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|tcg=Fear1TCG.jpg
 
|tcg=Fear1TCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
[[File:FearTCG.jpg|thumb|More TCG art]]
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{{AbilityFlavor|It fled without a word... unless "AAAAAGH!" counts as a word.}} <ref>''[[TCG Heroes of Azeroth]]'', 123</ref>
 
{{AbilityFlavor|It fled without a word... unless "AAAAAGH!" counts as a word.}} <ref>''[[TCG Heroes of Azeroth]]'', 123</ref>
 
:''The screams of dread that escape your mouth are intoxicating. — Victor Baltus'' ([[TCG]])
 
:''The screams of dread that escape your mouth are intoxicating. — Victor Baltus'' ([[TCG]])
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Due to the [[diminishing returns]] rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for [[mob]]s. A mob can be repeatedly feared indefinitely.
 
Due to the [[diminishing returns]] rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for [[mob]]s. A mob can be repeatedly feared indefinitely.
   
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== Modified by ==
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*{{ability|Kil'Jaeden's Cunning}} (talent)
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*{{ability|Improved Fear}} ({{SpecIcon|Affliction}} affliction spec ability)
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{{:Glyph of Fear}}
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{{clrl}}
 
== Patch changes ==
 
== Patch changes ==
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[[File:FearTCG.jpg|thumb|More TCG art]]
 
* {{Patched|date=2009-04-30|bluenote=[[Mana Burn]] now causes Fear, [[Hex]] and [[Psychic Scream]] to break early when used.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
* {{Patched|date=2009-04-30|bluenote=[[Mana Burn]] now causes Fear, [[Hex]] and [[Psychic Scream]] to break early when used.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
 
* {{Patch 1.8.0|note=Pets no longer break off attacks when their target is affected by Warlock Fear.}}
 
* {{Patch 1.8.0|note=Pets no longer break off attacks when their target is affected by Warlock Fear.}}

Revision as of 03:38, February 11, 2013

For general info, see fear effect.
Fear
Spell shadow possession
  • Fear
  • 30 yd  range
  • 4.0% of base mana
  • 1.7 sec cast
  • Strikes fear in the enemy, causing it to flee for up to 20 sec.

    Fear Restrictions
    Damage caused may cancel fear. Limit 1 target.
Usable by
ClassWarlock
Properties
TypeOffensive
SchoolShadow
Cooldown (GCD 1.5 sec)
Level required14
Related debuff
Spell shadow possession
  • Fear
  • Feared.
TCG image
Fear1TCG
It fled without a word... unless "AAAAAGH!" counts as a word. [1]
The screams of dread that escape your mouth are intoxicating. — Victor Baltus (TCG)

Fear is a core warlock ability learned at level 14. Fear causes a single enemy to flee in fear, effectively disabling it temporarily. This can be a powerful, though dangerous, tool that is integral to warlock crowd control.

Fear has a damage limit. If the damage limit is reached, the Fear spell will break, regardless of the length of the spell. As of Cataclysm Glyph of Fear makes your Fear cause the target to tremble in place instead of fleeing in fear, but now causes Fear to have a 5 sec cooldown.

Due to the diminishing returns rule, repeated castings of Fear increase the victim's ability to resist it for players, but not for mobs. A mob can be repeatedly feared indefinitely.

Modified by

Inv glyph majorwarlock2020
  • Glyph of Fear
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Warlock
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Your Fear causes the target to tremble in place instead of fleeing in fear, but now causes Fear to have a 5 sec cooldown.
  • Sell Price: 1Silver

Patch changes

FearTCG

More TCG art

  • WoW Icon 16x16 Hotfix (2009-04-30): "Mana Burn now causes Fear, Hex and Psychic Scream to break early when used."
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Pets no longer break off attacks when their target is affected by Warlock Fear.
  • WoW Icon 16x16 Patch 1.7.0 (13-Sep-2005): Will now cause creatures to flee immediately, even if they are already moving.
  • WoW Icon 16x16 Patch 1.3.0 (07-Mar-2005): Mana cost changed to a percentage of base, which results in an increase in cost.
  • WoW Icon 16x16 Patch 1.2.0 (18-Dec-2004): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.

References

External links


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