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{{npcbox
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'''Expertise''' is an attribute introduced in [[Patch 2.3.0]]. One point of expertise decreases the chance that melee attacks made by the player will be [[dodge]]d or [[parry|parried]] by 0.25%. At level 80, every 8.2 points of expertise rating grant 1 expertise.
 
  +
|name = Twilight Lord Xarosan
  +
|image = Characters_xarosan.jpg
  +
|level = 82
  +
|type = Elite
  +
|race = Night Elf
  +
|gender = Male
  +
|creature = Humanoid
  +
|class = Twilight Mage
  +
|status = Fightable
  +
|affiliation = [[User:GoldenYak/Twilight's_Hammer_of_Northrend|Twilight's Hammer]]
  +
|location = [[User:GoldenYak/Pit of Saron|Pit of Saron]], [[User:GoldenYak/New Icecrown|Icecrown Citadel]]
  +
}}
   
  +
'''Twilight Lord Xarosan''' is the first boss in the [[User:GoldenYak/Halls of Reflection|Halls of Reflection]] in [[User:GoldenYak/New Icecrown|Icecrown Citadel]]. One of the [[Highborne]] of ancient Kalimdor, Xarosan has been growing in knowledge and power for over ten thousand years. Believing that mastering death was the truest path to everlasting life under the dominion of the Old Gods, Xarosan has studied necromancy extensively. In '''Dragonblight''' he attempted to continue the former Scourge's efforts there to raise slain dragons as undead wyrms. Since his defeat, he has remained close to his master, Velius, waiting for an opportunity to exact his revenge. He has followed Velius into the Halls of Reflection, where the true goals of the Twilight's Hammer are about to be revealed.
−
== Expertise rating ==
 
−
Note that there is a difference between "expertise" and "expertise rating". ''Expertise rating'' is typically gained from item bonuses, and for each 8.1974973675 expertise rating you equip, you gain 1 expertise at level 80.<ref name="EJ-CR80">{{ref web|url=http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/|title=Combat Ratings at level 80|author=[http://elitistjerks.com/members/1694-whitetooth/ Whitetooth]|publisher=Elitist Jerks|date=2008-07-30|accessdate=2010-03-04}}</ref> ''Expertise'' is typically gained from talents, and for each 1 point of expertise you reduce your chance to be dodged/parried by 0.25%. Thus it takes exactly 32.78998947 expertise rating at level 80 to reduce your chance to be dodged/parried by 1%.<ref name="EJ-CR80"/>
 
   
−
{| class="darktable" style="text-align:center; width:23em"
 
−
|-
 
−
! colspan="8" | Expertise Rating Required Per 1% Dodge/Parry
 
−
|-
 
−
! Level 60
 
−
! Level 70
 
−
! Level 80
 
−
|-
 
−
| 10
 
−
| 15.76923275
 
−
| 32.78998947
 
−
|}
 
   
−
==Racial Bonuses==
+
==Abilites==
−
Certain players get passive expertise bonuses from their passive racial abilities:
 
−
* Humans get +3 expertise with One or Two-Handed Swords and Maces.
 
−
* Orcs get +5 expertise with One and Two-Handed Axes, and Fist Weapons.
 
−
* Dwarves get +5 expertise with One and Two-Handed Maces.
 
   
  +
'''Phase One Abilities'''
−
==Expertise caps==
 
−
For boss-level mobs (which are calculated as your level + 3) the soft cap is 6.5% dodge or 26 expertise (214 expertise rating), and the hard cap is 14% parry or 56 expertise (460 expertise rating). Melee DPS classes will usually focus on the soft cap, since bosses cannot Parry when attacked from behind. Some tanks will like to collect a lot of expertise in order to avoid boss parries, which may result in the [[Parry-Hasting]] effect. However, recently the boss [[Parry-Hasting]] effect has been '''disabled on some of the bosses'''.<ref>http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=25841&rb_v=viewtopic&start=15<sup>[broken link]</sup></ref> More information about the bosslist can be found at the references. More information on this effect can be found on the [[Parry]] page.
 
   
  +
*{{abilities|Frostfire Blast | Deals a burst of frostfire damage to the target. |image=ability_mage_frostfirebolt|notes= Cast on random targets.}}
−
For level 82 and below (heroic bosses and trash mobs in raids) the dodge and parry caps are the same. You won't need more than about 22 expertise.<ref>{{ref web|url=http://www.tankspot.com/forums/f200/41907-frequently-asked-questions.html|title=Frequently Asked Questions|author=[http://www.tankspot.com/member.php?483-Satrina Satrina]|publisher=TankSpot|date=2008-11-27|accessdate=2010-03-04}}</ref>
 
   
  +
*{{abilities|Summon Living Storms | Summons 2 '''Living Firestorms''' and 2 '''Living Blizzards'''. |image=spell_firefrost_orb|notes= Cast every 20 seconds.}}
−
===Tanking===
 
−
Expertise is of two-fold use to tanks. First, by reducing the target's avoidance, it improves a tank's threat generation (more of his/her attacks will land). More importantly, because mobs may attack more quickly after parrying an attack, expertise reduces the total damage that the tank may receive by reducing the chance that his target parries. The increase in attack speed varies (from 0-40% of the speed of the parried attack),<ref>{{ref web|url=http://elitistjerks.com/f31/t18771-protection_warrior/|title=The Protection Guide|author=[http://elitistjerks.com/members/2828-quigon/ Quigon]|publisher=Elitist Jerks|date=2007-12-03|accessdate=2008-04-08}}</ref> and can stack if multiple attacks are parried in rapid succession, leading to a potential source of massive burst damage. However, this parry-hasting effect from when a boss parries has been disabled from most bosses except the last 3 in 25m TOC.
 
   
  +
*{{abilities|Transmute Elements | Transforms a random elemental into its opposite form. |image=spell_nature_elementalprecision_2|notes= Converts Living Firestorms into Living Blizzards, and vice versa.}}
−
Of all four tanking classes, paladins need expertise the least to begin with, because for them only auto-attack, hammer of the righteous and shield of the righteous is affected by it. For accuracy, paladins should rather invest in [[hit rating]] gear because it affects spells as well as melee attacks untill 16% spell hit is achieved, thus increasing threat and reducing taunt and spell misses. Once the paladin is hit capped begin to invest in expertise to reduce parrys (Defelects) which in turn will increase threat and add to mitigation.
 
   
  +
*{{abilities|Elemental Shield of Frost | When cast grants Xarosan two stacks of Elemental Shield of Frost. Each stack protects Xarosan from 100% of all damage. Attackers take frost damage and have their movement and attack speed reduced. |image=Spell_frost_chillingarmor|notes= Slaying a Living Firestorm within 10 yards of Xarosan will remove a stack, while slaying a Living Blizzard will add a stack.}}
−
==Tanking Expertise Caps==
 
   
  +
*{{abilities|Frozen Wasteland| The area around Xaronsan is charged with chilling cold, reducing movement speed and dealing periodic frost damage. |image=Spell_frost_ring_of_frost|notes= Affects an area 20 yards around Xarosan. Active when he has Elemental Shield of Frost.}}
−
{| class="darktable" style="text-align:center; width:auto"
 
−
|-
 
−
!colspan="5"| Expertise&nbsp;(Expertise Rating)
 
−
|-
 
−
!colspan="5"| <h3>Death&nbsp;Knight</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 51 (419) || 51 (419) || 53 (435) || 56 (460)
 
−
|-
 
−
!rowspan="1"| 5/5&nbsp;Tundra&nbsp;Stalker&nbsp;(Frost)
 
−
| | <b>46 (378)</b> || <b>46 (378)</b> || <b>48 (394)</b> || <b>51 (419)</b>
 
−
|-
 
−
!rowspan="1"| 5/5&nbsp;Rage&nbsp;of&nbsp;Rivendare&nbsp;(Unholy)
 
−
| | <b>46 (378)</b> || <b>46 (378)</b> || <b>48 (394)</b> || <b>51 (419)</b>
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Veteran&nbsp;of&nbsp;the&nbsp;Third&nbsp;War&nbsp;(Blood)
 
−
| | <b>45 (369)</b> || <b>45 (369)</b> || <b>47 (386)</b> || <b>50 (410)</b>
 
−
|-
 
−
!rowspan="1"| 5/5&nbsp;Tundra Salker&nbsp;or&nbsp;5/5&nbsp;Rage of Rivendare<br/>plus&nbsp;1/3&nbsp;Veteran of the Third War&nbsp;
 
−
| | 44 (361) || 44 (361) || 46 (378) || 49 (402)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Veteran&nbsp;of&nbsp;the&nbsp;Third&nbsp;War<br/>plus&nbsp;3/5&nbsp;Tundra Stalker&nbsp;or&nbsp;Rage of Rivendare
 
−
| | 42 (345) || 42 (345) || 44 (361) || 47 (386)
 
−
|-
 
−
!colspan="5"| <h3>Druid</h3>
 
−
|-
 
−
!rowspan="1"| Untalented
 
−
| | 56 (460)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Primal&nbsp;Precision
 
−
| | <b>46 (378)</b>
 
−
|-
 
−
!colspan="5"| <h3>Paladin</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 51 (419) || 53 (435) || 56 (460)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Combat&nbsp;Expertise&nbsp;(Protection)
 
−
| | <b>45 (369)</b> || <b>47 (386)</b> || <b>50 (410)</b>
 
−
|-
 
−
!rowspan="1"| Glyph&nbsp;of&nbsp;Seal&nbsp;of&nbsp;Vengeance
 
−
| | 41 (337) || 43 (353) || 46 (378)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Combat&nbsp;Expertise&nbsp;plus&nbsp;Glyph&nbsp;of&nbsp;Seal&nbsp;of&nbsp;Vengeance
 
−
| | <b>35 (287)</b> || <b>37 (304)</b> || <b>40 (328)</b>
 
−
|-
 
−
!colspan="5"| <h3>Warrior</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 51 (419) || 51 (419) || 53 (189) || 56 (460)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;(Arms)
 
−
| | 47 (386) || 47 (386) || 49 (402) || 52 (181)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Vitality&nbsp;(Protection)
 
−
| | <b>45 (369)</b> || <b>45 (369)</b> || <b>47 (386)</b> || <b>50 (410)</b>
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;(Arms)
 
−
| | 43 (353) || 43 (353) || 45 (369) || 48 (394)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;&nbsp;plus&nbsp;3/3&nbsp;Vitality&nbsp;
 
−
| | 41 (337) || 41 (337) || 43 (353) || 46 (378)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;&nbsp;plus&nbsp;2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;
 
−
| | 39 (320) || 39 (320) || 41 (337) || 44 (361))
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;&nbsp;plus&nbsp;3/3&nbsp;Vitality&nbsp;
 
−
| | 37 (304) || 37 (304) || 39 (320) || 43 (353)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;&nbsp;plus&nbsp;2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;&nbsp;plus&nbsp;3/3&nbsp;Vitality&nbsp;
 
−
| | 32 (263) || 32 (263) || 34 (279) || 38 (312)
 
−
|-
 
−
|}
 
−
• Note – Many of these combinations would be improbable for tanks, but each possible option is listed here. The numbers here indicate the numbers necessary to stop your target from parrying and dodging your attacks, which apply primarily to tanks (due to tanks attacking the target from the front, and thus within the arc of parry-possible attacks). For dodge-only caps, please see DPS Expertise caps, below.<br/>• Also, please note that the Glyph of Seal of Vengeance is the only expertise-providing addition listed here that is not a talent or racial bonus. This provides ten expertise points (not rating) to the paladin while active, and requires that the paladin be have Seal of Corruption or Seal of Vengeance currently cast on themselves.<br/>• The expertise rating needed to achieve each expertise number is provided beside each number in parentheses. These numbers are rounded up, and the formula used is 1 expertise = 8.1974973675 expertise rating.<br/>• The most likely combinations are shown in bold text.
 
   
  +
*{{abilities|Elemental Shield of Flame| When cast grants Xarosan two stacks of Elemental Shield of Flame. Each stack protects Xarosan from 100% of all damage. Attackers take fire damage and have a chance to be set ablaze, taking additional periodic fire damage for several seconds. |image=spell_shadow_devouringplague|notes= Slaying a Living Blizzard within 10 yards of Xarosan will remove a stack, while slaying a Living Firestorm will add a stack.}}
   
  +
*{{abilities|Elemental Exhaustion| Xarosan is weakened by the dispersal of his Elemental Shield and cannot move or attack. |image=spell_shadow_devouringplague|notes= Lasts for 5 seconds.}}
−
==DPS==
 
−
Melee DPS also benefit from expertise. With sufficient expertise, melee classes can attack their target from the front without being dodged or parried (although facing restrictions, such as those on [[Backstab]] or [[Shred]], still apply). It is possible to have enough expertise to prevent dodges and parries, but parries are much harder to prevent, and players without such high expertise values should remain behind the target to prevent parried attacks from increasing the target's attack speed against the tank.
 
   
  +
'''Phase Two Abilities'''
−
DPS will need a total of 6.5%, or 26 expertise, or 213 expertise rating, to avoid Dodges on yellow attacks against a raid boss. This is without talents, such Arms Warrior's Weapon Mastery, that reduces chances to be dodged.
 
   
  +
===Changes in Heroic Mode===
−
==DPS Expertise Caps==
 
   
  +
==Strategy==
−
{| class="darktable" style="text-align:center; width:auto"
 
−
|-
 
−
!colspan="5"| Expertise&nbsp;(Expertise Rating)
 
−
|-
 
−
!colspan="5"| <h3>Death&nbsp;Knight</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 21 (173) || 21 (173) || 23 (189) || 26 (214)
 
−
|-
 
−
!rowspan="1"| 5/5&nbsp;Tundra&nbsp;Stalker&nbsp;(Frost)
 
−
| | <b>16 (132)</b> || <b>16 (132)</b> || <b>18 (148)</b> || <b>21 (173)</b>
 
−
|-
 
−
!rowspan="1"| 5/5&nbsp;Rage&nbsp;of&nbsp;Rivendare&nbsp;(Unholy)
 
−
| | <b>16 (132)</b> || <b>16 (132)</b> || <b>18 (148)</b> || <b>21 (173)</b>
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Veteran&nbsp;of&nbsp;the&nbsp;Third&nbsp;War&nbsp;(Blood)
 
−
| | <b>15 (123)</b> || <b>15 (123)</b> || <b>17 (140)</b> || <b>20 (164)</b>
 
−
|-
 
−
!rowspan="1"| 5/5&nbsp;Tundra Salker&nbsp;or&nbsp;5/5&nbsp;Rage of Rivendare<br/>plus&nbsp;1/3&nbsp;Veteran of the Third War&nbsp;
 
−
| | 14 (115) || 14 (115) || 16 (132) || 19 (156)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Veteran&nbsp;of&nbsp;the&nbsp;Third&nbsp;War<br/>plus&nbsp;3/5&nbsp;Tundra Stalker&nbsp;or&nbsp;Rage of Rivendare
 
−
| | 12 (99) || 12 (99) || 14 (115) || 17 (140)
 
−
|-
 
−
!colspan="5"| <h3>Druid</h3>
 
−
|-
 
−
!rowspan="1"| Untalented
 
−
| | 26 (214)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Primal&nbsp;Precision
 
−
| | <b>16 (132)</b>
 
−
|-
 
−
!colspan="5"| <h3>Paladin</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 21 (173) || 23 (189) || 26 (214)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Combat&nbsp;Expertise&nbsp;(Protection)
 
−
| | 15 (123) || 17 (140) || 20 (164)
 
−
|-
 
−
!rowspan="1"| Glyph&nbsp;of&nbsp;Seal&nbsp;of&nbsp;Vengeance
 
−
| | <b>11 (91)</b> || <b>13 (107)</b> || <b>16 (132)</b>
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Combat&nbsp;Expertise&nbsp;plus&nbsp;Glyph&nbsp;of&nbsp;Seal&nbsp;of&nbsp;Vengeance
 
−
| | 5 (41) || 7 (58) || 10 (82)
 
−
|-
 
−
!colspan="5"| <h3>Rogue</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | <b>21 (173)</b> || <b>21 (173)</b> || <b>23 (189)</b> || <b>26 (214)</b>
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Expertise&nbsp;(Combat)
 
−
| | <b>11 (91)</b> || <b>11 (91)</b> || <b>13 (107)</b> || <b>16 (132)</b>
 
−
|-
 
−
!colspan="5"| <h3>Shaman</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 21 (173) || 26 (214)
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Unleashed&nbsp;Rage&nbsp;(Enhancement)
 
−
| | <b>12 (99)</b> || <b>17 (140)</b>
 
−
|-
 
−
!colspan="5"| <h3>Warrior</h3>
 
−
|-
 
−
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
−
|-
 
−
| | 21 (173) || 21 (173) || 23 (189) || 26 (214)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;(Arms)
 
−
| | <b>17 (140)</b> || <b>17 (140)</b> || <b>19 (156)</b> || <b>22 (181)</b>
 
−
|-
 
−
!rowspan="1"| 3/3&nbsp;Vitality&nbsp;(Protection)
 
−
| | 15 (123) || 15 (123) || 17 (140) || 20 (164)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;(Arms)
 
−
| | 13 (107) || 13 (107) || 15 (123) || 18 (148)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;&nbsp;plus&nbsp;3/3&nbsp;Vitality&nbsp;
 
−
| | 11 (91) || 11 (91) || 13 (107) || 16 (132)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;&nbsp;plus&nbsp;2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;
 
−
| | <b>9 (74)</b> || <b>9 (74)</b> || <b>11 (91)</b> || <b>14 (115)</b>
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;&nbsp;plus&nbsp;3/3&nbsp;Vitality&nbsp;
 
−
| | 7 (58) || 7 (58) || 9 (74) || 13 (107)
 
−
|-
 
−
!rowspan="1"| 2/2&nbsp;Weapon&nbsp;Mastery&nbsp;&nbsp;plus&nbsp;2/2&nbsp;Strength&nbsp;of&nbsp;Arms&nbsp;&nbsp;plus&nbsp;3/3&nbsp;Vitality&nbsp;
 
−
| | 2 (17) || 2 (17) || 4 (33) || 8 (66)
 
   
  +
===Heroic Changes===
−
|}
 
−
• Note that DPS expertise scores are assuming that the player is attacking the target from behind, and thus only take dodged attacks into account. For targets that can parry attacks (i.e. from with tanks, standing in front of the target), the expertise ratings required to make both parries and dodges impossible would be much higher (see Tanking Expertise Caps, above). <br/>• Also note that though many of the combinations in here would be improbable (such as Retribution paladins going far enough into the Protection tree to put points into Combat Expertise), this table supplies all of the possible combination options available.<br/>• In addition, please note that the Glyph of Seal of Vengeance is the only expertise-providing addition listed here that is not a talent or racial bonus. This provides ten expertise points (not rating) to the paladin while active, and requires that the paladin be have Seal of Corruption or Seal of Vengeance currently cast on themselves.<br/>• The expertise rating needed to achieve each expertise number is provided beside each number in parentheses. These numbers are rounded up, and the formula used is 1 expertise = 8.1974973675 expertise rating.<br/>• The most likely combinations are shown in bold text.
 
   
−
==Expertise against bosses==
 
−
The dodge and parry chances for boss-mobs is currently disputed, but combat parses tend to point at around 6.5% dodge and 14% parry.<ref>http://elitistjerks.com/f31/t37032-faq_working_theories_raiding_level_80_a/</ref> Assuming 6.5% dodge and 14% parry, a player would need 26 expertise (214 expertise rating) to negate a boss's dodge chance, and 56 expertise (460 rating) to prevent parries.
 
   
  +
==Related Achievements==
−
To "cap" expertise against a raid boss, melee DPS need only concern themselves with the boss' dodge chance, provided that they attack from behind. This dictates a goal of 214 expertise rating. Tanks, however, attack from the front, and need to worry about both dodge and parry.
 
  +
*{{achievementlong|Antipode}} - Kill 25 frost elementals and 25 fire elementals and then defeat Xarosan
  +
*{{achievementlong|The Halls of Reflection}}
  +
*{{achievementlong|Heroic: The Halls of Reflection}}
   
  +
==Xarosan's Quotes==
−
Arms warriors who put the full 2 points into the Weapon Mastery talent have 2% less chance to be dodged, which means they need 18 expertise to be capped (148 expertise rating at 80, or 115 with full [[Strength of Arms]]).
 
  +
;Intro as players approach
  +
*{{text|yell|Welcome, heroes. The master will see you shortly, I'm sure...}}
  +
*{{text|yell|I shall play my part in the great one's grand design! Attack me! We must put on a good show!}}
   
  +
;Aggro
−
==Expertise from talents==
 
  +
*{{text|yell|Death awaits you!}}
−
Warriors can gain 2/4/6 points of expertise from [[Vitality (Warrior talent)]], in the eighth tier of the [[Warrior talents#Protection|Protection tree]]. They can also gain 2/4 points of expertise from [[Strength of Arms]], in the seventh tier of the [[Warrior talents#Arms|Arms tree]]
 
   
  +
;Phase Two Begins
−
Paladins can gain 2/4/6 points of expertise from [[Combat Expertise]], in the eighth tier of the [[Paladin talents#Protection|Protection tree]].
 
  +
*{{text|yell|Flee, fire! Scatter, frost! All that remains is darkness! Are you prepared for this?!}}
   
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;Phase Three Begins
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Rogues can gain 5/10 points of expertise from [[Weapon Expertise]], in the sixth tier of the [[Rogue talents#Combat|Combat tree]].
 
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*{{text|yell|E-enough! My part here is done! You'll have to contend with slaying shadows for now, fools!}}
   
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;Xarosan's Shadow is Defeated
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Druids can gain 5/10 points of expertise from [[Primal Precision]], in the fourth tier of the [[Druid talents#Feral_Combat|Feral tree]].
 
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*{{text|yell|Well done, slayers of shadows! You may yet prove useful to me.}}
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*{{text|yell|Hurry onwards... Master Velius awaits you!}}
   
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Death Knights can gain 1/2/3/4/5 points of expertise from [[Tundra Stalker]] and [[Rage of Rivendare]]. These talents are located in the tenth tiers of the [[Death knight talents#Frost|Frost tree]] and [[Death knight talents#Unholy|Unholy tree]], respectively. [[Veteran of the Third War]] also gives 2/4/6 points of expertise, and is located in the fifth tier of the [[Death knight talents#Blood|Blood tree]].
 
   
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[[Category:Fan fiction| ]]
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Shamans can gain 3/6/9 points of expertise from [[Unleashed Rage]], in the sixth tier of the [[Shaman talents#Enhancement|Enhancement tree]].
 
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==Patch 2.3.0==
 
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Expertise was introduced in Patch 2.3.0, replacing effects which increased [[weapon skill]]. With the patch, [[weapon skill]] bonuses for melee weapons were generally replaced with expertise rating bonuses. Talents and [[racial traits]] which increased weapon skill were changed to directly increase expertise (not expertise rating). Items and racials which previously granted ranged weapon skill were changed to grant hit or critical strike rating instead, as expertise has no effect on ranged attacks.
 
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==See also==
 
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* [[Weapon skill]]
 
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== References ==
 
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{{reflist}}
 
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==External links==
 
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Links that do not conform to the rules will be DELETED.
 
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Have a nice day. :) -->
 
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{{Elink|site=elitistjerks.com|link=http://elitistjerks.com/f31/t16940-roguecraft_101_a/|desc=Roguecraft 101}}
 
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{{Elink|site=Random Ravings of World of Warcraft|link=http://rrvs.blogspot.com/2008/02/hit-and-expertise.html|desc=Hit and Expertise}}
 
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{{Elink|site=pwnwear|link=http://pwnwear.com/2010/01/11/dual-wield-weapon-speed-and-expertise/|desc=Dual-wield, weapon speed and expertise}}
 
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{{Attack table}}
 
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[[Category:Attributes]]
 
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[[Category:Game terms]]
 

Revision as of 05:24, 1 May 2011

Twilight Lord Xarosan
Image of Twilight Lord Xarosan
Gender Male
Race Night Elf (Humanoid)
Level 82 Elite
Class Twilight Mage
Affiliation(s) Twilight's Hammer
Location Pit of Saron, Icecrown Citadel
Status Fightable

Twilight Lord Xarosan is the first boss in the Halls of Reflection in Icecrown Citadel. One of the Highborne of ancient Kalimdor, Xarosan has been growing in knowledge and power for over ten thousand years. Believing that mastering death was the truest path to everlasting life under the dominion of the Old Gods, Xarosan has studied necromancy extensively. In Dragonblight he attempted to continue the former Scourge's efforts there to raise slain dragons as undead wyrms. Since his defeat, he has remained close to his master, Velius, waiting for an opportunity to exact his revenge. He has followed Velius into the Halls of Reflection, where the true goals of the Twilight's Hammer are about to be revealed.


Abilites

Phase One Abilities

  • Ability mage frostfirebolt Frostfire Blast  —  Deals a burst of frostfire damage to the target. Cast on random targets.
  • Spell firefrost orb Summon Living Storms  —  Summons 2 Living Firestorms and 2 Living BlizzardsCast every 20 seconds.
  • Spell nature elementalprecision 2 Transmute Elements  —  Transforms a random elemental into its opposite form. Converts Living Firestorms into Living Blizzards, and vice versa.
  • Spell frost chillingarmor Elemental Shield of Frost  —  When cast grants Xarosan two stacks of Elemental Shield of Frost. Each stack protects Xarosan from 100% of all damage. Attackers take frost damage and have their movement and attack speed reduced. Slaying a Living Firestorm within 10 yards of Xarosan will remove a stack, while slaying a Living Blizzard will add a stack.
  • Spell frost ring of frost Frozen Wasteland —  The area around Xaronsan is charged with chilling cold, reducing movement speed and dealing periodic frost damage. Affects an area 20 yards around Xarosan. Active when he has Elemental Shield of Frost.
  • Spell shadow devouringplague Elemental Shield of Flame —  When cast grants Xarosan two stacks of Elemental Shield of Flame. Each stack protects Xarosan from 100% of all damage. Attackers take fire damage and have a chance to be set ablaze, taking additional periodic fire damage for several seconds. Slaying a Living Blizzard within 10 yards of Xarosan will remove a stack, while slaying a Living Firestorm will add a stack.
  • Spell shadow devouringplague Elemental Exhaustion —  Xarosan is weakened by the dispersal of his Elemental Shield and cannot move or attack. Lasts for 5 seconds.

Phase Two Abilities

Changes in Heroic Mode

Strategy

Heroic Changes

Related Achievements

Xarosan's Quotes

Intro as players approach
  • Welcome, heroes. The master will see you shortly, I'm sure...
  • I shall play my part in the great one's grand design! Attack me! We must put on a good show!
Aggro
  • Death awaits you!
Phase Two Begins
  • Flee, fire! Scatter, frost! All that remains is darkness! Are you prepared for this?!
Phase Three Begins
  • E-enough! My part here is done! You'll have to contend with slaying shadows for now, fools!
Xarosan's Shadow is Defeated
  • Well done, slayers of shadows! You may yet prove useful to me.
  • Hurry onwards... Master Velius awaits you!