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{{Tailored}}
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[[Image:Far Watch Post.jpg|thumb|Far Watch Post]]
 
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{{Tailoring}}
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Far Watch Post is a small outpost of the Horde located just west of the bridge between [[Durotar]] and [[The Barrens]] {{co|62|20|The Barrens}}. It is made up of a watchtower and an orc burrow with its assortment of guards and helpers. A riding wolf pen watched over by a pair of peons is located a bit to the south, but it contains more chickens than wolves. Overall, this is not a very accommodating spot, but necessary for the protection of Durotar from the [[Alliance]] and the [[centaur]] and [[quilboar]] threat of the Barrens.
 
   
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'''Tailoring''' allows players to cut and weave various pieces of cloth into armor, bags, shirts, and other cloth items. Tailors play an especially important role in guilds because they can create bags for the entire guild, provided the guild members gather the proper ingredients. Tailors are responsible for creating cloth items for cloth-armor wearing classes: [[Mage]]s, [[Warlock]]s, and [[Priest]]s. They occasionally make items for other classes, such as cloaks or spellthread for pants. They also make decorative shirts. Tailors are also able to make special cloth equipment which requires that the user have a high level tailoring skill in order to use the item as well as a special Tailoring Mount.
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== Inhabitants ==
 
   
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==Getting Started==
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* {{Race Icon Orc Male Small}} [[Kargal Battlescar]]
 
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The first staple for tailors is [[Linen Cloth]], followed by [[Wool Cloth]], [[Silk Cloth]], [[Mageweave]], [[Runecloth]], [[Netherweave]] and [[Frostweave]]. Typically, humanoid monsters drop these items, although most [[undead]] do as well, while demons drop [[Felcloth]] (used in high-level pre-BC patterns). Recipes usually require thread and occasionally colored dye, both of which are purchased from NPC trade merchants. Additionally, tailoring recipes sometimes call for leather, gems, potions, or other special ingredients created by other craftsmen. Leather is gathered by [[Skinning|skinners]] and must be purchased from other players. Gems are found from monster drops, treasure chests, [[mining]], prospecting ore, [[fishing]], and Rogue pick pocketing. Potions will need to be purchased from an [[Alchemist]].
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* {{Race Icon Orc Male Small}} [[Ak'Zeloth]]
 
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* {{Race Icon Orc Male Small}} [[Uzzek]]
 
   
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=== Vendors ===
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===Requirements===
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Tailors generally don't require any special equipment or locations to process their materials into finished products. As long as the tailor has all of the required materials for the creation of an item, it can be made anywhere in the world at any time. However, some high-level cloth types have cooldowns, or require special equipment and locations to be crafted.
   
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As of patch 3.3.1 the cool downs associated with {{loot|rare|Ebonweave}}, {{loot|rare|Moonshroud}} and {{loot|rare|Spellweave}} have been removed.
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None
 
   
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=== Trainers ===
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===Suggested 2nd Profession===
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Tailoring does not require a gathering skill to acquire materials, unlike [[Alchemy]] (which needs [[herbalism]]) or [[Jewelcrafting]] and [[Blacksmithing]] (which need [[mining]]). This gives tailors a lot of freedom when selecting their second profession.
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*[[Enchanting]] complements tailoring well, since green or higher quality items made with tailoring can in turn be disenchanted to use for your own enchanting purposes. Also, many of the endgame patterns require materials produced by disenchanting.
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*[[Skinning]] is one of the few professions that supplies materials for tailoring. Several patterns (mainly boots and certain bags) require some kind of leather.
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*[[Mining]] on its own is a very profitable profession, because jewelcrafters, engineers, and blacksmiths all require mats from it. In addition, many [[Grand Master]] recipes require materials that are easily obtained through mining, such as [[gem]]s and [[Eternal]] elements.
   
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===Suggested Classes===
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None
 
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*[[Mage]]
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*[[Priest]]
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*[[Warlock]]
   
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== Quests ==
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=== Skilling Up ===
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* To get the most skill from the least linen when starting out as a tailor, make nothing but bolts of linen cloth and bank them. Around a skill level of 50, making bolts of linen should go gray. At this point you can take all that linen out of the bank and start tailoring in earnest. You have to make bolts anyway, so you might as well get every drop of skill out of them that you can. Repeat this every time you learn to use a new type of cloth.
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* See [[Tailoring Leveling Guide]].
   
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==Types of Crafted Items==
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* {{questlong|Horde|12|Crossroads Conscription}}
 
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===Cloth Armor===
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Tailors can create many pieces of [[cloth armor]], appropriate for [[Mage]]s, [[Warlock]]s, and [[Priest]]s. Other caster classes, like Holy [[Paladin]]s and Balance or Restoration [[Druid]]s, may sometimes opt to wear cloth gear due to the pieces' greater bonuses to caster related attributes. In addition to making stand-alone cloth armor pieces, tailors can also craft multi-item collections, sets of gear that share a name and visual design. Some of the collections give a set bonus.
   
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===Bags===
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{{Barrens}}
 
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The most popular tailored item is bags, which can only be made by tailors and [[Leatherworking|leatherworkers]] ([[Engineering|engineers]] can also make engineering bags). Players without these skills can acquire bags from loot drops, quests, or from merchants, but tailors can sell bags in larger quantities and for lower cost. This provides an excellent opportunity to make money, especially from players looking for large 18- and 20-slot bags. Make sure to get the bag patterns as soon as they are available.
   
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Tailors can also craft four types of specialty [[Bag#Craft_bags|craft bags]]: [[Shard Bag]]s for Warlocks, [[Enchanting Bag]]s for Enchanters, [[Herb Bag]]s for Herbalists, and [[Gem Bag]]s for Jewelcrafters. Such bags are larger than the generic non-specialty ones, but are only allowed to carry a certain type of item. If an item is collected that is of the correct type, it's automatically placed into the special bag.
[[Category:Orc territories]]
 
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===Shirts===
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Tailors can create a wide array of [[shirt]]s in different colors and styles. Although shirts have no stats and provide no game play benefits, they can sometimes show prominently on a character, depending on what equipment they are wearing. A shirt has the potential to make a character look much better. Tailors can sell shirts to players looking to improve their appearance.
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===Special Clothes===
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Tailors can create special outfits, such as dresses and [[tuxedo]]s, that have no stats and are merely decorative. These can impress other people in town or be used for special occasions. The people most likely to buy these will be those who [[roleplay]].
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== Faction Recipes ==
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Some recipes are only learnable after achieving a certain [[reputation]] level with a particular faction. These are listed at the [[Tailoring faction recipes|faction recipes]] entry.
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== Summary of Skill Levels and Training Requirements ==
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{| class="darktable zebra" style="margin-bottom: 2em; margin-right: 2em;"
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|-
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! Proficiency !! Required level !! Required skill !! Maximum skill
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|-
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| align="left" | [[Tailoring Patterns/apprentice|Apprentice]] || 5 || N/A || 75
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|-
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| align="left" | [[Tailoring Patterns/journeyman|Journeyman]] || 10 || 50 || 150
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|-
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| align="left" | [[Tailoring Patterns/expert|Expert]] || 20 || 125 || 225
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|-
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| align="left" | [[Tailoring Patterns/artisan|Artisan]] || 35 || 200 || 300
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|-
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| align="left" | [[Tailoring Patterns/master|Master]]{{bc-inline}} || 50 || 250 || 375
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|-
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| align="left" | [[Tailoring Patterns/grandmaster|Grand Master]]{{wotlk-inline}} || 65 || 350 || 450
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|-
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| align="left" | [[Tailoring Patterns/illustriousgrandmaster|Illustrious Grand Master]]{{cata-inline}} || 75 || 425 || 525
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|-
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|}
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== Tailoring in [[The Burning Crusade]] ==
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{{bc-inline}}
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The [[Burning Crusade]] [[expansion]] introduced [[Netherweave Cloth]] as the primary material for tailoring; as in Classic WoW, netherweave cloth drops primarily from humanoid monsters. Five pieces of cloth yield one [[Bolt of Netherweave|Bolt of Netherweave]]. For higher level patterns, tailors must craft [[Bolt of Imbued Netherweave|Bolts of Imbued Netherweave]] from normal cloth bolts and [[Arcane Dust]]. [[Mana Loom|Mana Looms]] were once required to craft these (requirement removed with [[Patch 3.0.2]]), and can still be found either in [[Shattrath|Shattrath's]] [[Lower City]] or in [[Silvermoon]]. To advance beyond 300 tailoring players need to head to the Hellfire Peninsula in Outland. Horde Players find their Master Tailoring Trainer "Dalinna" in the Thrallmar inn. Alliance players need to go upstairs in the inn at Honor Hold.
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=== Specialization ===
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{{Tailoring specializations}}
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Tailors of level 60 or higher with a skill of 350 or greater can choose a Tailoring Specialization -- [[Mooncloth Tailoring]], [[Shadoweave Tailoring]], or [[Spellfire Tailoring]] -- by completing a quest from one of the neutral specialists in [[Shattrath City|Shattrath's]] [[Lower City]]. These specialists also sell patterns relating to their specialty. Specializing allows the tailor to make two pieces of [[Primal Mooncloth]], [[Shadowcloth]], or [[Spellcloth]] (respectively) per cooldown instead of just one, and from a single set of mats.
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The three types of specialty cloth in [[World_of_Warcraft:_The_Burning_Crusade|Burning Crusade]] originally had an unshared 3 day 20 hour cooldown, so specializing was vital; with [[Patch 3.0.8]] the cooldown was removed, but being able to make items with essentially half the mats is still a major advantage. More importantly, the specialty you choose in Outland carries over into Northrend where [[Tailoring#Specialization_2|new cloths]] become available in the same specialties.
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Each cloth must also be crafted at a specific place.
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{| class="darktable zebra"
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|-
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! Name !! colspan=3 | Materials !! colspan=1 | Location
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|- text-align="left"
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| {{item|Primal Mooncloth}} || 1x [[Bolt of Imbued Netherweave]] || 1x [[Primal Life]] || 1x [[Primal Water]] || [[Moonwell]]
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|- text-align="left"
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| {{item|Shadowcloth}} || 1x [[Bolt of Imbued Netherweave]] || 1x [[Primal Fire]] || 1x [[Primal Shadow]] || [[Altar of Shadows]]
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|- text-align="left"
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| {{item|Spellcloth}} || 1x [[Bolt of Imbued Netherweave]] || 1x [[Primal Fire]] || 1x [[Primal Mana]] || [[Netherstorm]]
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|}
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Specialization provides access to recipes for highly desirable epic cloth gear. Each specialization is associated with one epic 3-piece gear set. The recipes and pieces for each set are [[Bind on Pickup|BoP]] and are tailor-only. Furthermore, the set can only be worn as long as the tailor retains its particular specialization.
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The {{quality|Epic|Primal Mooncloth Set}} boosts spell power, mp5, and intelligence; {{quality|Epic|Shadow's Embrace}} boosts spell power, stamina and intelligence; and {{quality|Epic|Wrath of Spellfire}} boosts spell power, crit, and intelligence. Originally, the three sets boosted Healing Power, Shadow and Frost spell damage, and Fire and Arcane spell damage respectively. However, the WotLK expansion brought an end to school-specific spell damage buffs on gear, and ushered in the unification of healing power and spell damage into a single stat. The bonuses on these TBC sets have been altered to reflect those changes while retaining the sets' benefits for particular specs.
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To re-specialize, you may return to the cloth merchants in lower [[Shattrath]] to unlearn your old specialization. It will cost {{cost|150}} to unlearn the current specialization at level 70 and {{cost|20}} to learn a new specialization. At level 63, the cost to learn another specialization remains the same but the cost to unlearn is only {{cost|50}}, so it seems to scale with the character level. '''WARNING:''' Unlearning a particular specialization will disable your ability to use the items previously crafted under that school.
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Note that all tailors can make {{loot|rare|Primal Mooncloth Bag}} (20 slot bag), {{loot|rare|Ebon Shadowbag}} (28 slot soul bag) and {{loot|rare|Spellfire Bag}} (28 slot enchanting bag). The recipes are bind on pickup, but the bags are not.
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===Spellthread===
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Spellthreads are tailor-crafted [[augments]] that grant caster-class bonuses to leg armor. Applying a thread will overwrite another augment or enchant on the item. The recipes require gaining reputation with the [[Aldor]] or [[Scryer]] factions. As these two factions are at war, tailors who wish to learn all four recipes must grind to exalted with one faction, then drop it and grind to exalted with the other.
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{| class="darktable zebra"
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|-
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! Name !! colspan=2 | Stats !! colspan=2 | Faction
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|- text-align="left"
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| {{item|Mystic Spellthread}} || +25 Spell Power|| +15 Stamina || Scryers || Honored
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|- text-align="left"
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| {{item|Silver Spellthread}} || +25 Spell Power || +15 Stamina || Aldor || Honored
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|- text-align="left"
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| {{item|Runic Spellthread}} || +35 Spell Power || +20 Stamina || Scryers || Exalted
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|- text-align="left"
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| {{item|Golden Spellthread}} || +35 Spell Power || +20 Stamina || Aldor || Exalted
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|}
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===Notable Resist Sets===
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TBC tailors can create two epic resist sets that are useful for level 70 raid encounters.
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The [[Soulcloth Embrace]] 3-piece set provides a total of +110 Arcane Resistance and is useful for players attempting [[The Curator]] in [[Karazhan]].
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*{{item|Soulcloth Vest}}
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*{{item|Soulcloth Shoulders}}
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*{{item|Soulcloth Gloves}}
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The Soulguard 4-piece set (plus cloak) provides +260 Shadow Resist and is required for attempting [[Mother Shahraz/Shadow resist gear|Mother Shahraz]] in [[Black Temple]].
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*{{item|Soulguard Bracers}}
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*{{item|Soulguard Girdle}}
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*{{item|Soulguard Leggings}}
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*{{item|Soulguard Slippers}}
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*{{item|Night's End}}
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== Tailoring in [[Wrath of the Lich King]] ==
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{{wotlk-inline}}
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Trainers may be found in the starting zone areas [[Valiance Keep]] (in [[Borean Tundra]]) or [[Valgarde]] (in [[Howling Fjord]]). A trainer is also located in the [[Magus Commerce Exchange]] region of [[Dalaran]]. At Tailoring 325, tailors may learn [[Northern Cloth Scavenging]] from a Northrend trainer (this skill may apparently also be taught from the book "A Guide to Northern Cloth Scavenging" which drops randomly in Northrend). This allows them to loot additional [[Frostweave]] cloth off humanoids in [[Northrend]]. This works much like skinning: after other members of the party have looted their mobs, tailors will see newly lootable corpses that contain ~3-7 pieces of additional cloth. If there are multiple tailors in the group, they will all see the mob as lootable.
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===Specialization===
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There are three types of rare specialty cloth that become available at Tailoring 415: [[Ebonweave]], [[Moonshroud]], and [[Spellweave]]. These are used to craft high-end items, such as epic robes and 22-slot bags. Tailors that specialize in one type of cloth will receive 2 pieces every time they use their cooldown; however, this is tied to the Burning Crusade decision to specialize in [[Shadowcloth]], [[Mooncloth]], or [[Spellcloth]] and is not a separate choice. To respecialize, tailors must travel back to [[Shattrath|Shattrath's]] [[Lower City]] and speak to the cloth trainers there. You must first speak to your current specialty cloth trainer to unlearn your current specialization before you can learn a new specialty. At level 80, the cost to unlearn your old specialization is {{cost|150}}. You will be charged {{cost|20}} to learn your new specialization. You do not unlearn recipes specific to your old spec when you swap, nor do you have to relevel Tailoring.
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The Tailoring 440+ epic crafted cloth pieces are [[Bind on Equip]]. They do not require a particular specialization or profession, and can be sold to and worn by non-tailors. (The TBC Tailoring 375 sets such as {{quality|Epic|Wrath of Spellfire}} were formerly [[Bind on Pickup]], but have also been changed to Bind on Equip.) Prior to Patch 3.3.2, creating Wrath of the Lich King cloths gives tailors a 30-minute buff. These buffs have since been removed from the game.
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As of Patch 4.0.1, tailors who have specialized in one of the three kinds of cloth will only generate one piece now instead of two in that specialization.
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===Rare bags===
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*{{loot|rare|Glacial Bag}}: 22-slot bag requiring Ebonweave and Moonshroud. Recipe requires an Exalted reputation with [[Sons of Hodir]].
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*{{loot|rare|Mysterious Bag}}: 32-slot enchanting bag requiring Spellweave and Moonshroud. Recipe requires a Revered reputation with [[The Wyrmrest Accord]].
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*{{loot|rare|Abyssal Bag}}: 32-slot soul shard bag for Warlocks requiring Ebonweave and Spellweave. Recipe requires a Revered reputation with [[Ebon Blade]].
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*{{loot|rare|Emerald Bag}}: 32-slot herb bag requiring Moonshroud. Recipe requires a Revered reputation with [[The Kalu'ak]].
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As of patch 3.2.2, there is no equivalent Jewelcrafting bag. The largest tailored gem bag is the 24-slot {{loot|uncommon|Bag of Jewels}}, a TBC pattern available via [[Consortium]] rep.
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===Notable Resist Sets===
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At levels 420 and 425, tailors learn the recipes to craft the 3-piece Glacial Set. This cloth frost resist gear is useful when attempting [[Sapphiron]] in both 10- and 25-man [[Naxxramas]]. However, few people choose to wear the chest piece as the DPS loss is too great. The mats are relatively easy to come by, so making the belt and boots for yourself and for friends by request provides nice skill-up points. They also sell fairly well on the AH.
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*{{item|Glacial Waistband}} (420)
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*{{item|Glacial Slippers}} (420)
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*{{item|Glacial Robe}} (425)
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===Embroidery===
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====Spellthread====
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As in Burning Crusade, tailors may craft thread that adds stats to leg items. The rare versions provide buffs similar to the [[Aldor]] and [[Scryer]] [[Spellthread]] recipes, but require Wrath-specific materials. The epic thread comes in two versions. [[Master's Spellthread|Master's]] and [[Sanctified Spellthread]] require modest mats and can only be applied to the tailor's gear. Their [[Bind on Equip|BoE]] cousins, learned from faction reputation-dependent recipes, require much more expensive mats to craft.
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{| class="darktable zebra"
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|-
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!Thread!!Stats!!Level!!Recipe from!!Use
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|-
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|{{loot|rare|Azure Spellthread}}
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|<nowiki>+35 Spell power +20 Stamina</nowiki>
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|Tailoring 400
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|Trainer
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|BoE
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|-
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|{{loot|rare|Shining Spellthread}}
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|<nowiki>+35 Spell power +12 Spirit</nowiki>
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|Tailoring 400
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|Trainer
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|BoE
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|-
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|{{loot|epic|Master's Spellthread}}
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|<nowiki>+50 Spell power +30 Stamina</nowiki>
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|Tailoring 405
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|Trainer
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|BoP (tailor-only)
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|-
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|{{loot|epic|Sanctified Spellthread}}
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|<nowiki>+50 Spell power +20 Spirit</nowiki>
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|Tailoring 405
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|Trainer
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|BoP (tailor-only)
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|-
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|{{loot|epic|Sapphire Spellthread}}
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|<nowiki>+50 Spell power +30 Stamina</nowiki>
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|Tailoring 430
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|[[Kirin Tor]] - Exalted
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|BoE
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|-
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|{{loot|epic|Brilliant Spellthread}}
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|<nowiki>+50 Spell power +20 Spirit</nowiki>
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|Tailoring 430
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|[[Argent Crusade]] - Exalted
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|BoE
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|}
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====Cloak embroidery====
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At 420, tailors are able to craft embroidery threads that are BoP and can be applied only to the tailor's cloak. The three thread types are [[Swordguard Embroidery|Swordguard]], [[Lightweave Embroidery|Lightweave]], and [[Darkglow Embroidery]]. These add melee, spell damage, or mana over time effects respectively and require a single piece of {{loot|rare|Spellweave}}, {{loot|rare|Moonshroud}}, or {{loot|rare|Ebonweave}} to craft. The tooltip for the embroidery states that these threads can be used only by tailors of at least 400 skill, but as of patch 3.0.3 the recipe cannot be learned until level 420.
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===Achievement Cloaks===
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Upon reaching 420, tailors unlock two cloak recipes that can be learned from the [[Dalaran]] trainer once the proper [[achievement]]s have been completed. (Note that this information appears in the trainer's gossip text window, rather than the normal training screen.) To learn the {{loot|epic|Deathchill Cloak}}, players must complete the {{achievement|Loremaster of Northrend}} achievement, which requires you to complete the majority of quests in every Northrend zone. The {{loot|epic|Wispcloak}} requires the achievement {{achievement|Northrend Dungeonmaster}}, which requires you to complete every 5-man dungeon in Northrend. Both cloaks are [[Bind on Equip]] and can be sold.
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===Mounts===
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Tailors with a skill of 310 and higher can craft flying carpet mounts for themselves. Riders appear to "surf" on the carpet as it moves along.
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*{{loot|rare|Flying Carpet}}, a 150% speed flying mount (60% ground speed), is available from the trainer at 310. Its mats are relatively cheap, so it makes a fun skill-up point.
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*{{loot|epic|Magnificent Flying Carpet}} becomes available at 425. This is a 280% speed flying mount (100% ground speed) that requires the [[Riding#Skill_levels|Artisan Riding]] skill. In addition, it requires [[Cold Weather Flying]] to operate in Northrend.
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*{{loot|epic|Frosty Flying Carpet}} can be learned from a {{loot|rare|Pattern: Frosty Flying Carpet|pattern}} sold by [[Frozo the Renowned]], a {{loot|rare|Frozen Orb}} vendor located in the Dalaran [[Magus Commerce Exchange]] {{coords|39|26|Dalaran}} (added in [[patch 3.3.3]]). The pattern costs {{costitem|6|Frozen Orb}} to purchase requires Tailoring 425 to learn.
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==Patch changes==
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*{{Patch 1.5.0|note=Fixed bug causing all tailoring recipes to show up as "orange"}}
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== See also ==
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* [[Tailoring quest]]s
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* [[Tailoring patterns]]
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==External links==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :)
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-->
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: ''For leveling guides please visit [[Tradeskill leveling guides]]''
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/info/professions/tailoring.html}}
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{{elink|type=wowhead|link=http://www.wowhead.com/?spells=11.197}}
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{{elink|link=http://www.AHseller.com/Tailoring|site=AHseller.com|desc=Discover most profitable Tailoring recipes. Online database for making gold.|type=AHseller}}
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{{elink|icon=crafterstome|site=Crafter's Tome|link=http://wow.crafterstome.com/recipes/tailoring.html}}
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{{elink|site=Skillet|type=wowace|link=http://www.wowace.com/projects/skillet/|desc=Replacement for the default tradeskill window, based on Advanced Tradeskill Window}}
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{{professions}}
 
[[Category:RPG professions]]
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[[Category:Tailoring| ]]
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[[Category:WoW professions]]
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[[Category:WoW primary professions]]

Revision as of 19:34, 3 November 2010

Tailored
Armor

Head
Shoulders
Back
Chest
Wrist
Hands
Legs
Feet

Other

Bags
Shirts
Consumable
Other

Tailoring Icon WoW Icon update Tailoring (Profession)
Ingredients • Specializations • Quests • Patterns • Trainers

Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts, and other cloth items. Tailors play an especially important role in guilds because they can create bags for the entire guild, provided the guild members gather the proper ingredients. Tailors are responsible for creating cloth items for cloth-armor wearing classes: Mages, Warlocks, and Priests. They occasionally make items for other classes, such as cloaks or spellthread for pants. They also make decorative shirts. Tailors are also able to make special cloth equipment which requires that the user have a high level tailoring skill in order to use the item as well as a special Tailoring Mount.

Getting Started

The first staple for tailors is Inv fabric linen 01 [Linen Cloth], followed by Inv fabric wool 01 [Wool Cloth], Inv fabric silk 01 [Silk Cloth], Mageweave, Inv fabric purplefire 01 [Runecloth], Netherweave and Frostweave. Typically, humanoid monsters drop these items, although most undead do as well, while demons drop Inv fabric felrag [Felcloth] (used in high-level pre-BC patterns). Recipes usually require thread and occasionally colored dye, both of which are purchased from NPC trade merchants. Additionally, tailoring recipes sometimes call for leather, gems, potions, or other special ingredients created by other craftsmen. Leather is gathered by skinners and must be purchased from other players. Gems are found from monster drops, treasure chests, mining, prospecting ore, fishing, and Rogue pick pocketing. Potions will need to be purchased from an Alchemist.

Requirements

Tailors generally don't require any special equipment or locations to process their materials into finished products. As long as the tailor has all of the required materials for the creation of an item, it can be made anywhere in the world at any time. However, some high-level cloth types have cooldowns, or require special equipment and locations to be crafted.

As of patch 3.3.1 the cool downs associated with [Ebonweave], [Moonshroud] and [Spellweave] have been removed.

Suggested 2nd Profession

Tailoring does not require a gathering skill to acquire materials, unlike Alchemy (which needs herbalism) or Jewelcrafting and Blacksmithing (which need mining). This gives tailors a lot of freedom when selecting their second profession.

  • Enchanting complements tailoring well, since green or higher quality items made with tailoring can in turn be disenchanted to use for your own enchanting purposes. Also, many of the endgame patterns require materials produced by disenchanting.
  • Skinning is one of the few professions that supplies materials for tailoring. Several patterns (mainly boots and certain bags) require some kind of leather.
  • Mining on its own is a very profitable profession, because jewelcrafters, engineers, and blacksmiths all require mats from it. In addition, many Grand Master recipes require materials that are easily obtained through mining, such as gems and Eternal elements.

Suggested Classes

Skilling Up

  • To get the most skill from the least linen when starting out as a tailor, make nothing but bolts of linen cloth and bank them. Around a skill level of 50, making bolts of linen should go gray. At this point you can take all that linen out of the bank and start tailoring in earnest. You have to make bolts anyway, so you might as well get every drop of skill out of them that you can. Repeat this every time you learn to use a new type of cloth.
  • See Tailoring Leveling Guide.

Types of Crafted Items

Cloth Armor

Tailors can create many pieces of cloth armor, appropriate for Mages, Warlocks, and Priests. Other caster classes, like Holy Paladins and Balance or Restoration Druids, may sometimes opt to wear cloth gear due to the pieces' greater bonuses to caster related attributes. In addition to making stand-alone cloth armor pieces, tailors can also craft multi-item collections, sets of gear that share a name and visual design. Some of the collections give a set bonus.

Bags

The most popular tailored item is bags, which can only be made by tailors and leatherworkers (engineers can also make engineering bags). Players without these skills can acquire bags from loot drops, quests, or from merchants, but tailors can sell bags in larger quantities and for lower cost. This provides an excellent opportunity to make money, especially from players looking for large 18- and 20-slot bags. Make sure to get the bag patterns as soon as they are available.

Tailors can also craft four types of specialty craft bags: Shard Bags for Warlocks, Enchanting Bags for Enchanters, Herb Bags for Herbalists, and Gem Bags for Jewelcrafters. Such bags are larger than the generic non-specialty ones, but are only allowed to carry a certain type of item. If an item is collected that is of the correct type, it's automatically placed into the special bag.

Shirts

Tailors can create a wide array of shirts in different colors and styles. Although shirts have no stats and provide no game play benefits, they can sometimes show prominently on a character, depending on what equipment they are wearing. A shirt has the potential to make a character look much better. Tailors can sell shirts to players looking to improve their appearance.

Special Clothes

Tailors can create special outfits, such as dresses and tuxedos, that have no stats and are merely decorative. These can impress other people in town or be used for special occasions. The people most likely to buy these will be those who roleplay.

Faction Recipes

Some recipes are only learnable after achieving a certain reputation level with a particular faction. These are listed at the faction recipes entry.

Summary of Skill Levels and Training Requirements

Proficiency Required level Required skill Maximum skill
Apprentice 5 N/A 75
Journeyman 10 50 150
Expert 20 125 225
Artisan 35 200 300
MasterBc icon 50 250 375
Grand MasterWrath-Logo-Small 65 350 450
Illustrious Grand MasterCataclysm 75 425 525

Tailoring in The Burning Crusade

Bc icon The Burning Crusade expansion introduced Inv fabric netherweave [Netherweave Cloth] as the primary material for tailoring; as in Classic WoW, netherweave cloth drops primarily from humanoid monsters. Five pieces of cloth yield one Bolt of Netherweave. For higher level patterns, tailors must craft Bolts of Imbued Netherweave from normal cloth bolts and Inv enchant dustarcane [Arcane Dust]. Mana Looms were once required to craft these (requirement removed with Patch 3.0.2), and can still be found either in Shattrath's Lower City or in Silvermoon. To advance beyond 300 tailoring players need to head to the Hellfire Peninsula in Outland. Horde Players find their Master Tailoring Trainer "Dalinna" in the Thrallmar inn. Alliance players need to go upstairs in the inn at Honor Hold.

Specialization

Tailoring specializations

INV Fabric MoonRag Primal Mooncloth Tailoring
Inv fabric felrag Shadoweave Tailoring
Spell holy blessingofprotection Spellfire Tailoring

Tailors of level 60 or higher with a skill of 350 or greater can choose a Tailoring Specialization -- Mooncloth Tailoring, Shadoweave Tailoring, or Spellfire Tailoring -- by completing a quest from one of the neutral specialists in Shattrath's Lower City. These specialists also sell patterns relating to their specialty. Specializing allows the tailor to make two pieces of Inv fabric moonrag primal [Primal Mooncloth], Inv fabric felcloth ebon [Shadowcloth], or Inv fabric spellfire [Spellcloth] (respectively) per cooldown instead of just one, and from a single set of mats.

The three types of specialty cloth in Burning Crusade originally had an unshared 3 day 20 hour cooldown, so specializing was vital; with Patch 3.0.8 the cooldown was removed, but being able to make items with essentially half the mats is still a major advantage. More importantly, the specialty you choose in Outland carries over into Northrend where new cloths become available in the same specialties.

Each cloth must also be crafted at a specific place.

Name Materials Location
Inv fabric moonrag primal [Primal Mooncloth] 1x Inv fabric netherweave bolt imbued [Bolt of Imbued Netherweave] 1x Inv elemental primal life [Primal Life] 1x Inv elemental primal water [Primal Water] Moonwell
Inv fabric felcloth ebon [Shadowcloth] 1x Inv fabric netherweave bolt imbued [Bolt of Imbued Netherweave] 1x Inv elemental primal fire [Primal Fire] 1x Inv elemental primal shadow [Primal Shadow] Altar of Shadows
Inv fabric spellfire [Spellcloth] 1x Inv fabric netherweave bolt imbued [Bolt of Imbued Netherweave] 1x Inv elemental primal fire [Primal Fire] 1x Inv elemental primal mana [Primal Mana] Netherstorm

Specialization provides access to recipes for highly desirable epic cloth gear. Each specialization is associated with one epic 3-piece gear set. The recipes and pieces for each set are BoP and are tailor-only. Furthermore, the set can only be worn as long as the tailor retains its particular specialization.

The Primal Mooncloth Set boosts spell power, mp5, and intelligence; Shadow's Embrace boosts spell power, stamina and intelligence; and Wrath of Spellfire boosts spell power, crit, and intelligence. Originally, the three sets boosted Healing Power, Shadow and Frost spell damage, and Fire and Arcane spell damage respectively. However, the WotLK expansion brought an end to school-specific spell damage buffs on gear, and ushered in the unification of healing power and spell damage into a single stat. The bonuses on these TBC sets have been altered to reflect those changes while retaining the sets' benefits for particular specs.

To re-specialize, you may return to the cloth merchants in lower Shattrath to unlearn your old specialization. It will cost 150g to unlearn the current specialization at level 70 and 20g to learn a new specialization. At level 63, the cost to learn another specialization remains the same but the cost to unlearn is only 50g, so it seems to scale with the character level. WARNING: Unlearning a particular specialization will disable your ability to use the items previously crafted under that school.

Note that all tailors can make [Primal Mooncloth Bag] (20 slot bag), [Ebon Shadowbag] (28 slot soul bag) and [Spellfire Bag] (28 slot enchanting bag). The recipes are bind on pickup, but the bags are not.

Spellthread

Spellthreads are tailor-crafted augments that grant caster-class bonuses to leg armor. Applying a thread will overwrite another augment or enchant on the item. The recipes require gaining reputation with the Aldor or Scryer factions. As these two factions are at war, tailors who wish to learn all four recipes must grind to exalted with one faction, then drop it and grind to exalted with the other.

Name Stats Faction
Spell nature astralrecal [Mystic Spellthread] +25 Spell Power +15 Stamina Scryers Honored
Spell nature lightning [Silver Spellthread] +25 Spell Power +15 Stamina Aldor Honored
Spell nature astralrecalgroup [Runic Spellthread] +35 Spell Power +20 Stamina Scryers Exalted
Spell holy restoration [Golden Spellthread] +35 Spell Power +20 Stamina Aldor Exalted

Notable Resist Sets

TBC tailors can create two epic resist sets that are useful for level 70 raid encounters.

The Soulcloth Embrace 3-piece set provides a total of +110 Arcane Resistance and is useful for players attempting The Curator in Karazhan.

The Soulguard 4-piece set (plus cloak) provides +260 Shadow Resist and is required for attempting Mother Shahraz in Black Temple.

Tailoring in Wrath of the Lich King

Wrath-Logo-Small Trainers may be found in the starting zone areas Valiance Keep (in Borean Tundra) or Valgarde (in Howling Fjord). A trainer is also located in the Magus Commerce Exchange region of Dalaran. At Tailoring 325, tailors may learn Northern Cloth Scavenging from a Northrend trainer (this skill may apparently also be taught from the book "A Guide to Northern Cloth Scavenging" which drops randomly in Northrend). This allows them to loot additional Frostweave cloth off humanoids in Northrend. This works much like skinning: after other members of the party have looted their mobs, tailors will see newly lootable corpses that contain ~3-7 pieces of additional cloth. If there are multiple tailors in the group, they will all see the mob as lootable.

Specialization

There are three types of rare specialty cloth that become available at Tailoring 415: Inv fabric ebonweave [Ebonweave], Inv fabric moonshroud [Moonshroud], and Inv fabric spellweave [Spellweave]. These are used to craft high-end items, such as epic robes and 22-slot bags. Tailors that specialize in one type of cloth will receive 2 pieces every time they use their cooldown; however, this is tied to the Burning Crusade decision to specialize in Inv fabric felcloth ebon [Shadowcloth], Inv fabric moonrag 01 [Mooncloth], or Inv fabric spellfire [Spellcloth] and is not a separate choice. To respecialize, tailors must travel back to Shattrath's Lower City and speak to the cloth trainers there. You must first speak to your current specialty cloth trainer to unlearn your current specialization before you can learn a new specialty. At level 80, the cost to unlearn your old specialization is 150g. You will be charged 20g to learn your new specialization. You do not unlearn recipes specific to your old spec when you swap, nor do you have to relevel Tailoring.

The Tailoring 440+ epic crafted cloth pieces are Bind on Equip. They do not require a particular specialization or profession, and can be sold to and worn by non-tailors. (The TBC Tailoring 375 sets such as Wrath of Spellfire were formerly Bind on Pickup, but have also been changed to Bind on Equip.) Prior to Patch 3.3.2, creating Wrath of the Lich King cloths gives tailors a 30-minute buff. These buffs have since been removed from the game.

As of Patch 4.0.1, tailors who have specialized in one of the three kinds of cloth will only generate one piece now instead of two in that specialization.

Rare bags

As of patch 3.2.2, there is no equivalent Jewelcrafting bag. The largest tailored gem bag is the 24-slot [Bag of Jewels], a TBC pattern available via Consortium rep.

Notable Resist Sets

At levels 420 and 425, tailors learn the recipes to craft the 3-piece Glacial Set. This cloth frost resist gear is useful when attempting Sapphiron in both 10- and 25-man Naxxramas. However, few people choose to wear the chest piece as the DPS loss is too great. The mats are relatively easy to come by, so making the belt and boots for yourself and for friends by request provides nice skill-up points. They also sell fairly well on the AH.

Embroidery

Spellthread

As in Burning Crusade, tailors may craft thread that adds stats to leg items. The rare versions provide buffs similar to the Aldor and Scryer Spellthread recipes, but require Wrath-specific materials. The epic thread comes in two versions. Master's and Spell nature astralrecalgroup [Sanctified Spellthread] require modest mats and can only be applied to the tailor's gear. Their BoE cousins, learned from faction reputation-dependent recipes, require much more expensive mats to craft.

Thread Stats Level Recipe from Use
[Azure Spellthread] +35 Spell power +20 Stamina Tailoring 400 Trainer BoE
[Shining Spellthread] +35 Spell power +12 Spirit Tailoring 400 Trainer BoE
[Master's Spellthread] +50 Spell power +30 Stamina Tailoring 405 Trainer BoP (tailor-only)
[Sanctified Spellthread] +50 Spell power +20 Spirit Tailoring 405 Trainer BoP (tailor-only)
[Sapphire Spellthread] +50 Spell power +30 Stamina Tailoring 430 Kirin Tor - Exalted BoE
[Brilliant Spellthread] +50 Spell power +20 Spirit Tailoring 430 Argent Crusade - Exalted BoE

Cloak embroidery

At 420, tailors are able to craft embroidery threads that are BoP and can be applied only to the tailor's cloak. The three thread types are Swordguard, Lightweave, and Inv misc thread 01 [Darkglow Embroidery]. These add melee, spell damage, or mana over time effects respectively and require a single piece of [Spellweave], [Moonshroud], or [Ebonweave] to craft. The tooltip for the embroidery states that these threads can be used only by tailors of at least 400 skill, but as of patch 3.0.3 the recipe cannot be learned until level 420.

Achievement Cloaks

Upon reaching 420, tailors unlock two cloak recipes that can be learned from the Dalaran trainer once the proper achievements have been completed. (Note that this information appears in the trainer's gossip text window, rather than the normal training screen.) To learn the [Deathchill Cloak], players must complete the Money achievement Loremaster of Northrend achievement, which requires you to complete the majority of quests in every Northrend zone. The [Wispcloak] requires the achievement Money achievement Northrend Dungeonmaster, which requires you to complete every 5-man dungeon in Northrend. Both cloaks are Bind on Equip and can be sold.

Mounts

Tailors with a skill of 310 and higher can craft flying carpet mounts for themselves. Riders appear to "surf" on the carpet as it moves along.

Patch changes

  • WoW Icon update Patch 1.5.0 (2005-06-07): Fixed bug causing all tailoring recipes to show up as "orange"

See also

External links

For leveling guides please visit Tradeskill leveling guides