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{{Infobox ability
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[[image:everlook.jpg|thumb|Everlook]]
 
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|name=Divine Shield
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'''Everlook''' is a trading post run by the [[goblin]]s of the [[Steamwheedle Cartel]]. It lies at the crossroads of [[Winterspring]]'s main trade routes.
 
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|image=Spell_Holy_DivineIntervention
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|description=Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
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|class=[[Paladin]]
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|type=Defensive
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|school=Holy
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|cast_time=Instant
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|cooldown=5 Minutes
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|improvement=
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|cost=3% of base mana
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|buff_desc=Immune to all attacks and spells, but reduces all damage you deal by 50%.
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|buff_dur=8 seconds
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|buff_type=Magic
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|debuff_name=Forbearance
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|debuff_image=Spell_Holy_RemoveCurse
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|debuff_dur=1 minutes
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|debuff_desc=Cannot be affected by Divine Shield, Hand of Protection or Lay on Hands.
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|debuff_type=
 
}}
   
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'''Divine Shield''' is a protection spell that prevents all damage to the Paladin for a short period of time. Damage done is reduced by 50% while the shield is up. Divine Shield can be cast even while under the effects of most crowd control effects ([[Polymorph]], [[Fear]], etc) and acts as a universal "cleanse" removing nearly all [[debuff]]s. Once protected, the Paladin may not be made invulnerable by Divine Shield or [[Hand of Protection]] again for 1 minute.
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This town is the last point of civilization before reaching [[Hyjal Summit]]. It is run by goblins as a trading post and is officially neutral to all races and factions. Even so, pilgrims allowed to venture up to the World Tree stop here, but otherwise this is the highest that merchants and explorers may venture without the night elves’ permission. Everlook would offer a commanding view of Kalimdor, if it were not at such a high altitude that clouds constantly shroud the mountain’s lower flanks.{{Cite|WRPG|213}}
 
   
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It is learned at level 48 for {{cost|2|10}}.<!-- verify cost then remove this notice -->
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Everlook is the only major goblin outpost in northern Kalimdor, and it serves several purposes. First, it serves as the base of operations for goblin thorium and arcanite miners, since Winterspring has some of the fewest untapped veins of those materials on the continent. Second, it serves as a center of trade between the Alliance and the Horde. While Everlook is hardly as safe as Moonglade, generally the Alliance and the Horde treat each other fairly well there. Additionally, Everlook is a frequent stop-off and resupply point for the faithful who make the pilgrimage through Winterspring to Hyjal Summit. The town is also an outpost of the [[Thorium Brotherhood]], a group of self-righteous Dark Irons who think they are the best smiths in existence. Lead by [[Malyfous Darkhammer]], the brotherhood sells their thorium goods for ridiculous amounts of gold.{{Cite|LoM|25}}
 
   
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==Tips & Tricks ==
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Built for the study of stars, Everlook slowly evolved into a trading mecca.{{fact}} Everlook is quite similar to [[Gadgetzan]] in its architecture, and there are both [[Horde]] and [[Alliance]] [[flight path]]s, located outside the city gates. There is also a representative of the [[Gadgetzan]] [[auction house]].
 
  +
*Divine Shield is also referred to as "bubbling".
  +
*Paladins were able to use a tactic known as "[[Bubble Hearth]]" to escape combat. Divine Shield used to give the [[Paladin]] enough time to fully cast their [[Hearthstone]] or [[Alterac Valley Trinket]]. However the length of Divine Shield has been reduced to 8 seconds whereas the cast for the [[Hearthstone]] is still at 10.
  +
*In a PvP situation, other classes may try to bandage themselves when you shield. Throwing down a [[Consecration]] will interrupt their bandaging, letting you heal, but not allowing them to. This can be a great advantage when otherwise both combatants would be back to full health.
  +
*Divine Shield cancels virtually all crowd control effects, including a [[Silence]] from another player. The exception is when casting has been interrupted by a spell lock effect such as Mage's [[Counterspell]], Rogue's [[Kick]], Warlock Felhunter's [[Spell Lock]] or Death Knight's [[Mind Freeze]]. This will lock out all spells that derive their power from the same [[school]] of magic as the spell that was interrupted.
  +
*Divine Shield cannot be cast under the effect of [[Cyclone]] and similar effects.
  +
*Divine Shield prevents all damage, including (unlike most other bubbles of other classes) falling damage, and even drowning damage. It is not uncommon for a Paladin to leap off a high cliff or despawn their flying mount in the air and bubble before landing, preventing damage or death. [[Hand of Protection]] does exactly the same thing for falling damage, and a Paladin with good timing may bubble himself and a party member.
  +
*Divine Shield does not wipe threat, but mobs will ignore targets under the influence of Divine Shield unless there is no other valid target for them, which can lead to death of raid/party members if used in the wrong situation. On the other hand, if a Paladin healer or DPS pulls aggro, they can use Divine Shield to make the mobs ignore them.
  +
*It sometimes is helpful if a tanking Paladin activates the shield and then immediately remove the Divine Shield again (best through a macro) to instantly remove all harmful spells, but since this means a temporary aggro loss, it is highly dangerous.
  +
*It is possible to use Divine Shield and then immediately taunt the enemy to force the mob to stay on the now invulnerable tank as long as the taunt lasts.
  +
*The only abilities in the game that can dispel Divine Shield are the [[Priest]]'s [[Mass Dispel]] and the [[Warrior]]'s [[Shattering Throw]].
  +
*When fighting alone against a mob that uses primarily a ranged attack, Divine Shield will cause the mob to run up to melee. Combined with another ranged attack, such as [[Avenger's Shield]] or [[Exorcism]], this can be used to solo pull a mob in a somewhat crowded area (if you hit only one mob with the shield, that is).
  +
*In the Arathi Basin battleground, you cannot use Divine Shield, then attempt to capture a node, otherwise known as a flag or base. Similarly, when you capture a flag in Eye of the Storm or Warsong Gulch, the use of Divine Shield will cause you to automatically drop the flag. You cannot continue to carry it while under the spell of Divine Shield.
   
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== Notes ==
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A lot of high-level [[Engineering]] schematics can be bought in Everlook. Goblin engineers can learn a schematic for free in Everlook that allows them to create a [[trinket]] for teleporting to Everlook.
 
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This spell originally appeared in [[Warcraft III]] and was used by the [[Paladin (Warcraft III)|Paladin]] hero unit. The highest level divine shield in Warcraft III allowed for 45 seconds of immunity every 65 seconds with no attack speed penalty and disallowed any units from attacking it. It is also worth noting that the Warcraft III version could not be dispelled, where the [[World of Warcraft]] version can.
   
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== Patch changes ==
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Also, many visitors notice the penguin wallpaper in some of the buildings.
 
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* {{Patch 4.0.6|note=The duration of Forbearance has been lowered to 1 minute, down from 2.}}
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* {{Patched|date=2011-01-03|bluenote=Divine Shield prevents all damage from the Sparks in the [[Vanessa VanCleef (tactics)|Mechanical Nightmare]].|link=http://us.battle.net/wow/en/blog/1232869}}
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* {{Patch 4.0.1|note=Duration reduced from 12 seconds to 8 seconds.}}
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* {{Patch 3.0.8|note=The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.}}
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* {{Patch 1.4.0|note=Fixed race condition where damage would sometimes be applied after Divine Shield was activated.}}
   
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== External links ==
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==Travel Connections==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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===Flight===
 
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Links that do not conform to the rules will be DELETED.
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;{{Alliance Icon Small}} [[Talonbranch Glade]]
 
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|642}}
   
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{{classfooter|Paladin}}
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;{{Alliance Icon Small}} [[Talrendis Point]]
 
 
[[Category:Paladin abilities]]
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[[Category:Holy spells]]
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;{{Horde Icon Small}} [[Orgrimmar]]
 
 
[[Category:Magic buffs]]
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;{{Horde Icon Small}} [[Bloodvenom Post]]
 
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;{{Horde Icon Small}} [[Valormok]]
 
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;{{Neutral Icon Small}} [[Moonglade]]
 
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==Gaining Favor==
 
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Killing the [[Bloodsail Buccaneers]] and [[Venture Co.]] in Stranglethorn will increase your [[Reputation]] with the [[:Steamwheedle Cartel]]. Having a [[Friendly]] or higher Reputation will make the Guards help you in case of initiated violence against you.<br>
 
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{| class="darktable" style="text-align: center;"
 
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|-
 
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|
 
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! style="{{CSS Reptable Redheader}}" | Hated
 
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! style="{{CSS Reptable Redheader}}" | Hostile
 
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! style="{{CSS Reptable Orangeheader}}" | Unfriendly
 
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! style="{{CSS Reptable Yellowheader}}" | Neutral
 
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! style="{{CSS Reptable Greenheader}}" | Friendly
 
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! style="{{CSS Reptable Greenheader}}" | Honored
 
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! style="{{CSS Reptable Greenheader}}" | Revered
 
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! style="{{CSS Reptable Greenheader}}" | Exalted
 
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! Rep
 
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! Item
 
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|-
 
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! rowspan=4 | Quests
 
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| colspan=3 |{{Reptable Spanbar|1={{questlong|Neutral|40|Making Amends}}}}
 
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| colspan=5 |
 
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| colspan=1 |500
 
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| {{loot|common|Runecloth}} x 40 and {{loot|common|Coal}} x 4
 
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|-
 
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| colspan=3 |
 
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| colspan=5 |{{Reptable Spanbar|1={{questlong|Neutral|55|Refuel for the Zapping}}}}
 
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| colspan=1 |25
 
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| {{loot|Common|Water Elemental Core}} x6
 
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|-
 
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| colspan=3 |
 
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| colspan=5 |{{Reptable Spanbar|1={{questlong|Neutral|55|Again With the Zapped Giants}}}}
 
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| colspan=1 |25
 
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| {{loot|Common|Miniaturization Residue}} x10
 
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|-
 
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| colspan=3 |
 
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| colspan=5 |{{Reptable Spanbar|1={{questlong|Neutral|60|Free Knot!}}}}
 
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| colspan=1 |350
 
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| {{item|icon=|Gordok Shackle Key}}
 
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|-
 
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! rowspan=5 | Mobs
 
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| colspan=8 |{{Reptable Spanbar|[[Southsea Pirates]]}}
 
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| colspan=1 |1
 
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| colspan=1 |5 Rep for Named NPCs
 
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|-
 
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| colspan=8 |{{Reptable Spanbar|[[Wastewander]]}}
 
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| colspan=1 |1
 
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| colspan=1 |3 Rep for Named NPCs
 
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|-
 
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| colspan=8 |{{Reptable Spanbar|[[Southsea Freebooters]]}}
 
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| colspan=1 |1
 
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| colspan=1 |5 Rep for Named NPCs
 
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|-
 
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| colspan=6 |{{Reptable Spanbar|[[Bloodsail Buccaneers]]}}
 
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| colspan=2 |
 
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| colspan=1 |5
 
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| colspan=1 |25 Rep for Named NPCs
 
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|-
 
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| colspan=6 |{{Reptable Spanbar|[[Venture Co.]]}}
 
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| colspan=2 |
 
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| colspan=1 |5
 
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| colspan=1 |Only those in [[Stranglethorn Vale]]
 
|}
 
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−  
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See [[Mobs_which_affect_reputation_with_Steamwheedle_Cartel|Mobs which affect reputation with Steamwheedle Cartel]].<br><br>
 
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{{Winterspring}}
 
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{{Factions}}
 
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[[Category:Cities]]
 
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[[Category:Goblin territories]]
 
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[[Category:Steamwheedle Cartel]]
 
[[Category:Everlook| ]]
 
[[Category:Neutral cities]]
 

Revision as of 12:19, 30 May 2011

Divine Shield
Spell holy divineintervention
  • Divine Shield
  • Paladin ability
  • 3% of base mana
  • 5 min cooldown
  • Instant
  • Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
Properties
Class Paladin
School Holy
Cooldown 5 Minutes
Related buff
Spell holy divineintervention
  • Magic
  • Divine Shield
  • Immune to all attacks and spells, but reduces all damage you deal by 50%.
  • Duration: 8 seconds
Related debuff
Spell holy removecurse
  • Forbearance
  • Cannot be affected by Divine Shield, Hand of Protection or Lay on Hands.
  • Duration: 1 minutes

[[Category:paladin abilities]][[Category:paladin abilities]]

Divine Shield is a protection spell that prevents all damage to the Paladin for a short period of time. Damage done is reduced by 50% while the shield is up. Divine Shield can be cast even while under the effects of most crowd control effects (Spell nature polymorph [Polymorph], Spell shadow possession [Fear], etc) and acts as a universal "cleanse" removing nearly all debuffs. Once protected, the Paladin may not be made invulnerable by Divine Shield or Spell holy sealofprotection [Hand of Protection] again for 1 minute.

It is learned at level 48 for 2g 10s.

Tips & Tricks

  • Divine Shield is also referred to as "bubbling".
  • Paladins were able to use a tactic known as "Bubble Hearth" to escape combat. Divine Shield used to give the Paladin enough time to fully cast their Inv misc rune 01 [Hearthstone] or Alterac Valley Trinket. However the length of Divine Shield has been reduced to 8 seconds whereas the cast for the Inv misc rune 01 [Hearthstone] is still at 10.
  • In a PvP situation, other classes may try to bandage themselves when you shield. Throwing down a Spell holy innerfire [Consecration] will interrupt their bandaging, letting you heal, but not allowing them to. This can be a great advantage when otherwise both combatants would be back to full health.
  • Divine Shield cancels virtually all crowd control effects, including a Ability priest silence [Silence] from another player. The exception is when casting has been interrupted by a spell lock effect such as Mage's Spell frost iceshock [Counterspell], Rogue's Ability kick [Kick], Warlock Felhunter's Spell shadow mindrot [Spell Lock] or Death Knight's Spell deathknight mindfreeze [Mind Freeze]. This will lock out all spells that derive their power from the same school of magic as the spell that was interrupted.
  • Divine Shield cannot be cast under the effect of Spell nature earthbind [Cyclone] and similar effects.
  • Divine Shield prevents all damage, including (unlike most other bubbles of other classes) falling damage, and even drowning damage. It is not uncommon for a Paladin to leap off a high cliff or despawn their flying mount in the air and bubble before landing, preventing damage or death. Spell holy sealofprotection [Hand of Protection] does exactly the same thing for falling damage, and a Paladin with good timing may bubble himself and a party member.
  • Divine Shield does not wipe threat, but mobs will ignore targets under the influence of Divine Shield unless there is no other valid target for them, which can lead to death of raid/party members if used in the wrong situation. On the other hand, if a Paladin healer or DPS pulls aggro, they can use Divine Shield to make the mobs ignore them.
  • It sometimes is helpful if a tanking Paladin activates the shield and then immediately remove the Divine Shield again (best through a macro) to instantly remove all harmful spells, but since this means a temporary aggro loss, it is highly dangerous.
  • It is possible to use Divine Shield and then immediately taunt the enemy to force the mob to stay on the now invulnerable tank as long as the taunt lasts.
  • The only abilities in the game that can dispel Divine Shield are the Priest's Spell arcane massdispel [Mass Dispel] and the Warrior's Ability warrior shatteringthrow [Shattering Throw].
  • When fighting alone against a mob that uses primarily a ranged attack, Divine Shield will cause the mob to run up to melee. Combined with another ranged attack, such as Spell holy avengersshield [Avenger's Shield] or Spell holy excorcism 02 [Exorcism], this can be used to solo pull a mob in a somewhat crowded area (if you hit only one mob with the shield, that is).
  • In the Arathi Basin battleground, you cannot use Divine Shield, then attempt to capture a node, otherwise known as a flag or base. Similarly, when you capture a flag in Eye of the Storm or Warsong Gulch, the use of Divine Shield will cause you to automatically drop the flag. You cannot continue to carry it while under the spell of Divine Shield.

Notes

This spell originally appeared in Warcraft III and was used by the Paladin hero unit. The highest level divine shield in Warcraft III allowed for 45 seconds of immunity every 65 seconds with no attack speed penalty and disallowed any units from attacking it. It is also worth noting that the Warcraft III version could not be dispelled, where the World of Warcraft version can.

Patch changes

  • Cataclysm Patch 4.0.6 (2011-02-08): The duration of Forbearance has been lowered to 1 minute, down from 2.
  • Template:Patched
  • Cataclysm Patch 4.0.1 (2010-10-12): Duration reduced from 12 seconds to 8 seconds.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.
  • WoW Icon update Patch 1.4.0 (2005-04-19): Fixed race condition where damage would sometimes be applied after Divine Shield was activated.

External links