Events A-Z (full list)
From WoWWiki
This is a full list of all API events compiled on one page. It is aimed at simplifying event finding using the find feature in your browser, looking for a particular word or result. If you know the name of the event and want to know what it returns it might be more useful to use the indexed pages which are simpler to glance at, will load faster and will save the wiki bandwidth.
This page is automatically updated from the sub pages. It does not need to be edited. It may however need to be purged to pull in changes.
A
"ACHIEVEMENT_EARNED"
| Category: Achievements |
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Fired when an achievement is gained. (New with patch 3.0)
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"ACTIONBAR_HIDEGRID"
| Category: Action Bar |
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Fired when the actionbar numbers disappear, typically when you finish dragging something to the actionbar
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"ACTIONBAR_PAGE_CHANGED"
| Category: Action Bar |
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Fired when the actionbar page changes, typically when you press the pageup or pagedown button.
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"ACTIONBAR_SHOWGRID"
| Category: Action Bar |
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Fired when the actionbar numbers appear, typically when you drag a spell to the actionbar. no arguments
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"ACTIONBAR_SLOT_CHANGED"
| Category: Action Bar |
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Fired when any actionbar slot's contents change; typically the picking up and dropping of buttons. On 4/24/2006, Slouken stated "ACTIONBAR_SLOT_CHANGED is also sent whenever something changes whether or not the button should be dimmed. The first argument is the slot which changed." This means actions that affect the internal fields of action bar buttons also generate this event for the affected button(s). Examples include the Start and End of casting channeled spells, casting a new buff on yourself, and the cancellation or expiration of a buff on yourself.
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"ACTIONBAR_UPDATE_COOLDOWN"
| Category: Action Bar |
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Fired when the cooldown for an actionbar or inventory slot starts or stops. Also fires when you log into a new area.
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"ACTIONBAR_UPDATE_STATE"
| Category: Action Bar |
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Fired when the state of anything on the actionbar changes. This includes cooldown and disabling.
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"ACTIONBAR_UPDATE_USABLE"
| Category: Action Bar |
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Fired when something in the actionbar or your inventory becomes usable (after eating or drinking a potion, or entering/leaving stealth; for example). no arguments |
"ADDON_ACTION_BLOCKED"
| Category: System |
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(this event doesn't seem to be used anymore, use ADDON_ACTION_FORBIDDEN instead) |
"ADDON_ACTION_FORBIDDEN"
| Category: System |
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Fires when an AddOn tries use actions that are always forbidden (movement, targeting, etc.). If called from an AddOn
If called from the chat prompt (/script CastSpellByName("Attack"))
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"ADDON_LOADED"
| Category: System |
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This event fires whenever an AddOn is loaded (fires once for each AddOn loaded if multiple AddOns are being loaded), whether that is during the inital Loading Phase or when an AddOn is loaded using the LoadAddOn("addonname") or UIParentLoadAddon("addonname") function. This event always fires after SavedVariables of the AddOn have been loaded from disk and its OnLoad function has been executed.
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"AREA_SPIRIT_HEALER_IN_RANGE"
| Category: Death |
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"AREA_SPIRIT_HEALER_OUT_OF_RANGE"
| Category: Death |
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"ARENA_TEAM_INVITE_REQUEST"
| Category: Arena |
"ARENA_TEAM_ROSTER_UPDATE"
| Category: Arena |
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This event fires whenever an arena team is opened in the character sheet. It also fires (3 times) when an arena member leaves, joins, or gets kicked. It does NOT fire when an arena team member logs in or out. |
"ARENA_TEAM_UPDATE"
| Category: Arena |
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This does NOT fire when an arena member joins the team, leaves, gets kicked, logs in/out. Still unsure when this actually fires. |
"AUCTION_BIDDER_LIST_UPDATE"
| Category: Auction |
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"AUCTION_HOUSE_CLOSED"
| Category: Auction |
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This event is fired when the auction interface is closed.
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"AUCTION_HOUSE_SHOW"
| Category: Auction |
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This event is fired when the auction interface is first displayed. This is generally done by right-clicking an auctioneer in a major city.
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"AUCTION_ITEM_LIST_UPDATE"
| Category: Auction |
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This event is fired when the Auction list is updated. Note that this is not only the case, if the list is completely changed but also if it is sorted (i.e. SortAuctionItems() is called). |
"AUCTION_OWNED_LIST_UPDATE"
| Category: Auction |
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"AUTOEQUIP_BIND_CONFIRM"
| Category: Item,Loot |
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Fired when the game attempts to autobind bind-on-equip items.
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"AUTOFOLLOW_BEGIN"
| Category: Movement |
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Fired when you begin automatically following an ally.
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"AUTOFOLLOW_END"
| Category: Movement |
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Fired when the player ceases following an ally |
B
"BAG_CLOSED"
| Category: Item |
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Fired when a bag is (re)moved from its bagslot. Fires both for player bags and bank bags.
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"BAG_OPEN"
| Category: Item |
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Fired when a bag (NOTE: This is NOT fired for player containers, it's for those bag-like objects that you can remove items from but not put items into) is opened.
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"BAG_UPDATE"
| Category: Item |
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Fired when a bags inventory changes. Bag zero, the sixteen slot default backpack, may not fire on login. Upon login (or reloading the console) this event fires even for bank bags. When moving an item in your inventory, this fires multiple times: once each for the source and destination bag. If the bag involved is the default backpack, this event will also fire with a container ID of "-2" (twice if you are moving the item inside the same bag).
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"BAG_UPDATE_COOLDOWN"
| Category: Item |
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Fired when a cooldown update call is sent to a bag
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"BANKFRAME_CLOSED"
| Category: Bank |
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Fired twice when the bank window is closed. Only at the first one of them the bank data is still available (GetNumBankSlots(), GetContainerItemLink(), ...) |
"BANKFRAME_OPENED"
| Category: Bank |
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Fired when the bank frame is opened
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"BARBER_SHOP_CLOSE"
| Category: Misc |
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"BARBER_SHOP_OPEN"
| Category: Misc |
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"BATTLEFIELDS_CLOSED"
| Category: Battleground |
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Fired when the battlegrounds signup window is closed.
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"BATTLEFIELDS_SHOW"
| Category: Battleground |
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Fired when the battlegrounds signup window is opened. |
"BILLING_NAG_DIALOG"
| Category: Misc |
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"BIND_ENCHANT"
| Category: Item |
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Fired when Enchanting an unbound item. |
C
"CALENDAR_ACTION_PENDING"
| Category: Calendar |
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Fired when the calendar API is busy or free
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"CALENDAR_OPEN_EVENT"
| Category: Calendar |
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Fired after calling CalendarOpenEvent once the event data has been retrieved from the server |
"CALENDAR_UPDATE_EVENT_LIST_PENDING"
| Category: Calendar |
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Fired when the calendar has received information about pending event invitations. |
"CALENDAR_UPDATE_INVITE_LIST"
| Category: Calendar |
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Fired after CalendarEventSortInvites once the invite list has been sorted. |
"CANCEL_LOOT_ROLL"
| Category: Loot |
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Fired when a player cancels a roll on an item
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"CANCEL_SUMMON"
| Category: Player |
"CHANNEL_COUNT_UPDATE"
| Category: Misc |
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Fired when number of players in a channel changes but only if this channel is visible in ChannelFrame (it mustn't be hidden by a collapsed category header)
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"CHANNEL_FLAGS_UPDATED"
| Category: Misc |
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Fired when user changes selected channel in Blizzards ChannelFrame
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"CHANNEL_PASSWORD_REQUEST"
| Category: Misc |
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Fired when user is asked for a password (normally after trying to join a channel without a password or with a wrong one)
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"CHANNEL_ROSTER_UPDATE"
| Category: Misc |
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Fired when user changes selected channel in Blizzards ChannelFrame or number of players in currently selected channel changes
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"CHANNEL_UI_UPDATE"
| Category: Misc |
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Fired when Channel UI should change (e.g. joining / leaving a channel causes this event to fire) |
"CHANNEL_VOICE_UPDATE"
| Category: Misc |
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"CHARACTER_POINTS_CHANGED"
| Category: Player |
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Fired when the player's available talent points change
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"CHAT_MSG_ACHIEVEMENT"
| Category: Communication,Guild,Achievements |
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Fired when a player in your vicinity completes an achievement.
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"CHAT_MSG_ADDON"
| Category: Communication |
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(new with patch 1.12) Fired when the client receives a message from SendAddonMessage
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"CHAT_MSG_AFK"
| Category: Communication |
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Fired when the client receives an AFK auto-response
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"CHAT_MSG_BATTLEGROUND"
| Category: Communication,Battleground |
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(new with patch 1.12) Fired when a message is received through the battleground group channel
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"CHAT_MSG_BATTLEGROUND_LEADER"
| Category: Communication,Battleground |
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(new with patch 1.12) Fired when a message is received from the leader of the battleground group
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"CHAT_MSG_BG_SYSTEM_ALLIANCE"
| Category: Communication,Battleground |
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Fired for alliance specific events in the battleground such as assaulting a graveyard.
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"CHAT_MSG_BG_SYSTEM_HORDE"
| Category: Communication,Battleground |
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Fired for horde specific events in the battleground such as assaulting a graveyard.
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"CHAT_MSG_BG_SYSTEM_NEUTRAL"
| Category: Communication,Battleground |
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Fired for non faction specific events in the battlegrounds such as the battle start announcement.
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"CHAT_MSG_CHANNEL"
| Category: Communication |
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Fired when the client receives a channel message.
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"CHAT_MSG_CHANNEL_JOIN"
| Category: Communication |
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Fired when someone joins a chat channel you are in
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"CHAT_MSG_CHANNEL_LEAVE"
| Category: Communication |
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Fired when a player leaves a channel that you are currently inside.
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"CHAT_MSG_CHANNEL_LIST"
| Category: Communication |
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Fired when ListChannels() or ListChannelByName() is called, and the message is displayed in the chat frame.
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"CHAT_MSG_CHANNEL_NOTICE"
| Category: Communication |
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Fired when you enter or leave a chat channel (or a channel was recently throttled)
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"CHAT_MSG_CHANNEL_NOTICE_USER"
| Category: Communication |
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Fired when something changes in the channel like moderation enabled, user is kicked, announcements changed and so on. CHAT_*_NOTICE in GlobalStrings.lua has a full list of available types.
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"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS"
| Category: Obsolete Events |
Fired when a creature hits another creature. Note that this can fire for players if the server is out of sync.
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"CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES"
| Category: Obsolete Events |
Fired when a creature misses another creature. Note that this can fire for players if the server is out of sync.
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"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS"
| Category: Obsolete Events |
Fired when a creature hits a party member
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"CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES"
| Category: Obsolete Events |
Fired when a creature misses a party member
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"CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS"
| Category: Obsolete Events |
Fired when a creature hits you or your pet
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"CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES"
| Category: Obsolete Events |
Fired when a creature misses you or your pet
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"CHAT_MSG_COMBAT_ERROR"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_FACTION_CHANGE"
| Category: Combat |
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Fires when player's faction changes. ie: "Your reputation with Timbermaw Hold has very slightly increased." -- NEW 1.9
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"CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_FRIENDLY_DEATH"
| Category: Obsolete Events |
Fired when a friendly player dies
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"CHAT_MSG_COMBAT_HONOR_GAIN"
| Category: Honor,Combat |
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Fired when the player gains any amount of honor, anything from an honorable kill to bonus honor awarded.
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"CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_HOSTILE_DEATH"
| Category: Obsolete Events |
If you provide the killing blow, you may or may not get a 'unit dies' event but you will get a 'slain unit' event, the 'slain unit' event is fired before the 'unit dies' message is, if you do not provide the killing blow you will get a 'unit dies'. Fired when any hostile NPC or player dies near you.
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"CHAT_MSG_COMBAT_MISC_INFO"
| Category: Misc |
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Fires when your equipment takes durability loss from death, and likely other situations as well.(no longer fires on reputation changes as of 1.9) |
"CHAT_MSG_COMBAT_PARTY_HITS"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_PARTY_MISSES"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_PET_HITS"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_PET_MISSES"
| Category: Obsolete Events |
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"CHAT_MSG_COMBAT_SELF_HITS"
| Category: Obsolete Events |
Fired when a you hit a creature. Also called when you hurt yourself by falling, drowning or burning on a campfire.
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"CHAT_MSG_COMBAT_SELF_MISSES"
| Category: Obsolete Events |
Fired when a you miss a creature
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"CHAT_MSG_COMBAT_XP_GAIN"
| Category: Player |
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Fired when you gain XP from killing a creature or finishing a quest. Does not fire if you gain no xp from killing a creature.
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"CHAT_MSG_DND"
| Category: Communication |
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Fired when the client receives a Do-Not-Disturb auto-response
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"CHAT_MSG_EMOTE"
| Category: Communication |
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Fired on sending or receiving a custom emote (one used by /e, /emote or a send chat message command with the emote flag)
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"CHAT_MSG_GUILD"
| Category: Communication,Guild |
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Fired when a message is sent or received in the Guild channel.
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"CHAT_MSG_GUILD_ACHIEVEMENT"
| Category: Communication,Guild,Achievements |
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Fired when a guild member completes an achievement.
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"CHAT_MSG_IGNORED"
| Category: Communication |
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Fired when you whisper a player that is ignoring you When testing this event the character name is sent twice as arg1 and arg2, Blizzard appears to use arg2 and ignores arg1.
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"CHAT_MSG_LOOT"
| Category: Loot |
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Fired when loot text is sent to the chat window (someone selects need, greed, passes, rolls, receives). This also fires messages like "Person creates <item>" via tradeskills, and "Person receives <item>" via a trade window.
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"CHAT_MSG_MONEY"
| Category: Loot |
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Fired when a unit loots money.
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"CHAT_MSG_MONSTER_EMOTE"
| Category: Communication |
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Fired for emotes from a monster, such as 'Murloc Forager attempts to run away in fear!'
(Note: As of 1.12 arg1 now contains a %s string variable for where the mob name should be placed) |
"CHAT_MSG_MONSTER_SAY"
| Category: Communication |
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Fired when a NPC says something.
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"CHAT_MSG_MONSTER_WHISPER"
| Category: Communication |
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Fired when a NPC whispers you something |
"CHAT_MSG_MONSTER_YELL"
| Category: Communication |
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Fired when a NPC yells, example would be the yells during an Alterac Valley from the Herald or a raid boss.
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"CHAT_MSG_OFFICER"
| Category: Communication |
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Fired when a message is sent or received in the Guild Officer channel.
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"CHAT_MSG_PARTY"
| Category: Communication,Party |
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Fired when a message is sent or received in the Party channel.
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"CHAT_MSG_RAID"
| Category: Communication,Party |
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Fired when a message is sent or received in the Raid.
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"CHAT_MSG_RAID_BOSS_EMOTE"
| Category: Communication |
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"CHAT_MSG_RAID_LEADER"
| Category: Communication,Party |
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Fired when a message is sent or received from the raid leader.
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"CHAT_MSG_RAID_WARNING"
| Category: Communication,Party |
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Fired when a warning message is sent or received from the raid leader.
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"CHAT_MSG_SAY"
| Category: Communication |
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Fired when a message is sent or received in the Say channel.
Example: of your MyMod.xml file. Then, have a function like the following in your MyMod.lua file: function MyMod_Say(event, arg1, arg2, arg3) PrevMsg = arg1; PrevPlyr = arg2; PrevLang = arg3; end This would store the previous message, player who said it, and language it was said in into some variables. |
"CHAT_MSG_SKILL"
| Category: Player,Skill |
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Fired when some chat messages about skills are displayed.
arg1 formats are found in Blizzard's GlobalStrings.lua. Some possibilities:
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"CHAT_MSG_SPELL_AURA_GONE_OTHER"
| Category: Obsolete Events |
Fired whenever a buff or debuff wears off of a mob, npc, or another player. Does not fire for party members. Examples: Thorns, Trueshot Aura, Recently Bandaged. arg1 is the full chat text, i.e. "Thorns fades from Someguy."
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"CHAT_MSG_SPELL_AURA_GONE_SELF"
| Category: Obsolete Events |
Fired whenever a buff or debuff wears off - examples, Prowl, Mark of the Wild, Cat Form, or Disarm. arg1 is the full chat text, i.e. "Prowl fades from you." |
"CHAT_MSG_SPELL_BREAK_AURA"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF"
| Category: Obsolete Events |
Fired when a mob begins casting a beneficial spell and again when the casting is completed. arg1 is the full combat chat text. Examples: Mob begins to cast Heal. Mob's Heal heals Mob for 20.
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"CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE"
| Category: Obsolete Events |
Fired when a creature begins to cast a damage spell or when a creature casts a damage spell on a raid member who is not in your group. Also triggered when a pet is damaged by a creature's spell. Ex: Ragnaros' Wrath of Ragnaros hits PlayerName for 1000.
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"CHAT_MSG_SPELL_CREATURE_VS_PARTY_BUFF"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_CREATURE_VS_PARTY_DAMAGE"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE"
| Category: Obsolete Events |
Fired when a mob completes casting a harmful spell on you. (The message for the mob beginning to cast is given by CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE.)
Examples:
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"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF"
| Category: Obsolete Events |
Fired when a buff (or possibly item) damages an opponent in response to an action... IE Thorns.
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"CHAT_MSG_SPELL_FAILED_LOCALPLAYER"
| Category: Obsolete Events |
Fired when you fail to successfully cast a spell, for one of several reasons. arg1 is the full combat chat text and includes the reason. Examples: You fail to cast Heal: Interrupted. You fail to perform Bear Form: Not enough mana. |
"CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF"
| Category: Obsolete Events |
Fired when a non-hostile player begins casting a spell or using a skill.
Some examples:
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"CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF"
| Category: Obsolete Events |
Fired on multiple silly occasions.
Example:
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"CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_ITEM_ENCHANTMENTS"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_PARTY_BUFF"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_PARTY_DAMAGE"
| Category: Obsolete Events |
Discovered a bug with this event as of v1.8. You can use CHAT_MSG_FRIENDLYPLAYER_DAMAGE to check for "Bob begins to cast Firebolt." However, if Bob joins your party, it does not show up in CHAT_MSG_SPELL_PARTY_DAMAGE as one would expect. It shows up in CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE. This seems to only be the case for "begins to cast". Other damage messages properly show up under CHAT_MSG_SPELL_PARTY_DAMAGE.
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"CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS"
| Category: Obsolete Events |
Fired when a mob gains an "insta-cast" beneficial effect. arg1 is the full combat chat text. Examples: Mob gains Defensive Stance. Mob gains Rushing Charge. Mob gains Demon Skin.
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"CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE"
| Category: Obsolete Events |
Example:
Also records other people's DoT's, whether you are grouped or not, in combat or not. |
"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS"
| Category: Obsolete Events |
Fired when a non-hostile player gains a "buff" effect.
Examples:
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"CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS"
| Category: Obsolete Events |
For some weird reason, this event is fired when someone heals yourself or another player, eg "Priest's Flash Heal critically heals you for 2342" Haven't tested any other conditions as of yet.
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"CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE"
| Category: Obsolete Events |
Indicates afflictions on players which are classified as hostile to the player. Covers ability types such as rend, polymorph, sap etc.
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"CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS"
| Category: Obsolete Events |
Example:
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"CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS"
| Category: Obsolete Events |
Fired when a buff is cast on self. (Unknown if external buff triggers this).
Example:
Also called for each "tick" of recurring effects, such as "heal-over-time" spells. Example: You gain 10 health from Rejuvenation. --Syllani |
"CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE"
| Category: Obsolete Events |
Fired (possibly among other times) when you are debuffed - so Disarm, Silenced, etc. I know the name doesn't match, but if you want to verify, enable printing this in your chat log. Get into combat and get debuffed. After combat, scroll back up, and while the debuff message is onscreen, change the chat color of this message, and you will see it change... Very strange. I assume this is named after poisons or diseases, but I haven't actually tested if those trigger this. See CHAT_MSG_SPELL_AURA_GONE_SELF if you want to know when it wears off (both buffs and debuffs). This is accurate as of US Release 1.2.4 (4222), tested by hacking Scrolling Combat Text.
This is also fired during the Gnomish Death Ray's channel. This is indeed triggered by poison / disease. arg1 messages in the form of: "You suffer 3 damage from Scorpid's Poison" or "You are afflicted by Something" come from this event. --Syllani |
"CHAT_MSG_SPELL_PET_BUFF"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_PET_DAMAGE"
| Category: Obsolete Events |
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"CHAT_MSG_SPELL_SELF_BUFF"
| Category: Obsolete Events |
Fired when you cast a beneficial spell. arg1 is the full combat chat text. Examples: Your Heal heals you for 50. Your Regrowth critically heals Someguy for 100. UnitHealth(...) is not updated when this event occours, it is possible to determine the exact overheal with something like this: Overheal = HealFromCombatChat - (UnitHealthMax(...) - UnitHealth(...));
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"CHAT_MSG_SPELL_SELF_DAMAGE"
| Category: Obsolete Events |
Fired whenever you cast a harmful spell, be it direct damage or debuff of any kind, be it Warrior's taunt or DoT. arg1 holds the exact same string that is posted to the Combat Log. (eg. "Your Fireball hits Snivvle for 842.") Also fired when your spell does not actually take effect; ie. if it is resisted, or if the target is immune. A "resist" message is "Your Banish was resisted by Felguard Elite." while an "immune" message is of the format "Your Fire Blast failed. Firelord is immune." |
"CHAT_MSG_SPELL_TRADESKILLS"
| Category: Skill |
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"CHAT_MSG_SYSTEM"
| Category: Communication |
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Fired when a system chat message (they are displayed in yellow) is received.
arg1 formats are found in Blizzard's GlobalStrings.lua. Some possibilities:
Note: Be very careful with assuming when the event is actually sent. For example, "Quest accepted: Quest Title" is sent before the quest log updates, so at the time of the event the player's quest log does not yet contain the quest. Similarly, "Quest Title completed." is sent before the quest is removed from the quest log, so at the time of the event the player's quest log still contains the quest. |
"CHAT_MSG_TEXT_EMOTE"
| Category: Communication |
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Fired for emotes with an emote token. /dance, /healme, etc
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"CHAT_MSG_WHISPER"
| Category: Communication |
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Fired when a whisper is received from another player. The rest of the arguments appear to be nil
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"CHAT_MSG_WHISPER_INFORM"
| Category: Communication |
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Fired when the player sends a whisper to another player
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"CHAT_MSG_YELL"
| Category: Communication |
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Fired when a message is sent or received in the Yell channel.
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"CINEMATIC_START"
| Category: Misc |
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"CINEMATIC_STOP"
| Category: Misc |
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"CLEAR_TOOLTIP"
| Category: Tooltip |
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Fired when the tooltip needs to be wiped
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"CLOSE_INBOX_ITEM"
| Category: Mail |
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"CLOSE_TABARD_FRAME"
| Category: Misc |
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Fired when the guild dress frame is closed |
"CLOSE_WORLD_MAP"
| Category: Map |
|
Supposed to fire whenever the world map is closed/hidden, though it doesn't. A workaround for this is to use "WORLD_MAP_UPDATE" to set a global variable to use elsewhere with an OnUpdate function; e.g. local Map_Changed = false; function MyAddon_OnEvent() if ( (event == "WORLD_MAP_UPDATE") and WorldMapFrame:IsVisible() ) then Map_Changed = true; end end function MyAddon_OnUpdate() if ( (Map_Changed) and not WorldMapFrame:IsVisible() ) then ...do this... Map_Changed = false; end end When the second function is called, it checks to see if the map has been opened/closed (Map_Changed), then checks to see if the map is currently open (WorldMapFrame). The effect is a code that executes only when the map closes. |
"COMBAT_LOG_EVENT"
| Category: Combat |
See API COMBAT LOG EVENT for more information. This event fires only if it matches current global combat log filter settings. |
"COMBAT_LOG_EVENT_UNFILTERED"
| Category: Obsolete Events |
|
(New in 2.4.0) See API COMBAT LOG EVENT for more information. AddOns wanting to parse all events the moment they happen should register for this event. (See blue posting http://forums.worldofwarcraft.com/thread.html?topicId=2968233433&sid=1&pageNo=9#177 for more info) |
"COMBAT_RATING_UPDATE"
| Category: Player |
|
|
"COMBAT_TEXT_UPDATE"
| Category: Combat |
|
(new with patch 1.12) Fired when the currently watched entity (as set by the CombatTextSetActiveUnit function) takes or avoids damage, receives heals, gains mana/energy/rage, etc. This event is used by Blizzard's floating combat text addon.
arg3 does NOT return amount absorbed since at least patch 2.4
|
"COMPANION_LEARNED"
| Category: Companion |
|
(New with patch 3.0)
|
"COMPANION_UPDATE"
| Category: Companion |
|
(New with patch 3.0) If the type is nil, the UI should update if it's visible, regardless of which type it's managing. If the type is non-nil, then it will be either "CRITTER" or "MOUNT" and that signifies that the active companion has changed and the UI should update if it's currently showing that type. This event also fires when anyone around you updates a companion, and by proxy, when a person comes into your detectable range mounted (since the UI does not know if the person is mounted when they are outside). If you are in a major city, expect this event to fire constantly. |
"COMSAT_START"
| Category: Communication |
|
Appears in Patch 2.2 PTR. Apparently signals that a player has started speaking using Voice Chat.
|
"COMSAT_STOP"
| Category: Communication |
|
Appears in Patch 2.2 PTR. Supposidly indicates that a player has stopped speaking using Voice Chat. |
"CONFIRM_BINDER"
| Category: Misc |
"CONFIRM_LOOT_ROLL"
| Category: Loot |
|
|
"CONFIRM_PET_UNLEARN"
| Category: Pet |
|
|
"CONFIRM_SUMMON"
| Category: Misc |
|
|
"CONFIRM_TALENT_WIPE"
| Category: Misc |
|
|
"CONFIRM_XP_LOSS"
| Category: Death |
|
Accept durability(!) loss in exchange for his body back. History: Way back before WoW was released, you lost experience rather than durability when you resurrected at a spirit healer. |
"CORPSE_IN_INSTANCE"
| Category: Death |
|
|
"CORPSE_IN_RANGE"
| Category: Death |
|
Fired when the player is in range of his body.
|
"CORPSE_OUT_OF_RANGE"
| Category: Death |
|
Fired when the player is out of range of his body.
|
"CRAFT_CLOSE"
| Category: Tradeskill |
|
Fired when a crafting skill window closes. Crafting skills are Enchanting, <craftSkill2>,...
(since at least 3.1, seems obsolete. use TRADE_SKILL_CLOSE instead) |
"CRAFT_SHOW"
| Category: Tradeskill |
|
Fired when a crafting skill window opens. Crafting skills are Enchanting, <craftSkill2>,...
(since at least 3.1, seems obsolete. use TRADE_SKILL_SHOW instead) |
"CRAFT_UPDATE"
| Category: Tradeskill |
|
Fired when a crafting event is updating. (since at least 3.1, seems obsolete. use TRADE_SKILL_UPDATE instead) |
"CRITERIA_UPDATE"
| Category: Achievements |
|
Fired when the criteria for an achievement has changed. (Fires several times at once, presumably for different levels of achievements and yet-unknown feats of strength, but this has yet to be confirmed and there may be another use for this Event. joequincy (talk) 18:24, 20 October 2008 (UTC))
|
"CURRENT_SPELL_CAST_CHANGED"
| Category: Spell |
|
Fired when the spell being cast is changed.
|
"CURSOR_UPDATE"
| Category: Misc |
|
Fired when the player right-clicks terrain, and on mouseover before UPDATE_MOUSEOVER_UNIT and on mouseout after UPDATE_MOUSEOVER_UNIT. This excludes doodads, player characters, and NPCs that lack interaction.
|
"CVAR_UPDATE"
| Category: System |
|
Fired when a CVar is changed
|
D
"DELETE_ITEM_CONFIRM"
| Category: Item |
|
Fired when the player attempts to destroy an item.
|
"DISPLAY_SIZE_CHANGED"
| Category: System |
|
|
"DUEL_FINISHED"
| Category: Combat |
|
Fired when a duel is finished.
|
"DUEL_INBOUNDS"
| Category: Combat |
|
Fired when the player returns in bounds after being out of bounds during a duel.
|
"DUEL_OUTOFBOUNDS"
| Category: Combat |
|
Fired when the player leaves the bounds of the duel
|
"DUEL_REQUESTED"
| Category: Combat |
|
Fired when the player is challenged to a duel
|
E
"EQUIP_BIND_CONFIRM"
| Category: Loot,Item |
|
Fired when the player attempts to equip bind on equip loot. |
"EQUIPMENT_SETS_CHANGED"
| Category: Misc,Item |
|
Fired when a new equipment set is created, an equipment set is deleted or an equipment set has changed. |
"EQUIPMENT_SWAP_FINISHED"
| Category: Misc, Item |
|
Fired when an equipment set has finished equipping
|
"EXECUTE_CHAT_LINE"
| Category: Misc |
|
Fired when the chat line needs to be processed.
|
F
"FRIENDLIST_SHOW"
| Category: Communication |
|
|
"FRIENDLIST_UPDATE"
| Category: Communication |
|
Fired when...
No args. |
G
"GMSURVEY_DISPLAY"
| Category: Misc |
"GOSSIP_CLOSED"
| Category: Misc |
|
Fired when you close the talk window for an npc
|
"GOSSIP_CONFIRM"
| Category: Misc |
"GOSSIP_CONFIRM_CANCEL"
| Category: Misc |
"GOSSIP_ENTER_CODE"
| Category: Misc |
"GOSSIP_SHOW"
| Category: Misc |
|
Fired when you talk to an npc
|
"GUILDBANKBAGSLOTS_CHANGED"
| Category: Bank |
|
Fired when the guild-bank contents change |
"GUILDBANKFRAME_CLOSED"
| Category: Bank |
|
Fired when the guild-bank frame is closed |
"GUILDBANKFRAME_OPENED"
| Category: Bank |
|
Fired when the guild-bank frame is opened |
"GUILDBANKLOG_UPDATE"
| Category: Bank |
|
Fired when the guild-bank log is updated. |
"GUILDBANK_ITEM_LOCK_CHANGED"
| Category: Bank |
|
|
"GUILDBANK_TEXT_CHANGED"
| Category: Bank |
|
|
"GUILDBANK_UPDATE_MONEY"
| Category: Bank |
|
|
"GUILDBANK_UPDATE_TABS"
| Category: Bank |
|
|
"GUILDBANK_UPDATE_TEXT"
| Category: Bank |
|
|
"GUILDBANK_UPDATE_WITHDRAWMONEY"
| Category: Bank |
|
|
"GUILD_INVITE_CANCEL"
| Category: Guild |
|
Fired when the guild invitation is declined. |
"GUILD_INVITE_REQUEST"
| Category: Guild |
|
Fired when you are invited to join a guild.
|
"GUILD_MOTD"
| Category: Guild |
|
Fired when the guild messages of the day is shown.
|
"GUILD_REGISTRAR_CLOSED"
| Category: Guild |
|
|
"GUILD_REGISTRAR_SHOW"
| Category: Guild |
"GUILD_ROSTER_SHOW"
| Category: Guild |
"GUILD_ROSTER_UPDATE"
| Category: Guild |
|
Fired when the client's guild info cache has been updated after a call to GuildRoster() or after any data change in any of the guild's data, excluding the Guild Information window.
|
H
"HONOR_CURRENCY_UPDATE"
| Category: Honor |
I
"IGNORELIST_UPDATE"
| Category: Communication |
|
Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice.
|
"IGR_BILLING_NAG_DIALOG"
| Category: Misc |
|
|
"INSTANCE_BOOT_START"
| Category: Instance |
|
Fired when the countdown to boot a player from an instance starts.
|
"INSTANCE_BOOT_STOP"
| Category: Instance |
|
Fired when the countdown to boot a player from an instance stops.
|
"ITEM_LOCK_CHANGED"
| Category: Item |
|
Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items. - If arg2 is non-nil:
- If arg2 is nil:
|
"ITEM_PUSH"
| Category: Item |
|
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up.
|
"ITEM_TEXT_BEGIN"
| Category: Item |
|
Fired when an items text begins displaying
|
"ITEM_TEXT_CLOSED"
| Category: Item |
|
Fired when the items text has completed its viewing and is done.
|
"ITEM_TEXT_READY"
| Category: Item |
|
Fired when the item's text can continue and is ready to be scrolled.
|
"ITEM_TEXT_TRANSLATION"
| Category: Item |
|
Fired when an item is in the process of being translated. |
J
K
"KNOWLEDGE_BASE_ARTICLE_LOAD_FAILURE"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_ARTICLE_LOAD_SUCCESS"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_QUERY_LOAD_FAILURE"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_QUERY_LOAD_SUCCESS"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_SERVER_MESSAGE"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_SETUP_LOAD_FAILURE"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_SETUP_LOAD_SUCCESS"
| Category: Knowledge Base |
"KNOWLEDGE_BASE_SYSTEM_MOTD_UPDATE"
| Category: Knowledge Base |
L
"LANGUAGE_LIST_CHANGED"
| Category: Communication |
|
|
"LEARNED_SPELL_IN_TAB"
| Category: Spell |
|
Fired when a new spell/ability is added to the spellbook. e.g. When training a new or a higher level spell/ability.
|
"LFG_MATCH_CANCEL"
| Category: Communication |
"LFG_MATCH_REQUEST"
| Category: Communication |
"LFG_PENDING_CANCEL"
| Category: Communication |
"LFG_PENDING_REQUEST"
| Category: Communication |
"LFG_UPDATE"
| Category: Communication |
|
When fired prompts the LFG UI to update the list of available LFG categories and objectives (i.e. new quests, zones, instances available to LFG). See API GetLFGTypes
|
"LOCALPLAYER_PET_RENAMED"
| Category: Pet |
|
|
"LOGOUT_CANCEL"
| Category: System |
|
|
"LOOT_BIND_CONFIRM"
| Category: Loot |
|
Fired when the player attempts to take 'bind-on-pickup' loot
|
"LOOT_CLOSED"
| Category: Loot |
|
Fired when a player ceases looting a corpse.
|
"LOOT_OPENED"
| Category: Loot |
|
Fired when a corpse is looted
|
"LOOT_SLOT_CLEARED"
| Category: Loot |
|
Fired when loot is removed from a corpse.
|
M
"MACRO_ACTION_BLOCKED"
| Category: System |
|
(this event doesn't seem to be used anymore, use MACRO_ACTION_FORBIDDEN) |
"MACRO_ACTION_FORBIDDEN"
| Category: System |
|
Sent when a macro tries use actions that are always forbidden (movement, targeting, etc.).
|
"MAIL_CLOSED"
| Category: Mail |
|
Fired when the mailbox window is closed. |
"MAIL_FAILED"
| Category: Mail |
|
|
"MAIL_INBOX_UPDATE"
| Category: Mail |
|
This event is fired when the inbox changes in any way, including
|
"MAIL_SEND_INFO_UPDATE"
| Category: Mail |
|
Fired when an item is dragged to or from the Send Item box in an outgoing mail message.
|
"MAIL_SEND_SUCCESS"
| Category: Mail |
|
Fired when a mail has been successfully sent to the mailbox of the recipient, it is also called when the mailbox is opened for some reason ... bug?
|
"MAIL_SHOW"
| Category: Mail |
|
Fired when the mailbox is first opened.
|
"MEETINGSTONE_CHANGED"
| Category: Party,Instance |
|
|
"MEMORY_EXHAUSTED"
| Category: System |
|
Fired when all memory allocated to the UI is exhausted.
Note: This event no longer fires. The client no longer uses a fixed memory limit. |
"MEMORY_RECOVERED"
| Category: System |
|
Fired when WoW recovers from an out of memory error. Note: This event no longer fires. The client no longer uses a fixed memory limit. |
"MERCHANT_CLOSED"
| Category: Misc |
|
Fired when a merchant frame closes. (Called twice)
|
"MERCHANT_SHOW"
| Category: Misc |
|
Fired when the merchant frame is shown.
|
"MERCHANT_UPDATE"
| Category: Misc |
|
Fired when a merchant updates
|
"MINIMAP_PING"
| Category: Map |
|
Fired when the minimap is pinged.
|
"MINIMAP_UPDATE_ZOOM"
| Category: Map |
|
Fired when the minimap scaling factor is changed. This happens, generally, whenever the player moves indoors from outside, or vice versa. There are no arguments to this event. To test the player's location, compare the minimapZoom and minimapInsideZoom CVars with the current minimap zoom level (see GetZoom). This event does not relate to the + and - minimap zoom buttons. |
"MINIMAP_UPDATE_TRACKING"
| Category: Map |
|
Added in 2.3, this event is fired when the player selects a different tracking type from the menu attached to the mini map. There seems to be no useful arguments as of the time of this writing.
|
"MINIMAP_ZONE_CHANGED"
| Category: Map |
|
(this event doesn't seem to be used anymore since 2.4, use ZONE_CHANGED and ZONE_CHANGED_INDOORS) Fired whenever the text above the Minimap changes, i.e. each time the player changes the area or the zone in the current area. The main difference to the ZONE_CHANGED event is that at the time the MINIMAP_ZONE_CHANGED event is fired, the GetRealZoneText(), GetSubZoneText() and GetMinimapZoneText() do already return the information for the new zone.
|
"MIRROR_TIMER_PAUSE"
| Category: Misc |
|
Fired when the mirror timer is paused.
|
"MIRROR_TIMER_START"
| Category: Misc |
|
Fired when some sort of timer starts.
|
"MIRROR_TIMER_STOP"
| Category: Misc |
|
Fired when a mirror timer is stopped.
|
"MODIFIER_STATE_CHANGED"
| Category: Misc |
|
Fired when shift/ctrl/alt keys are pressed or released. Does not fire when an EditBox has keyboard focus.
|
N
"NEW_AUCTION_UPDATE"
| Category: Auction |
|
Sent out whenever a user drags an item into the Auction Item box on the Auctions tab of the auction house window. |
"NEW_TITLE_EARNED"
| Category: Misc |
O
"OLD_TITLE_LOST"
| Category: Misc |
"OPEN_MASTER_LOOT_LIST"
| Category: Loot |
|
|
"OPEN_TABARD_FRAME"
| Category: Misc |
|
Fired when the guild dress frame is opened. |
P
"PARTY_INVITE_CANCEL"
| Category: Party |
|
Fired when you decline a party invite.
|
"PARTY_INVITE_REQUEST"
| Category: Party |
|
Fired when a player invite you to party.
|
"PARTY_LEADER_CHANGED"
| Category: Party |
|
Fired when the player's leadership changed. Referred to as buggy.
|
"PARTY_LOOT_METHOD_CHANGED"
| Category: Party,Loot |
|
Fired when the party's loot method changes |
"PARTY_MEMBERS_CHANGED"
| Category: Party |
|
Fired when the player's party changes. As of 1.8.3 this event also fires when players are moved around in a Raid and when a player leaves the raid. This holds true even if the changes do not affect your party within the raid. 4-2-05 Edit: This event is called twice when the event PARTY_LOOT_METHOD_CHANGED is called. 7-28-05 EDIT: This event is generated when someone joins or leaves the group, also generated whenever someone rejects an invite and you're in a group. Also, if for instance you have 3 people in your group and you invite a 4th, it will generate 4 events. If you call GetNumPartyMembers() it will return 0, 1, 2, and 3. First event returing zero, 2nd event returning 1, etc etc.
|
"PARTY_MEMBER_DISABLE"
| Category: Party |
|
Fired when a specific party member is offline or dead
|
"PARTY_MEMBER_ENABLE"
| Category: Party |
|
Fired when a specific party member is still connected
|
"PETITION_CLOSED"
| Category: Arena,Guild |
|
Fired when a petition is closed, e.g. by you signing it. See PETITION_SHOW. |
"PETITION_SHOW"
| Category: Arena,Guild |
|
Fired when you are shown a petition to create a guild or arena team. This can be due to someone offering you to sign it, or because of you clicking your own charter in your inventory. GetPetitionInfo() will tell you more. |
"PETITION_VENDOR_CLOSED"
| Category: Arena,Guild |
"PETITION_VENDOR_SHOW"
| Category: Arena,Guild |
"PETITION_VENDOR_UPDATE"
| Category: Arena,Guild |
|
|
"PET_ATTACK_START"
| Category: Combat,Pet |
|
Fired when the player's pet begins attacking.
|
"PET_ATTACK_STOP"
| Category: Combat,Pet |
|
Fired when the player's pet ceases attack
|
"PET_BAR_HIDEGRID"
| Category: Pet,Action Bar |
|
Fired when pet spells are dropped into the PetActionBar.
|
"PET_BAR_SHOWGRID"
| Category: Pet, Action Bar |
|
Fired when pet spells are dragged from the pet spellbook or the PetActionBar.
|
"PET_BAR_UPDATE"
| Category: Pet, Action Bar |
|
Fired when the pet bar is updates.
|
"PET_BAR_UPDATE_COOLDOWN"
| Category: Pet, Action Bar |
|
Fired when a pet spell cooldown starts. It is not called when cooldown ends.
|
"PET_STABLE_CLOSED"
| Category: Pet |
|
|
"PET_STABLE_SHOW"
| Category: Pet |
|
|
"PET_STABLE_UPDATE"
| Category: Pet |
|
|
"PET_STABLE_UPDATE_PAPERDOLL"
| Category: Pet |
|
|
"PET_UI_CLOSE"
| Category: Pet |
|
|
"PET_UI_UPDATE"
| Category: Pet |
|
|
"PLAYERBANKBAGSLOTS_CHANGED"
| Category: Bank |
|
This event only fires when bank bags slots are purchased. It no longer fires when bags in the slots are changed. Instead, when the bags are changed, PLAYERBANKSLOTS_CHANGED will fire, and arg1 will be NUM_BANKGENERIC_SLOTS + BagIndex. |
"PLAYERBANKSLOTS_CHANGED"
| Category: Bank |
|
Fired when the One of the slots in the player's 24 bank slots has changed, or when any of the equipped bank bags have changed. Does not fire when an item is added to or removed from a bank bag.
|
"PLAYER_ALIVE"
| Category: Death |
|
Fired when the player:
Does not fire when the player is alive after being a ghost. PLAYER_UNGHOST is triggered in that case.
|
"PLAYER_AURAS_CHANGED"
| Category: Buff |
|
11/8/2008 This was removed with 3.02. Use UNIT_AURA instead. Called when a buff or debuff is either applied to a unit or is removed from the player. (Further details to follow, study needed). Also fired when you start eating and/or drinking (which really is only a buff being applied like any other).
|
"PLAYER_CAMPING"
| Category: Player |
|
Fired when the player is camping |
"PLAYER_COMBO_POINTS"
| Category: Player,Combat |
|
Removed as of 3.02. Use UNIT_COMBO_POINTS instead. Fired when your combo points change.
Use the GetComboPoints() API to get the exact number of combo points you have. Note: This event fires for Warriors at seemingly random times. |
"PLAYER_CONTROL_GAINED"
| Category: Player,Combat |
|
Fires after the PLAYER_CONTROL_LOST event, when control has been restored to the player. |
"PLAYER_CONTROL_LOST"
| Category: Player,Combat |
|
Fires whenever the player is unable to control the character. Examples are when afflicted by fear, mind controlled, or when using a taxi. |
"PLAYER_DAMAGE_DONE_MODS"
| Category: Misc |
|
|
"PLAYER_DEAD"
| Category: Death |
|
Fired when the player has died.
|
"PLAYER_ENTERING_WORLD"
| Category: System,Instance |
|
Fired when the player enters the world, enters/leaves an instance, or respawns at a graveyard. Also fires any other time the player sees a loading screen. To check if the player is entering an instance, check GetPlayerMapPosition to see if both X and Y are zero. Correction on the above comment: When PLAYER_ENTERING_WORLD fires, you'll notice that WORLD_MAP_UPDATE fires just before it. My instincts tell that leaving an instance puts the player in void space momentarily. So for the case that you are entering AND leaving an instance, GetPlayerMapPosition always returns the coordinates [0,0] and hence there is no way to determine using the event PLAYER_ENTERING_WORLD if the player is entering an instance or not. When leaving an instance the following events fire (ignoring party/raid events).
Instances do have coordinates for units once the second WORLD_MAP_UPDATE event has fired. For the case of entering a battleground such as WSG, WORLD_MAP_UPDATE won't fire until you leave Silverwing Hold or Warsong Lumber Mill and you are outside. --Salanex |
"PLAYER_ENTER_COMBAT"
| Category: Combat |
|
Fired when a player engages auto-attack. Note that firing a gun or a spell, or getting aggro, does NOT trigger this event. From a post by Dhrago on the WoW forums:
|
"PLAYER_FARSIGHT_FOCUS_CHANGED"
| Category: Player,Spell |
"PLAYER_FLAGS_CHANGED"
| Category: Player,Communication |
|
This event fires when a Unit's flags change (eg: due to /afk, /dnd, etc.)
|
"PLAYER_FOCUS_CHANGED"
| Category: Combat,Unit Info |
|
This event is fired whenever the player's focus target (/focus) is changed, including when the focus target is lost or cleared. |
"PLAYER_GUILD_UPDATE"
| Category: Guild,Player |
|
This appears to be fired when a player is gkicked, gquits, etc. Reference handler in FriendsFrame.lua.
|
"PLAYER_LEAVE_COMBAT"
| Category: Combat |
|
Fired when the player leaves combat through death, defeat of opponents, or an ability. Does not fire if a player flees from combat on foot.
|
"PLAYER_LEAVING_WORLD"
| Category: System |
|
Fired when a player logs out and possibly at other situations as well
|
"PLAYER_LEVEL_UP"
| Category: Player |
|
Fired when a player levels up.
|
"PLAYER_LOGIN"
| Category: System |
|
Triggered immediately before PLAYER_ENTERING_WORLD on login and UI Reload, but NOT when entering/leaving instances. Note: Player skills such as those available through GetNumSkillLines() and relatives does not appear to be available when this event or PLAYER_ENTERING_WORLD fires during an actual player login from character-selection, as all the GetNumSkillLines()-function returns is 0 in those cases. When these events trigger from other reasons, such as zoning, the skill-related functions appear to work normally.
|
"PLAYER_LOGOUT"
| Category: System |
|
Sent when the player logs out or the UI is reloaded, just before SavedVariables are saved. The event fires after PLAYER_LEAVING_WORLD. |
"PLAYER_MONEY"
| Category: Player |
|
Fired whenever the player gains or loses money. |
"PLAYER_PET_CHANGED"
| Category: Pet |
|
(SEEMS TO BE OBSOLETE - use UNIT_PET, ... = 'player') Fired when a player's pet changes.
|
"PLAYER_PVP_KILLS_CHANGED"
| Category: Player,Honor |
|
Fired when you slay another player
|
"PLAYER_PVP_RANK_CHANGED"
| Category: Honor |
|
|
"PLAYER_PVPLEVEL_CHANGED"
| Category: Honor |
|
|
"PLAYER_QUITING"
| Category: System |
|
Fired when the player tries to quit, as opposed to logout, while outside an inn. This event does not indicate that the "player has quit", but instead that the "player has the quitting option". The dialog which appears after this event, has choices of "Exit Now" or "Cancel". The dialog which appears when you try to logout outside an inn, only has a "Cancel" choice, and the event is not fired.
|
"PLAYER_REGEN_DISABLED"
| Category: Player,Combat |
|
Fired whenever you enter combat, as normal regen rates are disabled during combat. This means that either you are in the hate list of a NPC or that you've been taking part in a pvp action (either as attacker or victim).
|
"PLAYER_REGEN_ENABLED"
| Category: Player,Combat |
|
Fired after ending combat, as regen rates return to normal. Useful for determining when a player has left combat. This occurs when you are not on the hate list of any NPC, or a few seconds after the latest pvp attack that you were involved with.
|
"PLAYER_SKINNED"
| Category: Player,Battleground |
|
Fired when the player's insignia is removed in a Battleground.
|
"PLAYER_TALENT_UPDATE"
| Category: Player |
|
Fired when the player changes between dual talent specs, and possibly when learning or unlearning talents (?). |
"PLAYER_TARGET_CHANGED"
| Category: Combat,Unit Info |
|
This event is fired whenever the player's target is changed, including when the target is lost.
|
"PLAYER_TOTEM_UPDATE"
| Category: Player |
|
This event fires whenever a totem is dropped (cast) or destroyed (either recalled or killed).
|
"PLAYER_TRADE_MONEY"
| Category: Trade |
|
Fired when the player trades money
|
"PLAYER_UNGHOST"
| Category: Death |
|
Fired when the player is alive after being a ghost. Called after one of:
The player is alive when this event happens. Does not fire when the player is resurrected before releasing. PLAYER_ALIVE is triggered in that case.
|
"PLAYER_UPDATE_RESTING"
| Category: Player |
|
Fired when the player starts or stops resting, i.e. when entering/leaving inns/major towns.
|
"PLAYER_XP_UPDATE"
| Category: Player |
|
Fired when the player's XP is updated (due quest completion or killing).
|
"PLAYERBANKBAGSLOTS_CHANGED"
| Category: Bank |
|
|
"PLAYERBANKSLOTS_CHANGED"
| Category: Bank |
|
|
"PLAYTIME_CHANGED"
| Category: Player |
|
Fired when the playtime state changes. |
Q
"QUEST_ACCEPT_CONFIRM"
| Category: Quest |
|
This event fires when an escort quest is started by another player. A dialog appears asking if the player also wants to start the quest.
|
"QUEST_COMPLETE"
| Category: Quest |
|
Fired after the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button. In other words it fires when you are given the option to complete a quest, but just before you actually complete the quest (as stated above).
|
"QUEST_DETAIL"
| Category: Quest |
|
Fired when the player is given a more detailed view of his quest.
|
"QUEST_FINISHED"
| Category: Quest |
|
Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed.
|
"QUEST_GREETING"
| Category: Quest |
|
Fired when talking to an NPC that offers or accepts more than one quest, i.e. has more than one active or available quest.
|
"QUEST_ITEM_UPDATE"
| Category: Quest |
|
Fired when the quest items are updated
|
"QUEST_LOG_UPDATE"
| Category: Quest |
|
This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundary; every time the player picks up a non-grey item; every time after the player completes a quest goal, such as killing a mob for a quest. It also fires whenever the player (or addon using the CollapseQuestHeader or ExpandQuestHeader() functions) collapses or expands any zone header in the quest log.
|
"QUEST_PROGRESS"
| Category: Quest |
|
Fired when a player is talking to an NPC about the status of a quest and has not yet clicked the complete button. |
"QUEST_WATCH_UPDATE"
| Category: Quest |
|
Fired just before a quest goal was completed. At this point the game client's quest data is not yet updated, but will be after a subsequent QUEST_LOG_UPDATE event.
|
R
"RAID_INSTANCE_WELCOME"
| Category: Party |
|
Fired when the player enters an instance that saves raid members after a boss is killed.
|
"RAID_ROSTER_UPDATE"
| Category: Party |
|
Fired whenever a raid is formed or disbanded, players are leaving or joining a raid (unsure if rejected join requests also fire the event), or when looting rules are changed (regardless of being in raid or party!)
|
"RAID_TARGET_UPDATE"
| Category: Party,Unit Info |
|
New in 1.11. Fired when a raid target icon is changed or removed. Also fired when player join or leave a party or raid. arg1 is who gets updated. Note: Does not get triggered if a mob wearing a raid target icon dies (the icon is removed from that mob, however.) Question/Correction: I can not pick up arg1 at all from this event. Change in 1.12? Please clarify if possible. Question/Correction: You are correct. The only arg is 1, which is the event name itself. --Robinson 02:34, 15 January 2007 (CDT) |
"READY_CHECK"
| Category: Party |
|
New in 1.11. Fired when a Ready Check is performed by the raid (or party) leader.
|
"READY_CHECK_CONFIRM"
| Category: Party |
|
Fired when a player confirms ready status.
|
"READY_CHECK_FINISHED"
| Category: Party |
|
Fired when the ready check completes. |
"REPLACE_ENCHANT"
| Category: Item |
|
Fired when the player must confirm an enchantment replacement.
|
"RESURRECT_REQUEST"
| Category: Death |
|
Fired when another player resurrects you
|
"RUNE_POWER_UPDATE"
| Category: Player |
|
New in 3.x. Fired when a rune's state switches from usable to un-usable or visa-versa.
|
"RUNE_TYPE_UPDATE"
| Category: Player |
|
New in 3.x. Fired when a rune's type is changed / updated.
|
S
"SCREENSHOT_FAILED"
| Category: System |
|
Fired when a screenshot fails.
|
"SCREENSHOT_SUCCEEDED"
| Category: System |
|
Fired when a screenshot is successfully taken.
|
"SELECT_FIRST_CHARACTER"
| Category: Misc |
|
GlueXML?
|
"SELECT_LAST_CHARACTER"
| Category: Misc |
|
GlueXML?
|
"SEND_MAIL_COD_CHANGED"
| Category: Mail |
|
|
"SEND_MAIL_MONEY_CHANGED"
| Category: Mail |
|
|
"SHOW_COMPARE_TOOLTIP"
| Category: Tooltip,Item |
|
|
"SKILL_LINES_CHANGED"
| Category: Skill |
|
Fired when:
|
"SOCKET_INFO_UPDATE"
| Category: Misc |
"SPELLCAST_CHANNEL_START"
| Category: Obsolete Events |
|
Fired when a spellcaster begins channelling. Removed in 2.0
On version 1.2.1, this event doesn't seem to work.
|
"SPELLCAST_CHANNEL_STOP"
| Category: Obsolete Events |
|
As of 1.10, replaces both the final SPELLCAST_CHANNEL_UPDATE (arg1==0) and SPELLCAST_STOP for channeled spells. Removed in 2.0
|
"SPELLCAST_CHANNEL_UPDATE"
| Category: Obsolete Events |
|
Fired when a channelling spell is updated. Removed in 2.0
|
"SPELLCAST_DELAYED"
| Category: Obsolete Events |
|
Fired when a spellcast duration is increased. Removed in 2.0
|
"SPELLCAST_FAILED"
| Category: Obsolete Events |
|
Fired when a spell fails. Will correctly fire for spells failing due to lack of mana as of 1.11. Removed in 2.0
|
"SPELLCAST_INTERRUPTED"
| Category: Obsolete Events |
|
Fired when a spellcast is interrupted. Removed in 2.0
|
"SPELLCAST_START"
| Category: Obsolete Events |
|
Fired when a spellcast is begun. This event seems to work if the spell has a casting time. For instant, there is no SPELLCAST_START but SPELLCAST_STOP. Removed in 2.0
|
"SPELLCAST_STOP"
| Category: Obsolete Events |
|
Fired when a spell cast stops. Removed in 2.0
You could also check for the Banish debuff on the target, but that's a can of worms because the player can switch targets mid cast (which does happen in nutty endgame instances).
|
"SPELLS_CHANGED"
| Category: Spell |
"SPELL_UPDATE_COOLDOWN"
| Category: Spell |
|
Fired when spell cooldown starts.
|
"SPELL_UPDATE_USABLE"
| Category: Spell |
|
Fires when you enter combat or die. |
"START_AUTOREPEAT_SPELL"
| Category: Spell |
|
|
"START_LOOT_ROLL"
| Category: Loot |
|
Fired when a group loot item is being rolled on.
|
"STOP_AUTOREPEAT_SPELL"
| Category: Spell |
|
|
"SUGGEST_REALM"
| Category: GlueXML |
|
|
"SYSMSG"
| Category: Misc |
|
Fired when a system message occurs. Gets displayed in the UI error frame (the default red text in the top half of the screen) in the default UI.
|
T
"TABARD_CANSAVE_CHANGED"
| Category: Misc |
|
Fired when it is possible to save a tabard.
|
"TABARD_SAVE_PENDING"
| Category: Misc |
|
|
"TAXIMAP_CLOSED"
| Category: Misc |
|
Fired when the taxi frame is closed.
|
"TAXIMAP_OPENED"
| Category: Misc |
|
Fired when the taxi viewer is opened. Note that this will fire even if you know no flight paths connected to the one you're at, so the map doesn't actually open.
|
"TIME_PLAYED_MSG"
| Category: Player,System,Communication |
|
Fired when the client received a time played message.
|
"TOOLTIP_ADD_MONEY"
| Category: Tooltip |
|
Event was removed in v1.7. See OnTooltipAddMoney(money) Fired when a tooltip has money added to it.
|
"TOOLTIP_ANCHOR_DEFAULT"
| Category: Tooltip |
|
Fired when the tooltip anchor should be reset
|
"TRADE_ACCEPT_UPDATE"
| Category: Trade |
|
Fired when the status of the player and target accept buttons has changed. Target agree status only shown when he has done it first. By this, player and target agree status is only shown together (arg1 == 1 and arg2 == 1), when player agreed after target.
|
"TRADE_CLOSED"
| Category: Trade |
|
Fired when the trade window is closed by the trade being accepted, or the player or target closes the window. |
"TRADE_MONEY_CHANGED"
| Category: Trade |
|
Fired when the trade window's money value is changed.
|
"TRADE_PLAYER_ITEM_CHANGED"
| Category: Trade |
|
Fired when an item in the target's trade window is changed (items added or removed from trade). First call not fired when start trading by dropping item on target.
|
"TRADE_REPLACE_ENCHANT"
| Category: Trade |
|
Fired when the player must confirm an enchantment replacement in the trade window.
|
"TRADE_REQUEST"
| Category: Trade |
|
It appears that this event was removed from the game. It was once used to ask you if you wanted to accept or reject a trade. It no longer triggers, not even when "Block Trades" is enabled. Fired when another player wishes to trade with you.
|
"TRADE_REQUEST_CANCEL"
| Category: Trade |
|
Fired when a trade attempt is cancelled. Fired after TRADE_CLOSE when aborted by player, before TRADE_CLOSE when done by target. Upon a trade being cancelled (as in, either part clicking the cancel button), TRADE_CLOSE is fired twice, and then TRADE_REQUEST_CANCEL once. |
"TRADE_SHOW"
| Category: Trade |
|
Fired when the Trade window appears after a trade request has been accepted or auto-accepted
|
"TRADE_SKILL_CLOSE"
| Category: Tradeskill |
|
Fired when a trade skill window is closed.
|
"TRADE_SKILL_SHOW"
| Category: Tradeskill |
|
Fired when a trade skill window is opened.
|
"TRADE_SKILL_UPDATE"
| Category: Tradeskill |
|
Fired immediately after TRADE_SKILL_SHOW, after something is created via tradeskill, or anytime the tradeskill window is updated (filtered, tree folded/unfolded, etc.)
|
"TRADE_TARGET_ITEM_CHANGED"
| Category: Trade |
|
Fired when an item in the target's trade window is changed (items added or removed from trade).
|
"TRADE_UPDATE"
| Category: Trade |
|
Fired when the trade window is changed.
|
"TRAINER_CLOSED"
| Category: Trainer |
|
Fired when the trainer is closed. |
"TRAINER_SHOW"
| Category: Trainer |
|
Fired when the class trainer frame is shown. |
"TRAINER_UPDATE"
| Category: Trainer |
|
Fired when the trainer window needs to update.
|
"TUTORIAL_TRIGGER"
| Category: Misc |
|
Fired when the tutorial/tips are shown. Will not fire if tutorials are turned off. |
"TRACKED_ACHIEVEMENT_UPDATE"
| Category: Achievements |
|
Fired when a timed event for an achievement begins or ends. The achievement does not have to be actively tracked for this to trigger. |
U
"UI_ERROR_MESSAGE"
| Category: System |
|
Fired when the interface creates an error message. These are the red messages that show in the top middle of the screen. "Your inventory is full." is one example.
|
"UI_INFO_MESSAGE"
| Category: System,Communication |
|
Fired when the interface generates a message. These are the yellow messages in the top middle of the window. "No fish are hooked." is one example.
|
"UNIT_ATTACK"
| Category: Unit Info |
|
Fired when a units attack is affected (such as the weapon being swung). First argument returned appears to be which unit this even applies to (for example, 'player').
|
"UNIT_ATTACK_POWER"
| Category: Unit Info |
|
Fired when a unit's attack power changes.
|
"UNIT_ATTACK_SPEED"
| Category: Unit Info |
|
Fired when your attack speed is being listed or affected
|
"UNIT_AURA"
| Category: Unit Info,Buff |
|
Fired when a buff, debuff, status, or item bonus was gained by or faded from a player, pet, NPC, or mob.
1-28-06: This event IS NOT fired when changing targets any longer. |
"UNIT_AURASTATE"
| Category: Unit Info,Buff |
|
Seems like the same as UNIT_AURA above (including arguments) but only for short buffs. As a Paladin, it was triggered each time I gained a 30 second buff (Paladin Seals), lost/canceled it, or switched targets from another player to myself. Needs more testing with other classes etc.
|
"UNIT_CLASSIFICATION_CHANGED"
| Category: Unit Info |
|
|
"UNIT_COMBAT"
| Category: Unit Info,Combat |
|
Fired when an npc or player participates in combat and takes damage
|
"UNIT_COMBO_POINTS"
| Category: Unit Info,Combat |
|
|
"UNIT_DAMAGE"
| Category: Unit Info |
|
Fired when the units melee damage changes. Be warned that this often gets fired multiple times, for example when you change weapons.
|
"UNIT_DEFENSE"
| Category: Unit Info |
|
Fired when a units defense is affected
|
"UNIT_DISPLAYPOWER"
| Category: Unit Info |
|
Fired when the unit's mana stype is changed.
|
"UNIT_DYNAMIC_FLAGS"
| Category: Unit Info |
|
Fired when the unit's flags are changed.
|
"UNIT_ENERGY"
| Category: Unit Info,Player |
|
Fired whenever a units energy is affected.
Seen unit names:
|
"UNIT_FACTION"
| Category: Unit Info |
|
Fired when a target's faction is announced.
|
"UNIT_FLAGS"
| Category: Unit Info |
|
|
"UNIT_FOCUS"
| Category: Unit Info |
|
Same as UNIT_MANA, except for certain classes. Hunter used to use focus, but now they use mana. But it is still used when a pets energy changes.
|
"UNIT_HAPPINESS"
| Category: Unit Info,Pet |
|
Fired when the Pet Happiness changes. Used in PetFrame.lua to decide when to update the happiness display.
|
"UNIT_HEALTH"
| Category: Unit Info |
|
Fired whenever a units health is affected. This event may be sent more than once to represent the same change if the affected entity can be accessed through multiple UnitIDs. For example, two UNIT_HEALTH events will be sent for raid party members who are also in your party group. UNIT_HEALTH events are sent for raid and party members regardless of their distance from the character of the host. This makes UNIT_HEALTH extremely valuable to monitor party and raid members.
Seen unit names:
|
"UNIT_INVENTORY_CHANGED"
| Category: Unit Info,Item |
|
Fired when the player equips or unequips an item. This can also be called if your target, mouseover or party member changes equipment (untested for hostile targets). This event is also raised when a new item is placed in the player's containers, taking up a new slot. If the new item(s) are placed onto an existing stack or when two stacks already in the containers are merged, the event is not raised. When an item is moved inside the container or to the bank, the event is not raised. The event is raised when an existing stack is split inside the player's containers. This event is also raised when a temporary enhancement (poison, lure, etc..) is applied to the player's weapon (untested for other units). It will again be raised when that enhancement is removed, including by manual cancellation or buff expiration. If multiple slots are equipped/unequipped at once it only fires once now. However it still fires many times (potentially hundreds) while zoning or logging in.
|
"UNIT_LEVEL"
| Category: Unit Info |
|
Fired whenever the level of a unit is submitted (e.g. when clicking a unit or someone joins the party)
|
"UNIT_LOYALTY"
| Category: Unit Info |
|
|
"UNIT_MANA"
| Category: Unit Info |
|
Fired whenever a unit's mana changes either by usage or by regeneration. The event is also called when a unit is clicked on. It only gets called once, unlike its more important brother, UNIT_HEALTH.
|
"UNIT_MAXENERGY"
| Category: Unit Info |
|
Fired when a unit's maximum energy changes.
|
"UNIT_MAXFOCUS"
| Category: Unit Info |
|
Fired when a unit's maximum focus changes.
|
"UNIT_MAXHAPPINESS"
| Category: Unit Info |
|
Not studied
|
"UNIT_MAXHEALTH"
| Category: Unit Info |
|
Fired when a unit's maximum health changes.
|
"UNIT_MAXMANA"
| Category: Unit Info |
|
Fired when a unit's maximum mana changes.
|
"UNIT_MAXRAGE"
| Category: Unit Info |
|
Fired when a unit's maximum rage changes.
|
"UNIT_MAXRUNIC_POWER"
| Category: Unit Info |
|
Added in 3.0. Fired when a unit's maximum runic power changes.
|
"UNIT_MODEL_CHANGED"
| Category: Unit Info |
|
Fired when the unit's 3d model changes.
|
"UNIT_NAME_UPDATE"
| Category: Unit Info |
|
Fired when a unit's name changes.
|
"UNIT_PET"
| Category: Unit Info,Pet |
|
Fired when a unit's pet changes.
|
"UNIT_PET_EXPERIENCE"
| Category: Unit Info,Pet |
|
Fired when the pet's experience changes. |
"UNIT_PET_TRAINING_POINTS"
| Category: Unit Info,Pet |
|
|
"UNIT_PORTRAIT_UPDATE"
| Category: Unit Info |
|
Fired when a units portrait changes.
|
"UNIT_PVP_UPDATE"
| Category: Unit Info |
|
-removed in 1.11, use UNIT_FACTION instead. Fired when the UI is loaded, and when player PVP status is changed or updated.
|
"UNIT_QUEST_LOG_CHANGED"
| Category: Unit Info,Quest |
|
Fired whenever the quest log changes. (Frequently, but not as frequently as QUEST_LOG_UPDATE)
Seen unit names:
|
"UNIT_RAGE"
| Category: Unit Info |
|
Fired whenever a units rage is affected.
Seen unit names:
|
"UNIT_RANGEDDAMAGE"
| Category: Unit Info |
|
Fired when a unit's ranged damage changes.
|
"UNIT_RANGED_ATTACK_POWER"
| Category: Unit Info |
|
Fired when a unit's ranged attack power changes. |
"UNIT_RESISTANCES"
| Category: Unit Info |
|
Fired when the units resistance changes |
"UNIT_RUNIC_POWER"
| Category: Unit Info |
|
Added in 3.0. Fired when a unit's runic power changes.
|
"UNIT_SPELLCAST_CHANNEL_START"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit begins channeling in the course of casting a spell. Received for party/raid members as well as the player.
|
"UNIT_SPELLCAST_CHANNEL_STOP"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit stops channeling. Received for party/raid members as well as the player.
|
"UNIT_SPELLCAST_CHANNEL_UPDATE"
| Category: Unit Info,Spell |
|
Added in 2.0. Received for party/raid members, as well as the player
|
"UNIT_SPELLCAST_DELAYED"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit's spellcast is delayed, including party/raid members or the player
|
"UNIT_SPELLCAST_FAILED"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit's spellcast fails, including party/raid members or the player
|
"UNIT_SPELLCAST_FAILED_QUIET"
| Category: Unit Info,Spell |
|
"UNIT_SPELLCAST_INTERRUPTED"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit's spellcast is interrupted, including party/raid members or the player
|
"UNIT_SPELLCAST_INTERRUPTIBLE"
| Category: Unit Info,Spell |
|
Added in 3.2 (Had to guess at the args)
|
"UNIT_SPELLCAST_NOT_INTERRUPTIBLE"
| Category: Unit Info,Spell |
|
Added in 3.2 (guessing at the args)
|
"UNIT_SPELLCAST_SENT"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when an event is sent to the server. Other messages indicate when the server begins timing or considers the cast successful.
|
"UNIT_SPELLCAST_START"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit begins casting, including party/raid members or the player
|
"UNIT_SPELLCAST_STOP"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a unit stops casting, including party/raid members or the player
|
"UNIT_SPELLCAST_SUCCEEDED"
| Category: Unit Info,Spell |
|
Added in 2.0. Fired when a spell is cast successfully. Event is received even if spell is resisted.
|
"UNIT_SPELLMISS"
| Category: Unit Info,Spell |
|
Fired when a spell misses
|
"UNIT_STATS"
| Category: Unit Info |
|
Fired when a units stats are being passed to the player/thing
|
"UNIT_TARGET"
| Category: Unit Info |
|
Fired when the target of yourself, raid, and party members change: 'target', 'party1target', 'raid1target', etc.. Should also work for 'pet' and 'focus'. This event only fires when the triggering unit is within the player's visual range. New in 2.x.
|
"UNIT_THREAT_LIST_UPDATE"
| Category: Unit Info |
|
Fired when the client receives updated threat information from the server, if an available mob's threat list has changed at all (ie anybody in combat with it has done anything).
|
"UNIT_THREAT_SITUATION_UPDATE"
| Category: Unit Info |
|
Fired when an available unit on an available mob's threat list moves past another unit on that list.
|
"UPDATE_BATTLEFIELD_SCORE"
| Category: Battleground |
|
Fired whenever new battlefield score data has been recieved, this is usually fired after RequestBattlefieldScoreData() is called.
|
"UPDATE_BATTLEFIELD_STATUS"
| Category: Battleground |
|
Fired whenever joining a queue, leaving a queue, battlefield to join is changed, when you can join a battlefield, or if somebody wins the battleground.
|
"UPDATE_BINDINGS"
| Category: System |
|
Fired when the keybindings are changed. Fired after completion of LoadBindings(), SaveBindings(), and SetBinding() (and its derivatives).
|
"UPDATE_BONUS_ACTIONBAR"
| Category: Action Bar |
|
|
"UPDATE_CHAT_COLOR"
| Category: Communication |
|
Fired when the chat colour needs to be updated. Refer to the ChangeChatColor API call for details on the parameters.
|
"UPDATE_CHAT_WINDOWS"
| Category: Communication |
|
Fired when there's a reason to update the chat windows.
|
"UPDATE_EXHAUSTION"
| Category: Player |
|
Fired when your character's XP exhaustion (i.e. the amount of your character's rested bonus) changes. Use GetXPExhaustion() to query the current value. |
"UPDATE_FACTION"
| Category: Player |
|
Fired when your character's reputation of some faction has changed.
|
"UPDATE_GM_STATUS"
| Category: Misc |
|
|
"UPDATE_INSTANCE_INFO"
| Category: Instance |
|
Fired when data from RequestRaidInfo() is available
|
"UPDATE_INVENTORY_ALERTS"
| Category: Item,Player |
|
Fires whenever an item's durability status becomes yellow (low) or red (broken). Signals that the durability frame needs to be updated. May also fire on any durability status change, even if that change doesn't require an update to the durability frame.
|
"UPDATE_INVENTORY_DURABILITY"
| Category: Item,Player |
|
Should fire whenever the durability of an item in the character's possession changes. (?)
|
"UPDATE_LFG_LIST"
| Category: Communication |
|
When fired prompts the LFG UI to update the list of LFG players. Signals LFG query results are available. See API LFGQuery.
|
"UPDATE_LFG_TYPES"
| Category: Communication |
|
|
"UPDATE_MACROS"
| Category: System |
|
|
"UPDATE_MASTER_LOOT_LIST"
| Category: Loot |
|
|
"UPDATE_MOUSEOVER_UNIT"
| Category: Misc,Unit Info |
|
Fired when the mouseover object needs to be updated. Fired when the target of the UnitID 'mouseover' has changed and is a 3d model. (Does not fire when UnitExists('mouseover') becomes nil, or if you mouse over a unitframe.) |
"UPDATE_MULTI_CAST_ACTIONBAR"
| Category: Action Bar |
|
Fired when the shaman totem multicast bar needs an update. |
"UPDATE_PENDING_MAIL"
| Category: Mail |
|
Fired when the player enters the world and enters/leaves an instance, if there is mail in the player's mailbox. Fired when new mail is received. Fired when mailbox window is closed if the number of mail items in the inbox changed (I.E. you deleted mail) Does not appear to trigger when auction outbid mail is received... may not in other cases as well
|
"UPDATE_SELECTED_CHARACTER"
| Category: Misc |
|
GlueXML?
|
"UPDATE_SHAPESHIFT_FORM"
| Category: Buff |
|
Fired when the current form changes.
|
"UPDATE_SHAPESHIFT_FORMS"
| Category: Buff |
|
Fired when the available set of forms changes (i.e. on skill gain)
|
"UPDATE_STEALTH"
| Category: Buff |
|
|
"UPDATE_TICKET"
| Category: Misc |
|
|
"UPDATE_TRADESKILL_RECAST"
| Category: Skill |
|
|
"UPDATE_WORLD_STATES"
| Category: Battleground |
|
Fired within Battlefields when certain things occur such as a flag being captured.
|
"USE_BIND_CONFIRM"
| Category: Item |
V
"VARIABLES_LOADED"
| Category: System |
|
Fired in response to the CVars, Keybindings and other associated "Blizzard" variables being loaded. Since key bindings and macros in particular may be stored on the server they event may be delayed a bit beyond the original loading sequence. Previously (prior to 3.0.1) the VARIABLES_LOADED event was part of the loading sequence. Although it still occurs within the same general timeframe as the other events, it no longer has a guaranteed order that can be relied on. This may be problematic to addons that relied on the order of VARIABLES_LOADED, specifically that it would fire before PLAYER_ENTERING_WORLD. Addons should not use this event to check if their addon's saved variables have loaded. They can use ADDON_LOADED (testing for arg1 being the name of the addon) or another appropriate event to initialize, ensuring that the addon works when loaded on demand. |
"VOICE_CHAT_ENABLED_UPDATE"
| Category: Misc |
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Fired when you enable or disable voice chat. |
"VOICE_LEFT_SESSION"
| Category: Misc |
"VOICE_PUSH_TO_TALK_START"
| Category: Misc |
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Fired when you click the Push-To-Talk hotkey to activate voice chat |
"VOICE_PUSH_TO_TALK_STOP"
| Category: Misc |
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Fired when you release the Push-To-Talk hotkey |
"VOICE_SESSIONS_UPDATE"
| Category: Misc |
"VOICE_START"
| Category: Misc |
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Fired when someone starts using Voice Chat
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"VOICE_STATUS_UPDATE"
| Category: Misc |
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Fired when someone in your group or raid updates their voice status. Triggers extremely frequently. |
"VOICE_STOP"
| Category: Misc |
|
Fired when someone stops using Voice Chat
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W
"WHO_LIST_UPDATE"
| Category: Communication |
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Fired when the client receives the result of a SendWho() request from the server. use API SetWhoToUI to manipulate this functionality. This event is only triggered if the Who panel was open at the time the Who data was received (this includes the case where the Blizzard UI opens it automatically because the return data was too big to display in the chat frame).
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"WORLD_MAP_NAME_UPDATE"
| Category: Map |
|
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"WORLD_MAP_UPDATE"
| Category: Map |
|
Fired when the world map should be updated. When entering a battleground, this event won't fire until the zone is changed (i.e. in WSG when you walk outside of Warsong Lumber Mill or Silverwing Hold --Salanex |
X
Y
Z
"ZONE_CHANGED"
| Category: Map |
|
Fired when the player enters a new zone. Zones are the smallest named subdivions of the game world and are contained within areas (also called regions). Whenever the text over the minimap changes, this event is fired.
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"ZONE_CHANGED_INDOORS"
| Category: Map |
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Fired when a player enters a new zone within a city.
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"ZONE_CHANGED_NEW_AREA"
| Category: Map |
|
Fired when the user enters a new zone and a new area. e.g. moving from Duskwood to Stranglethorn Vale. In interface terms, this is anytime you get a new set of channels. The ZONE_CHANGED events are mutually exclusive! Note: When this event fires, the UI may still think you're in the zone you just left. Don't depend on GetRealZoneText() and similar functions to report the new zone in reaction to ZONE_CHANGED_NEW_AREA. (untested for similar events)
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"ZONE_UNDER_ATTACK"
| Category: Communication,Map |
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This doesn't seem to be sent for WorldDefense - it comes in on CHAT_MSG_CHANNEL and totally skips the ZONE_UNDER_ATTACK code in the client. Is the same true for LocalDefense? |
