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Events/B

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"BAG_CLOSED"
Category: Item
 

Fired when a bag is closed

arg1 
container ID


"BAG_OPEN"
Category: Item
 

Fired when a bag (NOTE: This is NOT fired for player containers, it's for those bag-like objects that you can remove items from but not put items into) is opened.

arg1 
container ID
"BAG_UPDATE"
Category: Item
 

Fired when a bags inventory changes. Bag zero, the sixteen slot default backpack, may not fire on login. Upon login (or reloading the console) this event fires even for bank bags. When moving an item in your inventory, this fires multiple times: once each for the source and destination bag. If the bag involved is the default backpack, this event will also fire with a container ID of "-2" (twice if you are moving the item inside the same bag).

arg1 
container ID


"BAG_UPDATE_COOLDOWN"
Category: Item
 

Fired when a cooldown update call is sent to a bag

arg1 
container ID (may also be nil, 00:47, 15 January 2007 (EST))


"BANKFRAME_CLOSED"
Category: Bank
 

Fired twice when the bank window is closed.

Only at the first one of them the bank data is still available (GetNumBankSlots(), GetContainerItemLink(), ...)

"BANKFRAME_OPENED"
Category: Bank
 

Fired when the bank frame is opened


"BATTLEFIELDS_CLOSED"
Category: Battleground
 

Fired when the battlegrounds signup window is closed.


"BATTLEFIELDS_SHOW"
Category: Battleground
 

Fired when the battlegrounds signup window is opened.

"BILLING_NAG_DIALOG"
Category: Misc
 


"BIND_ENCHANT"
Category: Item
 

Fired when Enchanting an unbound item.

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