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Execute

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Execute
  • Execute
  • Instant
  • 5 yds. range
  • 15 Rage
  • Attempt to finish off a wounded foe, causing X damage and converting each extra point of rage into Y additional damage. Only usable on enemies that have less than 20% health.
Usable by
Class Warrior
Properties
Type Offensive
School Physical
Cooldown None
Talents
Improvement
talents
Improved Execute, Impale, Focused Rage
Other information
Ranks 7
Requirements Requires melee weapon
Enemy must be below 20% HP
Requires Battle Stance or Berserker Stance
Showing weakness to a Warrior is a death sentence.TCGHoA 141

Execute is an instant-cast ability learned by Warriors. Execute can only be used when the target is below 20% health. The skill costs 15 rage to cast, and will convert all excess rage into additional damage. Execute has no cooldown (except for the Global Cooldown).

Rank table

Rank Level Base Damage Bonus Damage per Rage Cost
1 24 125 3 80s 
2 32 200 6 1g 40s 
3 40 325 9 2g 20s 
4 48 450 12 4g 
5 56 600 15 5g 80s 
6 65 750 18 6g 50s 
7 70 920 21 6g 50s 
8 73 1580 30 22g 10s 


Talent improvement

The only Warrior talent that directly improves Execute is Improved Execute. Improved Execute reduces the Rage cost of Execute by X (maximum 5).

Impale and Focused Rage are also helpful, as they indirectly improve the efficiency of Execute. Impale increases the damage bonus of special attack critical hits. Focused Rage reduces the rage cost of special abilities.

Tips and tactics

  • Execute is a very powerful attack, but one that requires a bit of timing and practice. The base 15 Rage is unlikely to finish the remaining 20% of the target's health in one hit, so it helps to build up rage as the target approaches 20% health. The theory is that once the target reaches 20% health, execute will gain enough bonus damage from excess rage to kill the target in one hit.
  • It is unwise to begin saving rage too soon or you will drastically increase the amount of time it takes to kill an opponent. Auto-attacking for 10 seconds to save rage and then executing an enemy is generally a worse battle plan than executing an enemy then auto-attacking for 3-6 seconds to finish him off. Also, if you should chose to save rage, that does not mean that you should save your rage at all costs; you should still attempt to pummel CCs, stance dance for overpowers and rends (on rogues), and so on.
  • The emptying of the Rage Bar means that you will be left with no rage for the next fight. The introduction of Victory Rush has reduced this disadvantage, but it is recommended that you recast Battle Shout before using execute to finish off your opponent. This will allow you to attack your next target without having to waste rage to re-buff yourself.
  • The 2 piece set bonus of Onslaught Battlegear reduces the rage cost of Execute by 3, stacking with both Improved Execute and Focused Rage. With all said bonuses, execute cost can go down to a minimum of 4 rage needed, which lets up to 96 rage get converted to extra damage.


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