Far Sight
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| Far Sight | |
|---|---|
| Usable by | |
| Class | Shaman |
| Properties | |
| Type | Utility |
| School | Nature |
| Cooldown | (GCD 1.5 sec) |
| Level required | 36 |
| Related buff | |
| TCG image | |
| “ | My eyes are open.
- TCG
| ” |
Far Sight is a core shaman ability learned at level 36. It allows the shaman to view places that are at a very great distance.
Contents |
Modified by
- [Ancestral Swiftness] (talent)
- [Spiritwalker's Grace] (core ability)
- [Maelstrom Weapon] (
enhancement spec ability)
- Glyph of Far Sight
- Item Level 25
- Minor Glyph
- Classes: Shaman
- Requires Level 25
- Use: Permanently teaches you this glyph.
Your Far Sight spell may be used indoors. - Sell Price: 1

Notes
- Only usable outdoors, though it can be used to look inside an indoor area.
- It has a casting time to perform the spell, so it can be interrupted or/and delayed.
- It can only be cast on areas that your line of sight allows.
- This is a channeling spell; casters are vulnerable to attack while they perform the spell.
- Sadly, no normal mana regeneration is done while channeling far sight.
Extending range
Casting another far sight while channeling a far sight will let you "jump" your vision further and further ahead. With practice, you can view anywhere on your continent with this technique.
To do this, simply use Far sight. Then, while under the spell, click your Far Sight spell, and move the camera further. You can move around corners, and far ahead of your normal line of sight.
Uses
- Spying! Going to take a risky venture into the enemy city to speak to the Elder there or attack their Bonfire? Use the technique above to scout out a safe route!
- Explore! Curious about what lies beyond that impassable mountain ridge? Use Far Sight to take a look.
External links
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