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Fear
- For general info, see fear effect.
| Fear | |
|---|---|
| |
| Usable by | |
| Class | Warlock |
| Properties | |
| Type | Offensive |
| School | Shadow |
| Cooldown | None/Global Cooldown |
| Talents | |
| Improvement talents | Grim Reach |
| Other information | |
| Ranks | 3 |
| Related debuff | |
| |
- It fled without a word... unless "AAAAAGH!" counts as a word. [1]
Fear is a Warlock spell in the Affliction tree. Fear causes a single enemy to flee in fear, effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to the warlock crowd control.
Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. Glyph of Fear increases the amount of damage a target can take before the Fear spell breaks by 20%.
Due to the diminishing returns rule, repeated castings of fear increase the victim's ability to resist it for players, but not for mobs. A mob can be repeatedly feared indefinitely.
Contents |
Rank table
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| Rank | Duration (sec) | Level | Cost |
|---|---|---|---|
| 1 | 10 | 8 | 2 |
| 2 | 15 | 32 | 63 |
| 3 | 20 | 56 | 1 |
Patch changes
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-
Hotfix (2009-04-30): "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used."
- Patch 1.8.0 (2005-10-10): Pets no longer break off attacks when their target is affected by Warlock Fear.
- Patch 1.7.0 (2005-09-22): Will now cause creatures to flee immediately, even if they are already moving.
- Patch 1.3.0 (2005-03-07): Mana cost changed to a percentage of base, which results in an increase in cost.
- Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
References
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- ^ TCG Heroes of Azeroth, 123
External links
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