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Events/T

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"TABARD_CANSAVE_CHANGED"
Category: Misc
 

Fired when it is possible to save a tabard.


"TABARD_SAVE_PENDING"
Category: Misc
 


"TAXIMAP_CLOSED"
Category: Misc
 

Fired when the taxi frame is closed.


"TAXIMAP_OPENED"
Category: Misc
 

Fired when the taxi viewer is opened. Note that this will fire even if you know no flight paths connected to the one you're at, so the map doesn't actually open.


"TIME_PLAYED_MSG"
Category: Player,System,Communication
 

Fired when the client recieved a time played message.

arg1 
Total time
arg2 
Current time at this level


"TOOLTIP_ADD_MONEY"
Category: Tooltip
 

Event was removed in v1.7. See OnTooltipAddMoney(money)

Fired when a tooltip has money added to it.

arg1 
tooltip name
arg2 
money amount


"TOOLTIP_ANCHOR_DEFAULT"
Category: Tooltip
 

Fired when the tooltip anchor should be reset


"TRADE_ACCEPT_UPDATE"
Category: Trade
 

Fired when the status of the player and target accept buttons has changed. Target agree status only shown when he has done it first. By this, player and target agree status is only shown together (arg1 == 1 and arg2 == 1), when player agreed after target.

arg1 
Player has agreed to the trade (1) or not (0)
arg2 
Target has agreed to the trade (1) or not (0)


"TRADE_CLOSED"
Category: Trade
 

Fired when the trade window is closed by the trade being accepted, or the player or target closes the window.

"TRADE_MONEY_CHANGED"
Category: Trade
 

Fired when the trade window's money value is changed.


"TRADE_PLAYER_ITEM_CHANGED"
Category: Trade
 

Fired when an item in the target's trade window is changed (items added or removed from trade). First call not fired when start trading by dropping item on target.

arg1 
index of the trade slot changed


"TRADE_REPLACE_ENCHANT"
Category: Trade
 

Fired when the the player must confirm an enchantment replacement in the trade window.

arg1 
new enchantment
arg2 
current enchantment


"TRADE_REQUEST"
Category: Trade
 

It appears that this event was removed from the game. It was once used to ask you if you wanted to accept or reject a trade. It no longer triggers, not even when "Block Trades" is enabled.

Fired when another player wishes to trade with you.

arg1 
player name


"TRADE_REQUEST_CANCEL"
Category: Trade
 

Fired when a trade attempt is cancelled. Fired after TRADE_CLOSE when aborted by player, before TRADE_CLOSE when done by target.

Upon a trade being cancelled (as in, either part clicking the cancel button), TRADE_CLOSE is fired twice, and then TRADE_REQUEST_CANCEL once.

"TRADE_SHOW"
Category: Trade
 

Fired when the Trade window appears after a trade request has been accepted or auto-accepted


"TRADE_SKILL_CLOSE"
Category: Tradeskill
 

Fired when a trade skill window is closed.


"TRADE_SKILL_SHOW"
Category: Tradeskill
 

Fired when a trade skill window is opened.


"TRADE_SKILL_UPDATE"
Category: Tradeskill
 

Fired immediately after TRADE_SKILL_SHOW, after something is created via tradeskill, or anytime the tradeskill window is updated (filtered, tree folded/unfolded, etc.)


"TRADE_TARGET_ITEM_CHANGED"
Category: Trade
 

Fired when an item in the target's trade window is changed (items added or removed from trade).

arg1 
index of the trade slot changed


"TRADE_UPDATE"
Category: Trade
 

Fired when the trade window is changed.


"TRAINER_CLOSED"
Category: Trainer
 

Fired when the trainer is closed.

"TRAINER_SHOW"
Category: Trainer
 

Fired when the class trainer frame is shown.

"TRAINER_UPDATE"
Category: Trainer
 

Fired when the trainer window needs to update.


"TUTORIAL_TRIGGER"
Category: Misc
 

Fired when the tutorial/tips are shown. Will not fire if tutorials are turned off.

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