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Events/I

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"IGNORELIST_UPDATE"
Category: Communication
 

Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice.


"IGR_BILLING_NAG_DIALOG"
Category: Misc
 


"INSTANCE_BOOT_START"
Category: Instance
 

Fired when the countdown to boot a player from an instance starts.


"INSTANCE_BOOT_STOP"
Category: Instance
 

Fired when the countdown to boot a player from an instance stops.


"ITEM_LOCK_CHANGED"
Category: Item
 

Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items.

- If arg2 is non-nil:

arg1
Bag of updated item.
arg2
Slot of updated item.

- If arg2 is nil:

arg1
Equipment slot of item
  • Usually fires in pairs when an item is swapping with another.
  • Empty slots do not lock.
  • GetContainerItemInfo and IsInventoryItemLocked can be used to query lock status.
  • This does NOT fire on ammo pickups.


"ITEM_PUSH"
Category: Item
 

Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.

arg1
the bag that has received the new item
arg2
the path to the item's icon


"ITEM_TEXT_BEGIN"
Category: Item
 

Fired when an items text begins displaying


"ITEM_TEXT_CLOSED"
Category: Item
 

Fired when the items text has completed its viewing and is done.


"ITEM_TEXT_READY"
Category: Item
 

Fired when the item's text can continue and is ready to be scrolled.


"ITEM_TEXT_TRANSLATION"
Category: Item
 

Fired when an item is in the process of being translated.

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