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Feral Charge

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Feral Charge
  • Feral Charge
  • Instant cast
  • 8-25 yd range
  • 5 Rage
  • Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Usable by
Class Druid
Properties
Type Offensive
School Physical
Cooldown 15 sec
Talents
Talented Yes
Talent tree Feral Combat, Tier 3
Other information
Requirements Bear Form
Related debuff
  • Feral Charge
  • Immobilized.
  • Duration: 4 sec
"Did you try taking away his credit card?"

Feral Charge is an ability used to interrupt a caster or stop a fleeing enemy.

Tips and tactics

  • While fighting a spellcaster, Bash them to interrupt their spell, then Maul once and walk back. As the enemy comes out of the stun and starts to cast another spell you proceed to Feral Charge them, which locks their spells out.
  • Unlike Entangling Roots or Frost Nova, Feral Charge is a physical effect, meaning it cannot be dispelled by priests or paladins. A character with Blessing of Freedom is still immune to the root effect.
  • Feral Charge in its entirety is reflected by mobs with magic reflection and grounded by Shaman Grounding Totems.
  • Can be used when airborne as an effective countermeasure to knockback attacks or to prevent falling damage. Affectionately known as "Rawrbomb" (especially when combined with Swift Flight Form in World PvP).
  • In Karazhan against Shade of Aran, Feral Charge will interrupt Aran's spells, giving the raid one more viable interrupt to the pool.
  • Feral Charge can be extremely effective in reducing damage taken (all types due to range limits, but esp. melee) while racing across the map. A Druid flagrunner in Warsong Gulch will often leapfrog between the people attempting to stop her!

Past changes

  • As of patch 2.3.0, it is possible for the interrupt and root effects from this ability to be resisted separately.


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