Small, quick flying unit, effective against enemy casters. Though not actual Dragons, these mystical looking creatures police the Emerald Dream from magic. As such, they are immune to magic. Attacks land and air units.
The Faerie Dragon is an anti-spellcaster unit that also doubles as both a ground and air attacking unit. Generally in such cases, Hippogryph Riders would fulfill the role of ground and air attackers better due to their higher health and rate of fire.
Mana Flare is their best spell and should always be in use when numerous spellcasters are used by the enemy. While the Faerie Dragon cannot attack in this state, any spells cast in its range prompts the Faerie Dragon to blast them with a bolt of magic which possesses AoE capabilities, and it also has an additional 12 armor while in this state. Though it can only affect a single unit every 12 seconds, numerous spellcasters mean that Mana Flare will continually go off and kill groups of spellcasters with ease.
Faerie Dragons are also spell immune, protecting them from Gryphon Riders and Frost Wyrms, who would otherwise kill them extremely fast. This doesn't keep them safe from other units however, who can easily focus them down even through the increased armor given from Mana Flare.
Spells and abilities[]
Phase Shift (Autocast)[]
Causes this unit to shift out of existence whenever it takes damage. While out of existence, this creature cannot: attack, move, cast spells, be attacked, or have spells cast upon it.
Duration
Cooldown
Mana Cost
Effect
1.5 sec.
6.5 sec.
25
Removed from game.
This spell is automatic by default. Keep it so that the Faerie Dragon won't get mowed down easily by anti-air units.
Mana Flare[]
Causes the Faerie Dragon to channel negative magical energies that damage nearby enemies when they cast spells. Also increases the Faerie Dragon's armor by 12.
Duration
Cooldown
Mana Cost
Area of Effect
Allowed Targets
Effect
30 sec.
20 sec
50
75
Air, Ground, Enemy
Damages Spellcasters
The damage is 4 per mana point the unit currently has, up to a maximum of 80, or 1/mana point with a max of 50 (before spell damage reduction) for heroes.
The damage has a splash radius of 20 that only affects spellcasters.
A given unit can only be hit every 0.75 seconds by the faerie dragon casting this spell.
Counters
Have your anti-air units focus on any Faerie Dragons using Mana Flare to kill them off and protect your spellcasters.
Spell Immunity (Passive)[]
Renders this unit immune to negative spells.
Upgrades[]
Strength of the Wild
Increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost
Researched At
Upgrade Time
Effect
100 75
Hunter's Hall
60 sec.
Normal attack: 14-18 (16 avg)
Improved Strength of the Wild
Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
175 175
Hunter's Hall
Tree of Ages
75 sec.
Normal attack: 15-21 (18 avg)
Advanced Strength of the Wild
Further increases the damage of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 275
Hunter's Hall
Tree of Eternity
90 sec.
Normal attack: 16-24 (20 avg)
Reinforced Hides
Increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost
Researched At
Upgrade Time
Effect
150 50
Hunter's Hall
60 sec.
Armor: 2
Improved Reinforced Hides
Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
200 150
Hunter's Hall
Tree of Ages
75 sec.
Armor: 4
Advanced Reinforced Hides
Further increases the armor of Druids of the Claw in Bear Form, Druids of the Talon in Storm Crow Form, Dryads, Mountain Giants, Faerie Dragons, Hippogryphs, and Chimaeras.
Research Cost
Researched At
Requirements
Upgrade Time
Effect
250 250
Hunter's Hall
Tree of Eternity
90 sec.
Armor: 6
Ultravision
Gives Night Elves the ability to see as far at night as they do during the day.
Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently.
Mana Flare area-of-effect damage radius reduced to 200 from 250.
Patch 1.10 (2003-07-03): Mana Flare has had a bug fixed that was preventing multiple Mana Flares from attacking multiple targets at the same time. As a result, Mana Flare has been rebalanced, and deals up to 90 damage to targets in a 250 area when a unit casts a spell, down from 125 damage.