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m (moved Quest:Bad Science! Bad to Quest:Bad Science! Bad!)
 
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{{Stub/Quest}}{{questbox
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'''Fear effects''' are a form of [[crowd control]] that makes a victim to run in random directions, unable to perform most actions for a period of time. '''Feared''' creatures have a small chance to break '''Fear''' when damaged; some believe damage-over-time effects have a lower chance of breaking '''Fear'''. Any '''Fear''', no matter the duration listed, will last a maximum of 12 seconds when used against players in [[PvP]], and fear is affected by [[diminishing returns]].
 
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| name=Bad Science! Bad
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| start=[[Twisted Happytongs]]
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| faction=Horde
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| id=14322
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| level=13
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| category=Azshara
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| reputation=+ [[Bilgewater Cartel]]
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| experience=900
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| money={{cost||3}}
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| next={{quest|My Favorite Subject}}
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}}
   
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== Objectives ==
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[[Undead]] and [[Mechanical]] monsters are generally immune to '''Fear'''. [[Boss]] monsters, including lesser bosses of pre-70 instances, and some [[elite]] monsters are immune to '''Fear''' and other [[crowd control]] effects.
 
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Kill 8 Static-Charged Hippogryphs.
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*{{Mob|Static-Charged Hippogryph}} slain x8
   
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== Description ==
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'''Fear''', among all [[crowd control]] types, is unique in that the victim runs around, sometimes quite a distance before the effect ends. Players affected by it may run into awkward areas (though they will not fall off cliffs) or into more enemy monsters or players that may attack. Monsters affected by '''Fear''' may also run into groups of monsters, alerting their friends which then come running into the fight. The fact that it has a somewhat low chance of breaking on damage means that it can be as effective as a [[Stun]] with some luck, or more so if the enemy runs far away and must run back to you while you attack; on the other hand it can last too long and the enemy runs into a group of fellows, or break after only a hit or two.
 
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I was trying to domesticate the indigenous [[hippogryph]]s here using a series of debilitating electrical shocks, when for some reason they went berserk! Now my test subjects are tearing up this place for no good reason! <Class>, go slaughter my failed experiments before they find me.
   
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== Rewards ==
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Many '''Fear''' effects are magical and can be dispelled or reflected; many are [[Shadow]] and are affected by Shadow [[Resistance]].
 
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You will receive: {{cost||3}}
   
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== Progress ==
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Some [[raid]] [[boss]]es cause '''Fear''' to the entire raid. Losing your fear before the [[tank]] does can be hazardous to your health as you may be acquired as the mob's target.
 
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Are they dead? Is it safe to go outside again?
   
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== Completion ==
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So the world is safe for science again? Excellent! Next time I'll try heated needles or something.
   
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== Notes ==
   
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==Player abilities that cause the fear effect==
 
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*The [[Hunter]]'s [[Scare Beast]]
 
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*The [[Paladin]]'s [[Turn Undead]]
 
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*The [[Priest]]'s [[Psychic Scream]]
 
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*The [[Warlock]]'s [[Fear]] and [[Howl of Terror]] and the [[Succubus]]'s [[Seduction]] (although Seduction is not one that causes you to run, it is considered a Fear effect under diminishing returns as of [[Patch 1.4.1]].)
 
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*The [[Warrior]]'s [[Intimidating Shout]]
 
   
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==Fear Counters and Blocks==
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== Quest progression==
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{{:Azshara quests/Southern Rocketway Terminus}}
   
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=== Counters ===
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==Patch history==
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{{Patch 4.0.3a|note=Added}}
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*Ways to remove '''Fear''' effects:
 
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**The [[Forsaken]] Racial trait [[Will of the Forsaken]].
 
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**The [[Stormwind Human]] Racial trait [[Every Man for Himself]]
 
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**The [[Mage]]'s [[Ice Block]].
 
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**The [[Paladin]]'s [[Divine Shield]] and [[Cleanse]] (Cleanse, however, cannot be cast on the Paladin themself while feared)
 
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**The [[Priest]]'s [[Dispel Magic]] and [[Mass Dispel]] (both abilities cannot be cast on the Priest themself while feared)
 
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**The [[Warrior]]'s [[Berserker Rage]] (removes and make the warrior immune until the effect expires), [[Recklessness]], [[Death Wish]].
 
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**The [[Shaman]]'s [[Tremor Totem]].
 
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**The [[Warlock]] pet [[Felhunter]]'s [[Devour Magic]]
 
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**The [[Druid]]'s [[Berserk]]
 
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**The [[PvP trinket|PvP Trinkets]].
 
   
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===Fear Prevention===
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==External links==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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*Talents that help preventing '''Fear''' or making you immune to fear:
 
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Repeat violations may result in a BAN.
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**The [[Druid]]'s [[Primal Tenacity]]
 
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Have a nice day. :) -->
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**The [[Priest]]'s [[Unbreakable Will]]
 
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{{elinks-quest|14322}}
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**The [[Paladin]]'s [[Unyielding Faith]]
 
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**The [[Rogue]]'s [[Nerves of Steel]]
 
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**The [[Hunter]]'s [[The Beast Within]] ([[talent]]) and [[Bestial Wrath]] (talent for pet).
 
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**The [[Priest]]'s [[Fear Ward]]
 
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**The [[Shaman]]'s [[Grounding Totem]]
 
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===Blocks===
 
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Another method of preventing '''Fear''' would be preventing the caster from using a '''Fear''' with a cast time through your own [[crowd control]] or anti-spellcasting abilities such as:
 
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**The [[Glimmering Mithril Insignia]]
 
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**The [[Blood Elf]]'s [[Arcane Torrent]]
 
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**The [[Tauren]]'s [[War Stomp]]
 
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**The [[Death Knight]]'s [[Strangulate]]
 
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**The [[Hunter]]'s [[Silencing Shot]] and [[Intimidation]]
 
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**The [[Mage]]'s Counterspell
 
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**The [[Paladin]]'s [[Hammer of Justice]] and [[Repentence]]
 
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**The [[Rogue]]'s [[Cloak of Shadows]], [[Kick]], and any stun or blind
 
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**The [[Priest]]'s [[Psychic Scream]]
 
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**The [[Shaman]]'s [[Earth Shock]]
 
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**The [[Warlock]]'s [[Howl of Terror]], the [[Felhunter]]'s [[Spell Lock]], and the [[Felguard]]'s [[Intercept]]
 
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**The [[Warrior]]'s [[Pummel]] and [[Shield Bash]]
 
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**The [[Druid]]'s [[Feral Charge]]
 
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Also dealing fatal damage, a high shadow resistance, or avoiding the range or area the user can hit with fear are all viable ways to stop the Fear from happening. At the present time, there are thirty-one race/class combinations capable of either dispelling Fear, becoming immune to at least one Fear, or are capable of stopping the spell. <ref>http://web.me.com/brokenpromise/Warcraft_Answers_to_Nagging_Questions/History_of_Fear.html</ref>
 
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==Patch Changes==
 
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*{{patched|patch=2.2.0|note="Fear duration against PvP targets has been reduced to 10 seconds."}}
 
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*{{patched|patch=2.1.0|note="Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage."}}
 
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*{{patched|patch=2.0.1|note="In PvP, Crowd Control effects will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist."}}
 
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==References==
 
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{{Reflist}}
 
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{{Crowd control}}
 
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[[Category:Combat]]
 
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[[Category:Game terms]]
 

Revision as of 23:12, 24 December 2010

HordeBad Science! Bad
Start Twisted Happytongs
End Twisted Happytongs
Level 13
Category Azshara
Experience 900
Reputation + Bilgewater Cartel
Rewards 3s
Next My Favorite Subject

Objectives

Kill 8 Static-Charged Hippogryphs.

Description

I was trying to domesticate the indigenous hippogryphs here using a series of debilitating electrical shocks, when for some reason they went berserk! Now my test subjects are tearing up this place for no good reason! <Class>, go slaughter my failed experiments before they find me.

Rewards

You will receive: 3s

Progress

Are they dead? Is it safe to go outside again?

Completion

So the world is safe for science again? Excellent! Next time I'll try heated needles or something.

Notes

Quest progression

  1. H [5-30] Need More Science
  2. H [5-30] When Science Attacks
    • Side chain:
    1. H [13] Bad Science! Bad
    2. H [5-30] My Favorite Subject
    3. H [5-30] Nine's Plan
    4. H [5-30] Raptor Raptor Rocket
  3. H [5-30] Segmentation Fault: Core Dumped
  4. H [5-30] Mysterious Azsharite / H [5-30] A Gigantic Snack
  5. H [5-30] Befriending Giants
  6. H [5-30] Azsharite Experiment Number One
  7. H [5-30] Azsharite Experiment Number Two
  8. H [5-30] A Hello to Arms

Naga side chain

  1. H [5-30] Mortar the Point
  2. H [5-30] Investigating the Sea Shrine
  3. H [5-30] The Keystone Shard
  4. H [5-30] Report to Twocrush
  5. H [5-30] Sisters of the Sea

Patch history

Cataclysm Patch 4.0.3a (2010-11-23): Added

External links