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< Events

Event API


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"RAID_INSTANCE_WELCOME"
Category: Party
 

Fired when the player enters an instance that saves raid members after a boss is killed.

arg1 
instance name
arg2 
seconds until reset


"RAID_ROSTER_UPDATE"
Category: Party
 

REMOVED (5.0.4) - see: GROUP_ROSTER_UPDATE

Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)


"RAID_TARGET_UPDATE"
Category: Party,Unit Info
 

New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated.

Note: Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.)

Question/Correction: I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible. Question/Correction: You are correct. The only arg is 1, which is the event name itself. --Robinson 02:34, 15 January 2007 (CDT)

"RAISED_AS_GHOUL"
Category: Player
 

?

Edit
"READY_CHECK"
Category: Party
 

New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader.

arg1 
name of character requesting ready check (ie., "Ansu")
arg2 
variable number (usually 30). Denotes time before automatic check completion.
"READY_CHECK_CONFIRM"
Category: Party
 

Fired when a player confirms ready status.

arg1 
UnitID (raid1, party1). Fires twice if the confirming player is in your raid sub-group.
arg2 
status (1=ready, 0=not ready)
"READY_CHECK_FINISHED"
Category: Party
 

Fired when the ready check completes.

"RECEIVED_ACHIEVEMENT_LIST"
Category: Player,Achievements
 

Fired when the achievement data of the player is available.

"REPLACE_ENCHANT"
Category: Item
 

Fired when the player must confirm an enchantment replacement.

arg1 
new enchantment
arg2 
current enchantment


"RESURRECT_REQUEST"
Category: Death
 

Fired when another player resurrects you

arg1 
player name
"RUNE_POWER_UPDATE"
Category: Player
 

New in 3.x. Fired when a rune's state switches from usable to un-usable or visa-versa.

arg1 
the rune that it's referencing to
arg2 
is the rune usable (if usable, it's not cooling, if not usable it's cooling)


"RUNE_TYPE_UPDATE"
Category: Player
 

New in 3.x. Fired when a rune's type is changed / updated.

arg1 
the rune that it's referencing to

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