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{{Stub/Ability}}
 
 
<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
 
|name=Fade
 
|name=Fade
 
|image=Spell_Magic_LesserInvisibilty.png
 
|image=Spell_Magic_LesserInvisibilty.png
|description=Fade out, temporarily reducing all your threat.
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|description=Fade out, temporarily reducing all your threat for 10 sec.
 
|class=[[Priest]]
 
|class=[[Priest]]
 
|type=Defensive
 
|type=Defensive
|school=Shadow
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|school=[[Shadow]]
|cost=15% of [[base mana]]
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|cost=3.5% of [[base mana]]
 
|cast_time=Instant
 
|cast_time=Instant
|cooldown=30 seconds
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|cooldown=30 sec
|improvement=[[Veiled Shadows]], [[Mental Agility]]
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|level=24
|ranks=1
 
|buff_name=Fade
 
|buff_type=Magic
 
|buff_image=Spell_Magic_LesserInvisibilty.png
 
 
|buff_desc=Reduced threat level.
 
|buff_desc=Reduced threat level.
 
|buff_dur=10 seconds
 
|buff_dur=10 seconds
  +
|tcg=FadeTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
:''"Now you hate me... now you don't..."''
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:''This is not the priest you are looking for. Kintara Wintermoon'' ([[TCG]])
   
== Overview ==
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'''Fade''' is a [[priest]] ability learned at level 24. It is a temporary aggro reduction that can be used in parties. Its basic function is to reduce all priest-generated threat for a short period of time, taking the priest off the top of the threat list. This allows priests to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. '''It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.'''
   
'''Fade''' is a temporary aggro reduction that can be used in parties. Its basic function is to reduce all Priest-generated threat for the duration of the spell, taking the Priest off the top of the threat list. This allows a priest to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. '''It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.'''
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Fade itself is not useful in single combat, in sneaking past enemies, or in escaping a target while not in a group. Fade only reduces threat relative to the rest of the priest's party.
   
Fade itself (without [[Improved Shadowform]]) is not useful in single combat, in sneaking past enemies (see [[Mind Soothe]]), or in escaping a target while not in a group. Fade only reduces your threat relative to the rest of the priest's party.
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When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the priest again, this time while fade is on cooldown.
   
When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the Priest again, this time while fade is on cooldown.
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Fade uses an [[Arcane]] animation, though it is a [[Shadow]] spell.
   
Fade uses an [[Arcane]] animation, though it is a [[Shadow]] spell. It has a 30 sec cooldown (24 with talents).
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== External links ==
  +
{{elinks-spell|586}}
   
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Level !! Cost
 
|-
 
|| 1 || 8 || {{Cost||2}}
 
|}
 
 
 
 
{{Classfooter|Priest}}
 
{{Classfooter|Priest}}
 
[[Category:Priest abilities]]
 
[[Category:Priest abilities]]
 
[[Category:Shadow spells]]
 
[[Category:Shadow spells]]
[[Category:Magic buffs]]
 

Revision as of 03:28, January 2, 2013

Fade
  • Fade
  • 30 sec cooldown
  • 3.5% of base mana
  • Instant cast
  • Fade out, temporarily reducing all your threat for 10 sec.
Usable by
ClassPriest
Properties
TypeDefensive
SchoolShadow
Cooldown30 sec
Level required24
Related buff
  • Fade
  • Reduced threat level.
  • Duration: 10 seconds
TCG image
FadeTCG
This is not the priest you are looking for. — Kintara Wintermoon (TCG)

Fade is a priest ability learned at level 24. It is a temporary aggro reduction that can be used in parties. Its basic function is to reduce all priest-generated threat for a short period of time, taking the priest off the top of the threat list. This allows priests to use Fade to get enemies off of them while they heal their party members. The key is to not use Fade too soon, otherwise it will be cooling down when it's needed, and to not use it too late, or else it won't matter. It is a common misconception that using Fade regularly will help lower a priest's overall threat for the duration of an encounter.

Fade itself is not useful in single combat, in sneaking past enemies, or in escaping a target while not in a group. Fade only reduces threat relative to the rest of the priest's party.

When Fade's duration expires, the next threat-generating action will generate normal threat plus all the threat that was originally Faded from the target. If the Priest is unable to properly manage their aggro while Faded, this means that the original target will attack the priest again, this time while fade is on cooldown.

Fade uses an Arcane animation, though it is a Shadow spell.

External links


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