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Events/Player

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"I" iconNote that this page is automatically generated; editing it is pointless. To edit event descriptions, edit the entries in the alphabetical pages, e.g. Events/A, Events/B, etc. Changes there will be copied over to here within a few hours.


Player related events

"CHARACTER_POINTS_CHANGED"
Category: Player
 

Fired when the player's available talent points change

arg1 
indicates number of talent points changed: -1 indicates one used (learning a talent), 1 indicates one gained (leveling)


"CHAT_MSG_COMBAT_XP_GAIN"
Category: Player
 

Fired when you gain xp from killing a creature or finishing a quest. Does not fire if you gain no xp from killing a creature.

arg1 
chat message


"CHAT_MSG_SKILL"
Category: Player,Skill
 

Fired when some chat messages about skills are displayed.

arg1 
The content of the chat message.

arg1 formats are found in Blizzard's GlobalStrings.lua. Some possibilities:

  • ERR_SKILL_GAINED_S (eg. "You have gained the Blacksmithing skill.")
  • ERR_SKILL_UP_SI (eg. "Your skill in Cooking has increased to 221.")


"COMBAT_RATING_UPDATE"
Category: Player
 



"PLAYER_CAMPING"
Category: Player
 

Fired when the player is camping


"PLAYER_COMBO_POINTS"
Category: Player,Combat
 

Fired when your combo points change.

arg1
always "player", not the number of combo points you have.

Use the GetComboPoints() API to get the exact number of combo points you have.

Note: This event fires for Warriors at seemingly random times.


"PLAYER_CONTROL_GAINED"
Category: Player,Combat
 

Fires after the PLAYER_CONTROL_LOST event, when control has been restored to the player.


"PLAYER_CONTROL_LOST"
Category: Player,Combat
 

Fires whenever the player is unable to control the character. Examples are when afflicted by fear or when using a taxi.


"PLAYER_FARSIGHT_FOCUS_CHANGED"
Category: Player,Spell
 



"PLAYER_FLAGS_CHANGED"
Category: Player,Communication
 

This event fires when a Unit's flags change (eg: due to /afk, /dnd, etc.)

arg1 
The UnitId affected, eg: "player"
NOTE 
WoW appears to condense simultaneous flag changes into a single event. If you are currently AFK and not(DND) but you type /dnd you'll see two Chat Log messages ("You are no longer AFK" and "You are now DND: Do Not Disturb") but you'll only see a single PLAYER_FLAGS_CHANGED event.


"PLAYER_GUILD_UPDATE"
Category: Guild,Player
 

This appears to be fired when a player is gkicked, gquits, etc.

Reference handler in FriendsFrame.lua.


"PLAYER_LEVEL_UP"
Category: Player
 

Fired when a player levels up.

arg1 
New player level. Note that UnitLevel("player") will most likely return an incorrect value when called in this event handler or shortly after, so use this value.
arg2 
Hit points gained from leveling.
arg3 
Mana points gained from leveling.
arg4 
Talent points gained from leveling. Should always be 1 unless the player is between levels 1 to 9.
arg5 - arg9 
Attribute score increases from leveling. Strength (5) / Agility (6) / Stamina (7) / Intellect (8) / Spirit (9).


"PLAYER_MONEY"
Category: Player
 

Fired whenever the player gains or loses money.


"PLAYER_PVP_KILLS_CHANGED"
Category: Player,Honor
 

Fired when you slay another player


"PLAYER_REGEN_DISABLED"
Category: Player,Combat
 

Fired whenever you enter combat, as normal regen rates are disabled during combat. This means that either you are in the hate list of a NPC or that you've been taking part in a pvp action (either as attacker or victim).


"PLAYER_REGEN_ENABLED"
Category: Player,Combat
 

Fired after ending combat, as regen rates return to normal. Useful for determining when a player has left combat. This occurs when you are not on the hate list of any NPC, or a few seconds after the latest pvp attack that you were involved with.


"PLAYER_SKINNED"
Category: Player,Battleground
 

Fired when the player's insignia is removed in a Battleground.


"PLAYER_UPDATE_RESTING"
Category: Player
 

Fired when the player starts or stops resting, i.e. when entering/leaving inns/major towns.


"PLAYER_XP_UPDATE"
Category: Player
 

Fired when the player's XP is updated (due quest completion or killing).

arg1 
The UnitId affected, eg: "player"


"PLAYTIME_CHANGED"
Category: Player
 

Fired when the playtime state changes.


"TIME_PLAYED_MSG"
Category: Player,System,Communication
 

Fired when the client recieved a time played message.

arg1 
Total time
arg2 
Current time at this level


"UNIT_ENERGY"
Category: Unit Info,Player
 

Fired whenever a units energy is affected.

arg1 
the name of the unit whose energy is affected

Seen unit names:

  • player


"UPDATE_EXHAUSTION"
Category: Player
 



"UPDATE_FACTION"
Category: Player
 

Fired when your character's reputation of some faction has changed.


"UPDATE_INVENTORY_ALERTS"
Category: Item,Player
 

Fires whenever an item's durability status becomes yellow (low) or red (broken). Signals that the durability frame needs to be updated. May also fire on any durability status change, even if that change doesn't require an update to the durability frame.

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