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'''Expose Armor''' is a core [[rogue]] ability learned at level 36. It reduces the armor of the enemy while awarding a [[combo point]]. It is similar in nature to the [[warrior|warrior's]] {{ability|Sunder Armor}} and the [[druid|druid's]] {{ability|Faerie Fire}}; they do not stack.
 
'''Expose Armor''' is a core [[rogue]] ability learned at level 36. It reduces the armor of the enemy while awarding a [[combo point]]. It is similar in nature to the [[warrior|warrior's]] {{ability|Sunder Armor}} and the [[druid|druid's]] {{ability|Faerie Fire}}; they do not stack.
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== Modified by ==
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*{{ability|Anticipation (rogue talent)|Anticipation}} (talent)
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*{{ability|Shadow Blades}} (core ability)
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*{{ability|Seal Fate}} ({{SpecIcon|Assassination}} assassination spec ability)
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{{:Glyph of Expose Armor}}
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{{clrl}}
   
 
== Patch changes ==
 
== Patch changes ==

Latest revision as of 20:46, January 13, 2013

Expose Armor
Ability warrior riposte
  • Expose Armor
  • Meleerange
  • 25 Energy
  • Instant
  • Requires Melee Weapon
  • Weaken the target's defenses, applying the Weakened Armor debuff. Awards 1 combo point.
Usable by
ClassRogue
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1 sec)
Level required36
Other information
RequirementsRequires Melee Weapon
Related debuff
Ability warrior riposte
  • Weakened Armor
  • Armor decreased by 4%.
  • Duration: 30 seconds
TCG image
ExposeArmorTCG

Expose Armor is a core rogue ability learned at level 36. It reduces the armor of the enemy while awarding a combo point. It is similar in nature to the warrior's [Sunder Armor] and the druid's [Faerie Fire]; they do not stack.

Modified by Edit

Inv glyph majorrogue2020
  • Glyph of Expose Armor
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Rogue
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Your Expose Armor ability causes three applications of Weakened Armor.
  • Sell Price: 1Silver

Patch changes Edit

  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Now reduces armor by 20%, lasting longer per combo point. Previously reduced armor, increased per combo point.

External links Edit


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