Events/C
From WoWWiki
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"CANCEL_LOOT_ROLL"
| Category: Loot |
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Fired when a player cancels a roll on an item
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"CANCEL_SUMMON"
| Category: Player |
"CHANNEL_COUNT_UPDATE"
| Category: Misc |
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Fired when number of players in a channel changes but only if this channel is visible in ChannelFrame (it mustn't be hidden by a collapsed category header)
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"CHANNEL_FLAGS_UPDATED"
| Category: Misc |
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Fired when user changes selected channel in Blizzards ChannelFrame
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"CHANNEL_PASSWORD_REQUEST"
| Category: Misc |
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Fired when user is asked for a password (normally after trying to join a channel without a password or with a wrong one)
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"CHANNEL_ROSTER_UPDATE"
| Category: Misc |
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Fired when user changes selected channel in Blizzards ChannelFrame or number of players in currently selected channel changes
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"CHANNEL_UI_UPDATE"
| Category: Misc |
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Fired when Channel UI should change (e.g. joining / leaving a channel causes this event to fire) |
"CHANNEL_VOICE_UPDATE"
| Category: Misc |
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"CHARACTER_POINTS_CHANGED"
| Category: Player |
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Fired when the player's available talent points change
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"CHAT_MSG_ADDON"
| Category: Communication |
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(new with patch 1.12) Fired when the client receives a message from SendAddonMessage
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"CHAT_MSG_AFK"
| Category: Communication |
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Fired when the client receives an AFK auto-response
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"CHAT_MSG_BATTLEGROUND"
| Category: Communication,Battleground |
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(new with patch 1.12) Fired when a message is received through the battleground group channel
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"CHAT_MSG_BATTLEGROUND_LEADER"
| Category: Communication,Battleground |
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(new with patch 1.12) Fired when a message is received from the leader of the battleground group
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"CHAT_MSG_BG_SYSTEM_ALLIANCE"
| Category: Communication,Battleground |
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Fired for alliance specific events in the battleground such as assaulting a graveyard.
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"CHAT_MSG_BG_SYSTEM_HORDE"
| Category: Communication,Battleground |
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Fired for horde specific events in the battleground such as assaulting a graveyard.
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"CHAT_MSG_BG_SYSTEM_NEUTRAL"
| Category: Communication,Battleground |
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Fired for non faction specific events in the battlegrounds such as the battle start announcement.
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"CHAT_MSG_CHANNEL"
| Category: Communication |
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Fired when the client receives a channel message.
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"CHAT_MSG_CHANNEL_JOIN"
| Category: Communication |
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Fired when someone joins a chat channel you are in
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"CHAT_MSG_CHANNEL_LEAVE"
| Category: Communication |
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Fired when a player leaves a channel that you are currently inside.
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"CHAT_MSG_CHANNEL_LIST"
| Category: Communication |
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Fired when ListChannels() or ListChannelByName() is called, and the message is displayed in the chat frame.
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"CHAT_MSG_CHANNEL_NOTICE"
| Category: Communication |
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Fired when you enter or leave a chat channel (or a channel was recently throttled)
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"CHAT_MSG_CHANNEL_NOTICE_USER"
| Category: Communication |
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Fired when something changes in the channel like moderation enabled, user is kicked, announcements changed and so on. CHAT_*_NOTICE in GlobalStrings.lua has a full list of available types.
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"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS"
| Category: Combat |
Fired when a creature hits another creature. Note that this can fire for players if the server is out of sync.
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"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES"
| Category: Combat |
Fired when a creature misses another creature. Note that this can fire for players if the server is out of sync.
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"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS"
| Category: Combat |
Fired when a creature hits a party member
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"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES"
| Category: Combat |
Fired when a creature misses a party member
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"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"
| Category: Combat,Pet |
Fired when a creature hits you or your pet
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"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"
| Category: Combat,Pet |
Fired when a creature misses you or your pet
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"CHAT_MSG_COMBAT_ERROR"
| Category: Combat |
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"CHAT_MSG_COMBAT_FACTION_CHANGE"
| Category: Combat |
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Fires when player's faction changes. ie: "Your reputation with Timbermaw Hold has very slightly increased." -- NEW 1.9
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"CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS"
| Category: Combat |
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"CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES"
| Category: Combat |
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"CHAT_MSG_COMBAT_FRIENDLY_DEATH"
| Category: Combat,Death |
Fired when a friendly player dies
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"CHAT_MSG_COMBAT_HONOR_GAIN"
| Category: Honor,Combat |
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Fired when the player gains any amount of honor, anything from an honorable kill to bonus honor awarded.
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"CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"
| Category: Combat |
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"CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"
| Category: Combat |
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"CHAT_MSG_COMBAT_HOSTILE_DEATH"
| Category: Combat,Death |
If you provide the killing blow, you may or may not get a 'unit dies' event but you will get a 'slain unit' event, the 'slain unit' event is fired before the 'unit dies' message is, if you do not provide the killing blow you will get a 'unit dies'. Fired when any hostile NPC or player dies near you.
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"CHAT_MSG_COMBAT_MISC_INFO"
| Category: Misc |
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Fires when your equipment takes durability loss from death, and likely other situations as well.(no longer fires on reputation changes as of 1.9) |
"CHAT_MSG_COMBAT_PARTY_HITS"
| Category: Combat |
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"CHAT_MSG_COMBAT_PARTY_MISSES"
| Category: Combat |
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"CHAT_MSG_COMBAT_PET_HITS"
| Category: Combat,Pet |
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"CHAT_MSG_COMBAT_PET_MISSES"
| Category: Combat,Pet |
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"CHAT_MSG_COMBAT_SELF_HITS"
| Category: Combat |
Fired when a you hit a creature. Also called when you hurt yourself by falling, drowning or burning on a campfire.
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"CHAT_MSG_COMBAT_SELF_MISSES"
| Category: Combat |
Fired when a you miss a creature
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"CHAT_MSG_COMBAT_XP_GAIN"
| Category: Player |
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Fired when you gain xp from killing a creature or finishing a quest. Does not fire if you gain no xp from killing a creature.
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"CHAT_MSG_DND"
| Category: Communication |
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Fired when the client receives a Do-Not-Disturb auto-response
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"CHAT_MSG_EMOTE"
| Category: Communication |
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Fired on sending or revicing a custom emote (one used by /e, /emote or a send chat message command with the emote flag)
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"CHAT_MSG_GUILD"
| Category: Communication,Guild |
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Fired when a message is sent or received in the Guild channel.
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"CHAT_MSG_IGNORED"
| Category: Communication |
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Fired when you whisper a player that is ignoring you When testing this event the character name is sent twice as arg1 and arg2, Blizzard appears to use arg2 and ignores arg1.
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"CHAT_MSG_LOOT"
| Category: Loot |
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Fired when loot text is sent to the chat window (someone selects need, greed, passes, rolls, receives)
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"CHAT_MSG_MONEY"
| Category: Loot |
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Fired when a unit loots money.
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"CHAT_MSG_MONSTER_EMOTE"
| Category: Communication |
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Fired for emotes from a monster, such as 'Murloc Forager attempts to run away in fear!'
(Note: As of 1.12 arg1 now contains a %s string variable for where the mob name should be placed) |
"CHAT_MSG_MONSTER_SAY"
| Category: Communication |
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Fired when a NPC says something.
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"CHAT_MSG_MONSTER_WHISPER"
| Category: Communication |
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Fired when a NPC whispers you something |
"CHAT_MSG_MONSTER_YELL"
| Category: Communication |
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Fired when a NPC yells, example would be the yells during an Alterac Valley from the Herald or a raid boss.
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"CHAT_MSG_OFFICER"
| Category: Communication |
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Fired when a message is sent or received in the Guild Officer channel.
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"CHAT_MSG_PARTY"
| Category: Communication,Party |
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Fired when a message is sent or received in the Party channel.
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"CHAT_MSG_RAID"
| Category: Communication,Party |
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Fired when a message is sent or received in the Raid.
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"CHAT_MSG_RAID_BOSS_EMOTE"
| Category: Communication |
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"CHAT_MSG_RAID_LEADER"
| Category: Communication,Party |
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Fired when a message is sent or received from the raid leader.
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"CHAT_MSG_RAID_WARNING"
| Category: Communication,Party |
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Fired when a warning message is sent or received from the raid leader.
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"CHAT_MSG_SAY"
| Category: Communication |
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Fired when a message is sent or received in the Say channel.
Example: of your MyMod.xml file. Then, have a function like the following in your MyMod.lua file: function MyMod_Say(event, arg1, arg2, arg3) PrevMsg = arg1; PrevPlyr = arg2; PrevLang = arg3; end This would store the previous message, player who said it, and language it was said in into some variables. |
"CHAT_MSG_SKILL"
| Category: Player,Skill |
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Fired when some chat messages about skills are displayed.
arg1 formats are found in Blizzard's GlobalStrings.lua. Some possibilities:
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"CHAT_MSG_SPELL_AURA_GONE_OTHER"
| Category: Buff,Spell |
Fired whenever a buff or debuff wears off of a mob, npc, or another player. Does not fire for party members. Examples: Thorns, Trueshot Aura, Recently Bandaged. arg1 is the full chat text, i.e. "Thorns fades from Someguy."
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"CHAT_MSG_SPELL_AURA_GONE_SELF"
| Category: Buff,Spell |
Fired whenever a buff or debuff wears off - examples, Prowl, Mark of the Wild, Cat Form, or Disarm. arg1 is the full chat text, i.e. "Prowl fades from you." |
"CHAT_MSG_SPELL_BREAK_AURA"
| Category: Buff,Spell |
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"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF"
| Category: Buff,Combat,Spell |
Fired when a mob begins casting a beneficial spell and again when the casting is completed. arg1 is the full combat chat text. Examples: Mob begins to cast Heal. Mob's Heal heals Mob for 20.
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"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"
| Category: Combat,Spell,Pet |
Fired when a creature begins to cast a damage spell or when a creature casts a damage spell on a raid member who is not in your group. Also triggered when a pet is damaged by a creature's spell. Ex: Ragnaros' Wrath of Ragnaros hits PlayerName for 1000.
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"CHAT_MSG_SPELL_CREATURE_VS_PARTY_BUFF"
| Category: Combat,Spell |
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"CHAT_MSG_SPELL_CREATURE_VS_PARTY_DAMAGE"
| Category: Combat,Spell |
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"CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"
| Category: Combat,Spell |
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"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"
| Category: Combat,Spell |
Fired when a mob completes casting a harmful spell on you. (The message for the mob beginning to cast is given by CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE.)
Examples:
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"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"
| Category: Combat,Buff,Spell |
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"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"
| Category: Combat,Buff,Spell |
Fired when a buff (or possibly item) damages an opponent in response to an action... IE Thorns.
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"CHAT_MSG_SPELL_FAILED_LOCALPLAYER"
| Category: Spell |
Fired when you fail to successfully cast a spell, for one of several reasons. arg1 is the full combat chat text and includes the reason. Examples: You fail to cast Heal: Interrupted. You fail to perform Bear Form: Not enough mana. |
"CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF"
| Category: Buff |
Fired when a non-hostile player begins casting a spell or using a skill.
Some examples:
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"CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE"
| Category: Combat,Spell |
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"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"
| Category: Combat,Spell |
Fired on multiple silly occasions.
Example:
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"CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"
| Category: Combat,Spell |
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"CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"
| Category: Spell,Item |
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