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|name=Fear
 
|name=Fear
 
|image=Spell_Shadow_Possession.png
 
|image=Spell_Shadow_Possession.png
|description=Strikes fear in the enemy, causing it to flee for up to 20 sec.<br><br>{{text|white|Fear Restrictions}}<br>Damage caused may cancel fear. Limit 1 target.
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|description=Strikes fear in the enemy, disorienting it for up to 20 sec.<br><br>Damage caused may cancel fear. Limit 1 target.
 
|class=[[Warlock]]
 
|class=[[Warlock]]
 
|type=Offensive
 
|type=Offensive
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|gcd=1.5 sec
 
|gcd=1.5 sec
 
|level=14
 
|level=14
|debuff_desc=Feared.
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|debuff_desc=Disoriented.
 
|tcg=Fear1TCG.jpg
 
|tcg=Fear1TCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
 
[[File:FearTCG.jpg|thumb|More TCG art]]
 
[[File:FearTCG.jpg|thumb|More TCG art]]
{{AbilityFlavor|It fled without a word... unless "AAAAAGH!" counts as a word.}} <ref>''[[TCG Heroes of Azeroth]]'', 123</ref>
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{{Quotation|Victor Baltus [[TCG]]|The screams of dread that escape your mouth are intoxicating.}}
:''The screams of dread that escape your mouth are intoxicating. — Victor Baltus'' ([[TCG]])
 
   
 
'''Fear''' is a core [[warlock]] ability learned at level 14. Fear causes a single enemy to [[Fear Effect|flee in fear]], effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock [[Crowd control#Warlock|crowd control]].
 
'''Fear''' is a core [[warlock]] ability learned at level 14. Fear causes a single enemy to [[Fear Effect|flee in fear]], effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock [[Crowd control#Warlock|crowd control]].
   
Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm [[Glyph of Fear]] makes your Fear cause the target to tremble in place instead of fleeing in fear, but now causes Fear to have a 5 sec cooldown.
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Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm [[Glyph of Fear]] makes your Fear cause the target to tremble in place instead of fleeing in fear.
   
 
Due to the [[diminishing returns]] rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for [[mob]]s. A mob can be repeatedly feared indefinitely.
 
Due to the [[diminishing returns]] rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for [[mob]]s. A mob can be repeatedly feared indefinitely.
   
 
== Patch changes ==
 
== Patch changes ==
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*{{Patch 4.0.6|note=Fear now has a PvP duration of 8 seconds.}}
 
* {{Patched|date=2009-04-30|bluenote=[[Mana Burn]] now causes Fear, [[Hex]] and [[Psychic Scream]] to break early when used.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
* {{Patched|date=2009-04-30|bluenote=[[Mana Burn]] now causes Fear, [[Hex]] and [[Psychic Scream]] to break early when used.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
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*{{Patch 3.1.0|note=The damage threshold to break early has been significantly reduced.}}
 
* {{Patch 1.8.0|note=Pets no longer break off attacks when their target is affected by Warlock Fear.}}
 
* {{Patch 1.8.0|note=Pets no longer break off attacks when their target is affected by Warlock Fear.}}
 
* {{Patch 1.7.0|note=Will now cause creatures to flee immediately, even if they are already moving.}}
 
* {{Patch 1.7.0|note=Will now cause creatures to flee immediately, even if they are already moving.}}
 
* {{Patch 1.3.0|note=Mana cost changed to a percentage of base, which results in an increase in cost.}}
 
* {{Patch 1.3.0|note=Mana cost changed to a percentage of base, which results in an increase in cost.}}
 
* {{Patch 1.2.0|note=Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.}}
 
* {{Patch 1.2.0|note=Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.}}
 
== References ==
 
{{reflist}}
 
   
 
== External links ==
 
== External links ==

Latest revision as of 17:58, May 9, 2015

For general info, see fear effect.
Fear
Spell shadow possession
  • Fear
  • 30 yd  range
  • 4.0% of base mana
  • 1.7 sec cast
  • Strikes fear in the enemy, disorienting it for up to 20 sec.

    Damage caused may cancel fear. Limit 1 target.
Usable by
ClassWarlock
Properties
TypeOffensive
SchoolShadow
Cooldown (GCD 1.5 sec)
Level required14
Related debuff
Spell shadow possession
  • Fear
  • Disoriented.
TCG image
Fear1TCG
FearTCG

More TCG art

The screams of dread that escape your mouth are intoxicating.
- Victor Baltus TCG

Fear is a core warlock ability learned at level 14. Fear causes a single enemy to flee in fear, effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock crowd control.

Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm Glyph of Fear makes your Fear cause the target to tremble in place instead of fleeing in fear.

Due to the diminishing returns rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for mobs. A mob can be repeatedly feared indefinitely.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Fear now has a PvP duration of 8 seconds.
  • WoW Icon 16x16 Hotfix (2009-04-30): "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used."
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): The damage threshold to break early has been significantly reduced.
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Pets no longer break off attacks when their target is affected by Warlock Fear.
  • WoW Icon 16x16 Patch 1.7.0 (13-Sep-2005): Will now cause creatures to flee immediately, even if they are already moving.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Mana cost changed to a percentage of base, which results in an increase in cost.
  • WoW Icon 16x16 Patch 1.2.0 (18-Dec-2004): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

External links Edit


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