in-game events, but it the calendar is no longer accessible on the new Official sites. They can still be seen on the in-game calendar.
With Patch 5.1: Landfall we’ve reactivated the Stranglethorn Fishing Extravaganza. To accomplish this we reevaluated the way time-based events work in World of Warcraft. The time zone designation for a realm doesn’t always correlate with its real-world location, and that designation has traditionally directed a player to choose a realm that shares their local time. With cross-realm features like zone coalescing (CRZ) and Raid/Dungeon Finder, linking event reset or lockout times to realm times has caused a lot of confusion, such as zones flipping between day and night upon zoning, and created substantial issues with limited-time events, such as Azeroth’s fishing tournaments.
North American Daily Event Times
In Patch 5.1 we’ve moved most time-based events on North American realms to standardized, region-wide times. Below are the updated event times for all North American realms, regardless of your realm’s local time (excluding Oceanic realms).
Times displayed in North American Pacific Standard Time (GMT -8 hours)
Sunrise
5:30 a.m. PST*
Sunset
6:30 p.m. PST*
Daily quests reset
3:00 a.m. PST
Profession cooldowns and farm reset
3:00 a.m. PST
Dungeon & raid lockouts reset
Unchanged (times still shared between NA and Oceanic realms)
Stranglethorn Fishing Extravaganza begins
2 p.m. PST every Sunday
Battleground holidays
12:00 a.m. every Friday - 12:00 a.m. every Tuesday PST
Darkmoon Faire begins
12:00 a.m. PST first Sunday of every month
Oceanic Daily Event Times
Note that, due to the extreme time zone difference, Oceanic realms have a separate standardized time, and Oceanic realms aren’t coalesced with non-Oceanic realms for cross-realm zones. Oceanic realms are, however, still a part of the North American matchmaking pool for Scenarios, Dungeon Finder, Raid Finder, Battlegrounds, and Arenas, in order to ensure that the matchmaking system is able to draw from a healthy population of players at any given hour. Because of this, raid/dungeon lockouts will continue to reset at the same time for North American and Oceanic realms (i.e. reset times will still vary depending on your local time).
Times displayed as Australian Eastern Standard Time (GMT +10 hours)
Sunrise
5:30 a.m. EST*
Sunset
6:30 p.m. EST*
Daily quests reset
3:00 a.m. EST
Profession cooldowns and farm reset
3:00 a.m. EST
Dungeon & raid lockouts reset
Unchanged (times still shared between NA and Oceanic realms)
Stranglethorn Fishing Extravaganza begins
2 p.m. EST
Battleground holidays
12:00 a.m. every Friday - 12:00 a.m. every Tuesday EST
Darkmoon Faire begins
12:00 a.m. EST first Sunday of every month
* Day/night changeovers are not currently set to the times listed above and will be updated in a hotfix as soon as possible.
Over the course of Azeroth's troubled history, the times of celebration have fallen under the shadow of the conflicts that have shaped and scarred the world. Every day, as new challenges surface, new champions answer the call to arms, relishing the glory and the rewards of battles well fought. Below are details of some of the current disturbances warranting investigation - and participation - by the world's most adventurous heroes.
Darkmoon Faire (appears one week per month, alternating locations)
2011: Sunday, October 2 through Saturday, October 8; Sunday, November 6 through Saturday, November 12; Sunday December 4 through Saturday, December 10.[1]
To help offset the strain and tension of constant warfare, the leaders of the Horde and the Alliance occasionally organize full-blown festivities for their people, centered around holidays and special events. What better way to celebrate the year's victories and other achievements than in the company of a few thousand of your closest allies?
A number of one-time-only World Events have occurred throughout the game's history. Most of these events have either directly resulted in changes to the game world or were pre-cursors to expansion packs.
Gates of Ahn'Qiraj - Introduced in Patch 1.9.0, this two-part world event occurred once per server (until [[Patch 3.2.0) resulted in the opening of Ahn'Qiraj. It was comprised of a quest chain completed by a single player to obtain the Scepter of the Shifting Sands to open the gates themselves, as well as a server-wide war effort to gather materials for the Horde and Alliance to battle the insectoid menace that issued forth from the opened gates.
The Scourge Invasion - Originally introduced in Patch 1.11, this world event involved an invasion of Scourge forces across the world to coincide with the release of the Naxxramas raid instance.
Elemental Invasions - Starting with Patch 1.4, this world event involved the appearance of groups of various types of elementals reportedly throughout Azeroth (although mostly just Kalimdor: Silithus, Un'goro Crater, Azshara, and Winterspring).
Zombie Infestation - Introduced in Patch 3.0.2, this world event was a precursor to the Wrath of the Lich King expansion and featured plagued crates that would transform players into zombies with the ability to pass the zombie plague onto others. It was followed by a repeat of the Scourge Invasion world event from Patch 1.11.0.
Elemental Unrest - Occurring just after the release of Cataclysm (patch 4.0.1), groups of elementals will attack citizens and denizens of four major faction capitals, supposedly encouraged by elemental lieutenants reporting to Cho'gall who leads the Twilight's Hammerclan and serves Deathwing.