Events/L
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< Events
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"LANGUAGE_LIST_CHANGED"
| Category: Communication |
"LEVEL_GRANT_PROPOSED"
| Category: Player |
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"LEARNED_SPELL_IN_TAB"
| Category: Spell |
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Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability.
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"LFG_COMPLETION_REWARD"
| Category: Instance |
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Fired when a random dungeon (picked by the Dungeon Finder) is completed. This event causes a window similar to the achievement alert to appear, with the details of your Dungeon Finder rewards. |
"LFG_UPDATE"
| Category: Instance |
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When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See API GetLFGTypes |
"LFG_BOOT_PROPOSAL_UPDATE"
| Category: Instance |
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"LFG_LOCK_INFO_RECEIVED"
| Category: Instance |
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"LFG_OFFER_CONTINUE"
| Category: Instance |
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"LFG_OPEN_FROM_GOSSIP"
| Category: Instance |
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Fired when a gossip option is used to initiate a Looking-for-Dungeon interaction.
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"LFG_PROPOSAL_FAILED"
| Category: Instance |
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Fired when someone decline or don't make a choice within time in the dungeon queue invite |
"LFG_PROPOSAL_SHOW"
| Category: Instance |
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Fired when a dungeon group was found and the dialog to accept or decline it appears |
"LFG_PROPOSAL_SUCCEEDED"
| Category: Instance |
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Fired when everyone in the dungeon queue accepted the invite |
"LFG_PROPOSAL_UPDATE"
| Category: Instance |
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Fired when someone either accept or decline the dungeon queue invite |
"LFG_QUEUE_STATUS_UPDATE"
| Category: Instance |
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"LFG_ROLE_CHECK_HIDE"
| Category: Instance |
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"LFG_ROLE_CHECK_ROLE_CHOSEN"
| Category: Instance |
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"LFG_ROLE_CHECK_SHOW"
| Category: Instance |
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"LFG_ROLE_CHECK_UPDATE"
| Category: Instance |
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"LFG_ROLE_UPDATE"
| Category: Instance |
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"LFG_UPDATE_RANDOM_INFO"
| Category: Instance |
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"LOCALPLAYER_PET_RENAMED"
| Category: Pet |
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"LOGOUT_CANCEL"
| Category: System |
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"LOOT_BIND_CONFIRM"
| Category: Loot |
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Fired when the player attempts to take 'bind-on-pickup' loot
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"LOOT_CLOSED"
| Category: Loot |
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Fired when a player ceases looting a corpse. Note that this will fire before the last CHAT_MSG_LOOT event for that loot.
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"LOOT_OPENED"
| Category: Loot |
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Fired when a corpse is looted
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"LOOT_SLOT_CLEARED"
| Category: Loot |
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Fired when loot is removed from a corpse.
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"LOOT_SLOT_CHANGED"
| Category: Loot |
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