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Icon-patch-22x22 Patch 4.0.6
Release date 2011-01-25 (PTR)
Initial version 13561
Interface .toc 40000
Highlights & notes
  • Tooltip fixes
  • Class changes
Official links

Patch chronology
Useful links
PatchesPatches category

Patch 4.0.6 is a tooltip display fix and class adjustment patch. Hotfixes applied after 4.0.3a updated the actual spells in the game, but not the tooltips used to display them in the client. This patch fixes that, and makes a few other balance tweaks.

Last Blizzard update: January 28, 7:20 PM PST

Template:Patchnotesbox

General

  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!
  • Human Illusion: This affect is no longer applied to worgen who travel into the Caverns of Time.

Guilds

  • The guild reward Inv misc babyarmadillopet [Armadillo Pup] now requires revered faction instead of exalted.
  • All guild banners now reward bonus reputation in addition to honor and experience.
  • Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
  • Once a guild hits level 23, the daily cap on experience gained is removed.
  • Additional animations have been added to the Armadillo Pet guild reward.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.
  • We have redefined the definition of a Guild Group for 5-player dungeons.
    • If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
    • If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
    • If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
    • Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

Dungeons & Raids

  • Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
  • Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Pvecurrency-justice [Justice Points] each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.
  • Blackrock Caverns
    • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
  • Blackwing Descent
  • Deadmines
    • Foe Reaper 5000
      • Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.
      • When enraged, Molten Slag spawn 33% faster.
    • Ripsnarl
      • The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.
    • Vanessa VanCleef
      • While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger and a little easier to see.
      • The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.
      • Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.
      • Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.
  • Grim Batol
  • Halls of Origination
    • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
    • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
    • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
    • Setesh seeks a portal every 25 seconds, up from 20.
  • Lost City of the Tol'vir
    • Lockmaw no longer tolerates fighting in his treasure room.
  • Shadowfang Keep
    • Baron Ashbury
      • Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
    • Lord Godfrey
      • He should now face a random target when casting Pistol Barrage.
    • Lord Walden
      • Conjure Poisonous Mixture now deals more initial damage.
      • Frost Mixture is now area-of-effect damage.
      • Toxic Catalyst now deals less damage over time.
  • The Stonecore
    • Stonecore Earthshapers' Dust Storm does slightly less damage.
    • Corborus
      • The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
      • The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
    • High Priestess Azil
      • She grew! She's now 175% the size of a human, up from 125%.
      • Gravity Wells should kill Devout Followers more quickly.
      • The cast time of Force Grip is now 1.5 seconds, up from 1.
      • The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
    • Slabhide
      • The ground phase lasts longer and has fewer stalactites.
    • Ozruk
      • He now does more melee damage.
      • There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
      • The cast time of Shatter has been increased to 3 seconds, up from 2.5.
      • Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
    • Bug Fixes
      • Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
  • Throne of the Tides
    • Commander Ulthok now does more melee damage.
    • The damage done by Lady Naz'jar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
    • Gilgoblin Poisoned Spear impact damage has been reduced slightly.
    • Tainted Sentries Swell damage has been reduced.
    • The damage of Blight of Ozumat has been reduced by 25% per stack.
  • The Vortex Pinnacle
    • Creatures
      • Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
    • Altairus
      • The visual effects in this encounter have been adjusted to make the wind direction easier to read.
      • Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
    • Asaad
      • Skyfall Stars are now summoned to help him defeat players.
      • Static Cling has had its cast time increased to 1.25 seconds, up from 1.
    • Grand Vizier Ertan
      • His health has been reduced slightly.
      • He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.

PvP

  • Arenas
  • Battlegrounds
    • The Battle for Gilneas
      • The time it takes to capture a flag has been reduced to 5 seconds, down from 8.
    • Strand of the Ancients
      • The damage done by Antipersonnel Cannons has been doubled.
      • The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
      • Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
      • The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
      • A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
      • There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
      • The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
      • Massive Seaforium Charges should now be useable in rated Battleground matches.
      • The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
      • The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
      • The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.
  • Tol Barad
    • Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.
    • Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.
    • Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.
    • The weekly PvP quest "Quest:Victory in Tol Barad" now awards 200 Pvpcurrency-honor-alliancePvpcurrency-honor-horde [Honor Points] and 3 Tol Barad Commendations.
    • Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

Races

  • The draenei racial trait Spell holy holyprotection [Gift of the Naaru] now heals 20% of the target's health over 15 seconds, rather than a scaling value.
  • The dwarven racial trait Inv gauntlets 03 [Stoneform] now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
  • The gnomish racial trait Ability rogue trip [Escape Artist] now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.
  • The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes. The ability functions the same as PvP trinkets, removing disarm and silence effects as well.
  • The night elf racial trait Ability ambush [Shadowmeld] can now be used while shapeshifted.
  • The tauren racial trait Ability warstomp [War Stomp] can now be used while shapeshifted.
  • The worgen racial trait Ability racial darkflight [Darkflight] now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Ability rogue sprint [Sprint] or Ability druid dash [Dash] is active (and they cannot be activated while Darkflight is active).

Classes

Death Knights

Druids

  • Spell nature stoneclawtotem [Barkskin] is no longer dispellable.
  • Spell nature stranglevines [Entangling Roots] now has a PvP duration of 8 seconds.
  • Spell nature healingtouch [Healing Touch] is now trained at level 78, up from level 3.
  • Spell nature sleep [Hibernate] now has a PvP duration of 8 seconds.
  • Ability druid lacerate [Lacerate] damage has been reduced by approximately 20%.
  • Ability druid mangle2 [Mangle] (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
  • Ability druid mangle2 [Mangle] (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
  • Ability druid maul [Maul] damage has been reduced by approximately 20%.
  • Spell nature starfall [Moonfire] mana cost has been reduced from 18% to 9%.
  • Achievement guildperk mountup [Mount Up]: This guild perk now applies to Ability druid flightform [Flight Form] and Ability druid flightform [Swift Flight Form] as well.
  • Spell nature natureswrath [Nature's Grasp] now has a PvP duration of 8 seconds.
  • Ability druid nourish [Nourish] is now trained at level 8, down from level 78.
  • Spell nature crystalball [Omen of Clarity] can no longer trigger from helpful spells (aka heals), unless the Restoration talent Spell shaman giftearthmother [Malfurion's Gift] is chosen.
  • Prowl (druid ability) is no longer broken by enemies using Ability warrior warcry [Demoralizing Shout] or Ability druid challangingroar [Demoralizing Roar].
  • Ability druid disembowel [Rake] damage has been reduced by 10%.
  • Spell nature rejuvenation [Rejuvenation] is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
  • Ability ghoulfrenzy [Rip] damage has been reduced by 10%.
  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
  • Spell shadow vampiricaura [Shred] weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
  • Inv bone skull 04 [Skull Bash]'s lockout time has been reduced to 4 seconds, down from 5.
  • Ability hunter beastsoothe [Soothe] is now instant cast, down from 1.5 seconds.
  • Worgen and troll druids now have new art for Ability druid flightform [Swift Flight Form].
  • Talent Specializations
    • Balance
      • Druid ability wildmushroom b [Fungal Growth] duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
      • Spell nature forceofnature [Moonkin Form] now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
      • The Spell priest divinestar shadow2 [Shooting Stars] buff duration has been increased to 12 seconds, up from 8 seconds.
      • Starfall (druid ability) will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
      • Ability mage firestarter [Sunfire] mana cost has been reduced from 18% to 9%.
      • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
      • Ability druid typhoon [Typhoon] mana cost has been reduced by 50%.
      • Druid ability wildmushroom a [Wild Mushroom] is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
    • Feral
      • Ability druid berserk [Berserk] (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
      • Peticon-water Inv pet babyshark [Blood in the Water]: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
      • Ability druid infectedwound [Infected Wounds] now has a PvP duration of 8 seconds.
      • Spell druid malfurionstenacity [Pulverize] weapon damage percent has been reduced to 80%, down from 100%.
    • Restoration
      • Inv misc herb talandrasrose [Disentanglement] (new specialization): Causes shapeshifting to remove roots in addition to snares.
      • Ability druid empoweredtouch [Empowered Touch] now also affects Spell nature resistnature [Regrowth]. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Inv misc herb felblossom [Lifebloom], and will not refresh other copies of Lifebloom.
      • Spell nature wispsplode [Natural Shapeshifter] has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
      • Spell nature regenerate [Nature's Bounty] no longer affects Inv relics idolofrejuvenation [Swiftmend], but now has a new effect. When the druid has Spell nature rejuvenation [Rejuvenation] on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
      • Spell druid symbiosis [Symbiosis] (Mastery) benefit from mastery increased by approximately 16%.
      • Tree of Life (druid ability) duration has been reduced to 25 seconds, down from 30.
      • Ability druid flourish [Wild Growth] healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
  • Glyphs

Hunters

  • Inv spear 07 [Aimed Shot] weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Ability impalingbolt [Arcane Shot] damage has been increased by 15%.
  • Spell nature protectionformnature [Aspect of the Wild], Spell nature ravenform [Aspect of the Hawk], and Ability hunter aspectofthefox [Aspect of the Fox] can now be cast while mounted.
  • Hunters can now use Ability whirlwind [Auto Shot] while moving.
  • Casting Ability hunter traplauncher [Trap Launcher], Spell arcane blink [Distracting Shot], and Ability druid cower [Scare Beast] now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
  • Spell frost stun [Concussive Shot] duration has been increased to 6 seconds, up from 4.
  • Ability whirlwind [Deterrence] now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Inv misc dust [Dust Cloud]'s cooldown and duration have been modified to make it closer aligned with Inv misc monstertail 01 [Tailspin] (same effect, different pet).
  • Spell frost chainsofice [Freezing Trap] now has a PvP duration of 8 seconds.
  • Ability hunter killcommand [Kill Command]'s damage has been increased by 20%.
  • Ability hunter assassinate2 [Kill Shot]'s attack power scaling has been increased by 50%.
  • Ability hunter masterscall [Master's Call] now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
  • Ability rogue trip [Wing Clip] now has a PvP duration of 8 seconds.
  • Talent Specializations
  • Pets
    • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap (pet)).
    • Ability hunter aspectofthemonkey [Bad Manner] (monkey) now properly breaks from damage.
  • Glyphs
  • Bug Fixes

Mages

  • Ability mage arcanebarrage [Arcane Barrage] mana cost has been reduced by 8%.
  • Spell arcane blast [Arcane Blast] mana cost has been reduced by 12%.
  • The mana costs of Spell holy arcaneintellect [Arcane Brilliance] and Achievement dungeon theviolethold heroic [Dalaran Brilliance] have been reduced by approximately 16%, making them roughly equal to the cost of Spell nature regeneration [Mark of the Wild].
  • Spell frost iceshock [Counterspell] lockout duration reduced to 7 seconds, down from 8.
  • Spell fire flamebolt [Fireball] mana cost has been reduced to 9% of base mana.
  • Spell mage flameorb [Flame Orb] now ignores critters.
  • Ability mage frostfirebolt [Frostfire Bolt] mana cost has been reduced to 9% of base mana.
  • Spell magearmor [Mage Armor] now reduces the duration of magic effects by 35%, down from 50%.
  • Ability mage moltenarmor [Molten Armor], Spell frost frostarmor02 [Frost Armor], and Mage Armor no longer cost mana.
  • Spell nature polymorph [Polymorph] now has a PvP duration of 8 seconds.
  • Spell frost ring of frost [Ring of Frost]: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Spell frost wizardmark [Cold Snap]), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
  • When a mage uses the Ability mage invisibility [Invisibility] spell, it will now also cause their pet Water Elemental to become invisible.
  • Talent Specializations
    • Arcane
      • Slow (mage ability) now has a PvP duration of 8 seconds.
    • Fire
      • Firestarter (mage talent) now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
      • Spell fire selfdestruct [Flashburn] (Mastery) benefit per mastery has been increased by 12%.
      • Ability mage livingbomb [Living Bomb] mana cost has been reduced by 22%.
    • Frost
      • Ability mage deepfreeze [Deep Freeze] damage done has been reduced by 20%.
      • Ability mage wintersgrasp [Fingers of Frost] can no longer be dispelled and now also increases Ice Lance damage by 15%.
      • Spell fire bluefire [Frost Specialization] now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
  • Bug Fixes
    • Spell frost ring of frost [Ring of Frost] can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).

Paladins

  • The mana costs of Spell holy greaterblessingofkings [Blessing of Might] and Spell magic greaterblessingofkings [Blessing of Kings] have been increased by approximately 217%, making them roughly equal to the cost of Spell nature regeneration [Mark of the Wild].
  • Spell holy crusaderstrike [Crusader Strike] weapon damage percent has been increased to 135%, up from 115%.
  • Divine Light mana cost has been increased by approximately 10%.
  • Inv glove plate raidpaladinmythic q 01 [Divine Plea] now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
  • Spell holy flashheal [Flash of Light] mana cost has been increased by approximately 10%.
  • Spell holy removecurse [Forbearance]
    • The duration has been lowered to 1 minute, down from 2.
    • Spell holy layonhands [Lay on Hands] now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Spell holy divineprotection [Divine Protection] caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
    • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Ability paladin beaconoflight [Beacon of Light]). In addition, Lay on Hands is no longer on the global cooldown.
    • Since only Spell holy divineshield [Divine Shield], Lay on Hands and Spell holy sealofprotection [Hand of Protection] cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
  • Spell holy surgeoflight [Holy Light] mana cost has been increased by approximately 10%.
  • Spell holy excorcism [Holy Wrath] no longer counts nearby critters when dividing damage among its targets.
  • Spell holy unyieldingfaith [Inquisition] is no longer dispellable.
  • Spell holy rebuke [Rebuke] can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
  • Spell holy sealofvengeance [Seal of Truth]: All single target attacks (including Judgement, Spell paladin hammerofwrath [Hammer of Wrath], Spell holy excorcism 02 [Exorcism], and Spell paladin templarsverdict [Templar's Verdict]) can now trigger this seal.
  • Talent Specializations
    • Holy
    • Protection
      • Inv torch thrown [Eternal Glory]: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
      • Spell holy vindication [Vindication] no longer allows Spell holy sealofmight [Hammer of Justice] to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.
    • Retribution
      • Ability paladin blessedhands [Acts of Sacrifice] will no longer cause Spell holy purify [Cleanse] to remove movement impairing effects from vehicles the paladin is riding.
      • Spell holy divinepurpose [Divine Purpose]: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
      • Ability paladin divinestorm [Divine Storm] weapon damage percent increased from 80% to 100%.
      • Hand of Light (Mastery): A percentage of the damage done by Spell paladin templarsverdict [Templar's Verdict], Crusader Strike, and Ability paladin divinestorm [Divine Storm] is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.
      • Spell holy prayerofhealing [Repentance] is no longer broken from damage done by Censure (Spell holy sealofvengeance [Seal of Truth]).
      • The Rebuke talent has been replaced with a new passive talent, Ability paladin blessedmending [Sacred Shield]. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
      • Ability warrior innerrage [Seals of Command] will no longer trigger twice on each swing with Seal of Truth.
      • Spell holy weaponmastery [Zealotry] is no longer dispellable.
  • Glyphs
  • Bug Fixes

Priests

Rogues

  • Spell shadow mindsteal [Blind] now has a PvP duration of 8 seconds.
  • Ability rogue combatreadiness [Combat Readiness] now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
  • Ability poisonsting [Crippling Poison] now has a PvP duration of 8 seconds.
  • Ability rogue garrote [Garrote] now costs 45 Energy, down from 50.
  • Ability sap [Sap] now has a PvP duration of 8 seconds.
  • Ability rogue smoke [Smoke Bomb] now lasts for 5 seconds, down from 10 seconds.
  • Ability stealth [Stealth] is no longer broken by enemies using Ability warrior warcry [Demoralizing Shout] or Ability druid challangingroar [Demoralizing Roar].
  • Talent Specializations
    • Assassination
    • Combat
      • Ability warrior punishingblow [Blade Flurry] is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
      • Inv weapon shortblade 15 [Main Gauche] (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Inv weapon shortblade 38 [Combat Potency].
      • Ability rogue restlessblades [Restless Blades] now also reduces the cooldown of Ability rogue redirect [Redirect].
      • Inv sword 97 [Revealing Strike] now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
      • Ability warrior revenge [Vitality] now increases attack power by 25%, up from 20%.
    • Subtlety
  • Glyphs

Shaman

Warlocks

  • Spell shadow grimward [Curse of Exhaustion] now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
  • Spell shadow ragingscream [Demon Armor] and Fel Armor no longer cost mana and last until canceled.
  • Spell nature purge [Devour Magic] (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
  • Spell shadow siphonmana [Drain Mana] has been removed from the game.
  • Spell shadow possession [Fear] now has a PvP duration of 8 seconds.
  • Spell shadow felarmour [Fel Armor] has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
  • Spell shadow seduction [Seduction] (Succubus) now has a PvP duration of 8 seconds.
  • Talent Specializations
    • Affliction
    • Demonology
      • Spell shadow ragingscream [Demonic Aegis] now increases the healing effect of Fel Armor by 50/100%.
      • Spell shadow demonictactics [Demonic Rebirth] now highlights summoning spells when active.
      • Spell warlock demonsoul [Demon Soul]: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
      • Felstorm (Felguard) damage has been reduced by 20%.
      • Ability demonhunter immolation [Immolation Aura] damage has been reduced by roughly 30%.
      • Spell shadow rainoffire [Inferno] no longer increases the radius of Spell fire incinerate [Hellfire], but instead increases the duration of Spell fire immolation [Immolate] by 6 seconds in addition to its existing effect.
      • Spell shadow shadowpact [Master Demonologist] (Mastery) benefit from mastery increased by approximately 33%.
    • Destruction

Warriors

  • Ability warrior charge [Charge] now shares diminishing returns with stun effects.
  • Ability warrior cleave [Cleave] damage has been reduced by 20%.
  • Ability shockwave [Hamstring] now has a PvP duration of 8 seconds.
  • Ability rogue ambush [Heroic Strike] damage has been reduced by 20%.
  • Ability warrior innerrage [Inner Rage] has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Achievement boss kingymiron [Deadly Calm]. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
  • Warrior talent icon innerrage [Recklessness] now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
  • Ability warrior decisivestrike [Slam] weapon damage percent (at level 80+) has been increased from 125% to 145%.
  • Talent Specializations
  • Glyphs
    • Inv glyph majorwarrior [Glyph of Rapid Charge] has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

Professions

  • Inv misc flower 02 [Find Herbs], Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
  • A socket has been added to most crafted epic armor pieces that did not already have one.
  • Alchemy
    • Alchemist's Stones for Agility, Strength, and Intellect have been added.
    • The number of herbs required to create flasks has been reduced, while the Inv misc volatilelife green [Volatile Life] needed has been increased slightly.
    • The drops from Tiny Treasure Chests have been improved slightly.
  • Archaeology
    • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
    • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.
    • The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.
  • Cooking
  • Enchanting
    • Three new bracer enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
    • Enchant Off-Handed - Superior Intellect now increases Intellect by 40, down from 100.
  • Engineering
    • The Inv gizmo electrifiedether [Electrified Ether] recipe now creates 2 to 3 Electrified Ether instead of 1.
    • The Spell fire flameblades [Heat-Treated Spinning Lure] buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.
    • Inv misc enggizmos 30 [Mystic Cogwheel] is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Pvpcurrency-honor-alliancePvpcurrency-honor-horde [Honor Points].
    • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
    • Inv misc volatileair [Volatile Air] now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.
  • Fishing
    • Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.
  • Jewelcrafting
  • Leatherworking
    • The 500 to 510 skill-up range for Leatherworking has been improved.
  • Tailoring

Items

  • Inv misc bell 01 [Bell of Enraging Resonance] can now trigger from any damage spell instead of only critical strikes.
  • Inv helmet plate raiddeathknight i 01 [Daybreaker Helm] stats have been reallocated, lowering Strength and increasing parry rating.
  • The Inv misc cat trinket08 [Fury of Angerforge] internal cooldown has been drastically reduced so this trinket will build up charges much faster.
  • The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Pvpcurrency-honor-alliancePvpcurrency-honor-horde [Honor Points] who have already purchased all of the gear that interests them.
  • The cooldown on the Inv bannerpvp 01 [Horde Battle Standard] has been adjusted to 10 minutes to be consistent with the Alliance version.
  • Inv jewelcrafting dragonseye02 [Left Eye of Rajh]: Chance of triggering increased.
  • Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
  • Mandala of Stirring Patterns (Alliance) now grants Intellect instead of Mastery.
  • Item Sets
    • Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.
    • The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Ability hunter steadyshot [Steady Shot] and Ability hunter cobrashot [Cobra Shot] by .2 seconds.
    • The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
    • All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.
    • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).
    • The PvP priest 4-piece set bonus has been redesigned. When Spell holy powerwordshield [Power Word: Shield] is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
    • The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Spell shadow deathcoil [Death Coil] by 30 seconds.
    • The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
  • PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.
  • PvP trinkets will now clear disarm and silence effects.
  • Inv jewelcrafting dragonseye02 [Right Eye of Rajh]: Chance of triggering increased.
  • Weapon Chains now reduce disarm duration by 60%, up from 50%.

User Interface

  • For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
  • Players can now individually remove raid world markers.
  • The Reputation Pane now saves which reputation categories are expanded or collapsed.
  • Character Info Window
    • The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
    • Character movement speed is now displayed on the Character Info window (C) with all other stats.
    • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.
  • Archaeology
    • There are now number displays on the summary page and dropdown menu.
    • Ready Flash has been added to the race icons.
  • Guild Interface
    • A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
    • Online members can now be sorted to the top of the View Crafters list.
    • The guild reputation cap is now displayed in the tooltip.
  • Real ID & Chat
    • Real ID login notifications now include character and game icons.
    • Players can now right-click close a chat window tab even if it's not the current tab.
    • There is now an option to auto-pop whispers into a new tab.
    • Popped out whisper windows now show online/offline status messages.
  • Unit Frames
    • Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.
  • Bug Fixes
    • Many bugs... handled them!

Quests & Creatures

Bug Fixes

  • Worgen now work properly in the Barbershop.
  • A thorough list of bug fixes will be provided with the finalized patch notes when 4.0.6 is officially released to live realms.

References

 

ru:Обновление 4.0.6

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