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{{infobox instance
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All weapons with more than 54.8 DPS grant druids feral attack power. No weapon has a specific bonus to feral attack power. Feral attack power can be increased further with the [[Predatory Strikes]] talent.
 
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|name=Dire Maul
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|aka=DM - x
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|ss=Dire Maul loading screen.jpg
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|caption=Dire Maul loading graphic
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|loc=[[High Wilderness]], [[Feralas]]
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|race={{Race|Highborne }}<br />{{Race|Night Elf }}<br />{{Race|Ogre }}<br />{{Race|Ogre Mage }}
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|boss=
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|type=
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|level=Warpwood Quarter: 36-46<br>Capital Gardens: 39-49<br>Gordok Commons: 42-52
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|players=5 (10)
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|key={{Loot|common|Crescent Key}} (north and west)
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|bosses={{Dire Maul}}
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}}
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{{Dire Maul wings}}
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[[File:Dire Maul.jpg|thumb|The main entrance to Dire Maul.]]
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[[File:Dire Maul bosses.jpg|thumb|300px|Dire Maul bosses]]
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'''Dire Maul''' is a three-wing [[instance]] found in northcentral [[Feralas]]. It was once a proud [[Highborne]] city called [[Eldre'Thalas]], but now lies in ruins, overrun by [[ogre]]s, [[satyrs]], and [[undead]]. Only a tiny remnant of the original Highborne population remains in the form of a murderous sect called the [[Shen'dralar]]. The enemy [[level]] range is 54 to 61, making it one of the highest-level pre-''[[World of Warcraft: The Burning Crusade|Burning Crusade]]'' instances. Dire Maul was designed for [[parties]] of five, and characters must be at least level 45 to enter any of the three wings.
   
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== Formula ==
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== History ==
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{{wow-dungeons}}
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{| style="background-color:white"
 
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:''Built twelve thousand years ago by a covert sect of [[night elf]] sorcerers, the ancient city of [[Eldre'Thalas]] was used to protect [[Queen Azshara]]'s most prized arcane secrets. Though it was ravaged by the [[Great Sundering]] of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures ā€” especially the spectral Highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.''
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| rowspan="3" | <math>f = \left \lfloor (d - 54.8) * 14 \right \rfloor</math> &nbsp;&nbsp;&nbsp;
 
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|-
 
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==Geography and Layout==
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|<math>f = \mbox{Feral attack power}</math>
 
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Dire Maul contains three wings in two instances. The wings are known as Dire Maul East, West and North. The West and North wings are contained in a single instance, and are connected via [[The Athenaeum]]. At the center of Dire Maul, connecting the three wings, is an open plaza populated by ogres and containing a special [[PvP]] arena. This [[The Maul|arena]], consisting of a rectangular pit with entrances and exits on the east and west sides, is similar to the [[Gurubashi Arena]] in [[Stranglethorn Vale]], in that "free for all" PvP combat is permitted within its confines. Every six hours, a [[rare mob]] spawns in the arena ([[Skarr the Unbreakable]], [[The Razza]] or [[Mushgog]]). These mobs drop [[BoE]] [[blue]] items.
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|-
 
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|<math>d = \mbox{Weapon dps}</math>
 
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The entrances to Dire Maul West and North are [[locked]] and may only be opened with the {{loot|common|Crescent Key}}, with a {{loot|Common|Powerful Seaforium Charge}} or {{loot|common|Elemental Seaforium Charge}}, a [[rogue]] with [[Lockpicking]] of 300 or higher; also by a Blacksmith who has either {{loot|uncommon|Arcanite Skeleton Key}}, {{loot|uncommon|Cobalt Skeleton Key}} or {{loot|uncommon|Titanium Skeleton Key}}. The Crescent Key may be obtained by killing the [[imp]] [[Pusillin]] in Dire Maul East. In addition to permitting access to the other wings of the instance, the Crescent Key allows characters to enter Dire Maul East via a short-cut at the [[Lariss Pavillion]], located immediately north of [[Camp Mojache]].
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===Dire Maul East===
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Dire Maul East (aka '''Warpwood Quater''') has been taken over by the nefarious [[Alzzin the Wildshaper]], a satyr who has corrupted the Fruit of Fertility tree so that it produces vile {{loot|common|Felvine Shard|Felvine Shards}}. Alzzin has attracted all manner of corrupted plant life, satyrs, [[mages]] and [[demons]] to his cause. The entire district is overgrown with crazed plant life. Dire Maul East is considered the easiest of the three wings and requires no key to enter.
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===Dire Maul West===
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Dire Maul West (a.k.a '''Capital Gardens''') is haunted by the [[ghost]]s and [[skeletons]] of deceased Highborne, and is home to a variety of arcane creatures, including [[ancients]] and [[mana surge]]s. Yet the most notable resident of Dire Maul West is [[Immol'thar]], a demon imprisoned on this plane by [[Prince Tortheldrin]]. Millennia ago, the Prince, aided by his Shen'dralar loyalists, constructed five mystical pylons to bind Immol'thar so that they could siphon his energy to sustain their immortality. Warlocks must go to this prison and summon their [[dreadsteed]] for the quest {{questclass|neutral|Warlock|60D|Dreadsteed of Xoroth}}. [[Tendris Warpwood]], a corrupted [[Ancient of War]], also resides in Dire Maul West. [[Alliance]] [[paladins]] must slay him as part of the [[quest]] {{questclass|Alliance|Paladin|60D|Ancient Equine Spirit}} in order to obtain their [[charger]]. In addition, Tendris Warpwood also guards the door leading from Dire Maul West into Immol'thar's prison, where players can also access [[The Athenaeum]].
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===Dire Maul North===
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Dire Maul North (a.k.a '''Gordok Commons''') is considered the hardest, or, at the very least, the most interesting and unusual, wing of Dire Maul. The district is now occupied by a tribe of ogres known as the [[Gordok]]. Dire Maul is unique in that parties adventuring there have a choice. They may, in the traditional fashion, kill all the various bosses in the instance for some guaranteed rare drops, or they can use a series of [[crafting]], questing and sneaking tasks to perform a "[[Dire Maul tribute run|tribute run]]." In a tribute run the characters only kill [[King Gordok]], ruler of the Gordok tribe, while keeping the other bosses alive. As a reward for sparing the lives of the other instance bosses, the characters receive higher quality, though fewer, rare drops from a tribute chest. In addition, the Gordok proclaim the characters as kings, which grants access to a variety of two-hour [[buffs]] and the quest {{questlong|Neutral|60D|Unfinished Gordok Business}}.
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===Maps and subregions===
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<gallery>
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File:WorldMap-DireMaul5.jpg|Warpood Quarter
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File:WorldMap-DireMaul6.jpg|Conservatory and Shrine of Eldretharr
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File:WorldMap-DireMaul2.jpg|Capital Gardens
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File:WorldMap-DireMaul3.jpg|Capital Gardens' first floor
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File:WorldMap-DireMaul4.jpg|Prison of Immol'thar and Athenaeum
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File:WorldMap-DireMaul1.jpg|Gordok Commons
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</gallery>
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{| class="darktable"
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||[[The Athenaeum]] ā€¢ [[Broken Commons]] ā€¢ [[Capital Gardens]] ā€¢ [[The Conservatory]] ā€¢ [[Court of the Highborne]] ā€¢ [[Eldreth Row]] ā€¢ [[Gordok's Seat]] ā€¢ [[Halls of Destruction]] ā€¢ [[The Hidden Reach]] ā€¢ [[The Maul]] ā€¢ [[Prison of Immol'thar]] ā€¢ [[The Shrine of Eldretharr]] ā€¢ [[Warpwood Quarter]]
 
|}
 
|}
   
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== Notes ==
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==Cataclysm==
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{{cata-section}}
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Occasionally, the displayed feral attack power seems to be just one point more or less than what the displayed [[Damage per second#Weapon Damage Per Second (DPS) Formula|weapon dps]] would evaluate to, this is because the latter stat was already rounded for display.
 
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Dire Maul will be lowered to a level 36-52 dungeon in Cataclysm.
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[[File:Dire Maul cata.jpg|thumb|left|Something interesting is happening in the Broken Commons inside Dire Maul]]{{clrl}}
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== Quests ==
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''Feathermoon Stronghold''
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* {{Questlong|Alliance|57D|Lethtendris's Web (Alliance)}} Stand alone quest given by [[Latronicus Moonspear]], enters Dire Maul East
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* {{Questlong|Alliance|61D|Elven Legends (Alliance)}} Given by [[Scholar Runethorn]], enters Dire Maul North/West. Completion allows the conversion of a [[Libram (item)|Libram]] into an [[Arcanum]] via quest
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''Camp Mojache''
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* {{Questlong|Horde|57D|Lethtendris's Web (Horde)}}
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* {{Questlong|Horde|61D|Elven Legends (Horde)}}
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''Feralas''
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* {{Questlong|Neutral|58D|Pusillin and the Elder Azj'Tordin}} Stand alone quest given by [[Azj'Tordin]] at the [[Lariss Pavilion]], enters Dire Maul East
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''Dire Maul''
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* {{Questlong||60D|Free Knot!}} Free Knot Thimblejack from inside Dire Maul North.
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* {{Questlong|Neutral|60D|The Gordok Taste Test}}
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* {{Questlong|Neutral|60D|The Gordok Ogre Suit}}
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* {{Questlong|Neutral|60D|Unfinished Gordok Business}}
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* {{Questlong|Neutral|61D|The Madness Within}}
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** {{Questlong|Neutral|61D|The Treasure of the Shen'dralar}}
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* {{Questlong|Neutral|60D|The Forging of Quel'Serrar}} (Warrior, Paladin only)
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''Moonglade''
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* {{Questlong|Neutral|60|A Reliquary of Purity}} Given by [[Rabine Saturna]] in [[Nighthaven]], takes you to [[Silithus]]
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** {{Questlong|Neutral|60|Shards of the Felvine}} Again given by [[Rabine Saturna]] in [[Nighthaven]], enters Dire Maul East
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''Libram Quests'' - [[Lorekeeper Lydros]] will give you these quests if you have completed "Elven Legends" already
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* {{Questlong|Neutral|60D|Libram of Focus}}
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* {{Questlong|Neutral|60D|Libram of Protection}}
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* {{Questlong|Neutral|60D|Libram of Rapidity}}
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''Class Quests''
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* {{questclass|Neutral|Mage|60D|Arcane Refreshment}}
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* {{questclass|Alliance|Paladin|58D|Blessed Arcanite Barding}}
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* {{questclass|Neutral|Warlock|58D|Dreadsteed of Xoroth}}
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''Class Book Quests'' - each starts with a rare drop book, leading to each class' version of the [[Royal Seal of Eldre'Thalas]].
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* {{questclass|Neutral|Warrior|62D|Codex of Defense}}
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* {{questclass|Neutral|Shaman|62D|Frost Shock and You}}
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* {{questclass|Neutral|Rogue|62D|Garona: A Study on Stealth and Treachery}}
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* {{questclass|Neutral|Warlock|62D|Harnessing Shadows}}
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* {{questclass|Neutral|Priest|62D|Holy Bologna: What the Light Won't Tell You}}
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* {{questclass|Neutral|Mage|62D|The Arcanist's Cookbook}}
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* {{questclass|Neutral|Druid|62D|The Emerald Dream...}}
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* {{questclass|Neutral|Hunter|62D|The Greatest Race of Hunters}}
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* {{questclass|Neutral|Paladin|62D|The Light and How To Swing It}}
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== Strategy guides ==
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;Doing Dire Maul in one visit
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Some tips for doing Dire Maul in just one visit:
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* Start with Dire Maul East to get the key.
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* Plan to do a [[Dire Maul tribute run|Tribute Run]]. Keep [[Captain Kromcrush]] and [[Stomper Kreeg]] alive as quests are available from them after the tribute run is complete.
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* Remember to speak to the [[Shen'dralar Ancient]] before killing [[Immol'thar]].
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* You need to kill Immol'thar to make Prince Tortheldrin hostile and to loot the chest behind the Prince to complete Captain Kromcrush's quest.
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;Dire Maul East
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*Enter from the northwest (there are three entrances) or make your way there and speak with [[Pusillin]] (#1 on the map), in the northwest corner by the broken walkway, to get him to move (this is on the 2nd floor of the room that [[Old Ironbark]], #2 on the map, is in). Chase Pusillin to the north east corner of this main room and then speak with him again.
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**Follow him east into the large room and go upstairs (#5 on the map). Speak with him again to fight him. Pick up the {{loot|common|Crescent Key}} from his corpse.
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*When you return towards the main room, turn south and enter a large room (#3 on the map). Three bosses reside here ([[Hydrospawn]], [[Lethtendris]], and [[Zevrim Thornhoof]]), but only [[Zevrim Thornhoof]] must be killed to finish Dire Maul East.
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*After killing [[Zevrim Thornhoof]], take the spiral stairway downstairs to safely reach the room with [[Old Ironbark]] (#2 on the map). Speak with him to have him break down the door on the north side. Go through the passage to #4.
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*In the final room make your way down one side of the circle, clear the mobs in front of [[Alzzin the Wildshaper]], and then kill him.
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**Grab a [[Felvine Shard]], the red crystals located near the back by the thorny vine, if you have {{questlong|neutral|60D|Shards of the Felvine}} (can be acquired at Level 56). This quest requires the pre-requisite {{questlong|neutral|60|A Reliquary of Purity}}, which takes you to [[Silithus]].
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;Dire Maul West
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;Dire Maul North
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== Notable Loot NPC ==
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From a combination of bosses, you can collect the majority of the pre-MC 'do-it-yourself' armor sets:
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* [[Priest Sets]]
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* [[Druid Sets]]
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* [[Mage Sets]]
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* [[Dusty Tome]]
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== Loot ==
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See [[Dire Maul loot]].
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== Resources ==
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Herbs
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* [[Ghost Mushroom]]
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Ore
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* [[Rich Thorium Vein]]
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== Dungeon Denizens ==
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* {{RaceIconExt|Ancient|Small}} [[Ancient]]s
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* {{RaceIconExt|Banshee|Small}} [[Banshee]]s
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* {{RaceIconExt|Bear|Small}} [[Bear]] (one, [[Ferra]])
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* {{RaceIconExt|Beetle|Small}} [[Beetle]]s (critters)
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* {{RaceIcon|BloodElf|Female|Small}} [[Blood elf]] (one, [[Lethtendris]])
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* {{RaceIconExt|Doomguard|Small}} [[Doomguard]]s
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* {{RaceIconExt|FaerieDragon|Small}} [[Faerie dragon]]s
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* {{RaceIconExt|Frog|Small}} [[Frog]]s
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* {{RaceIconExt|Ghost|Small}} [[Ghost]]s
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* {{RaceIcon|Goblin|Male|Small}} [[Goblin]] (one, [[Knot Thimblejack]])
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* {{RaceIcon|Highborne|Male|Small}}{{RaceIcon|Highborne|Female|Small}} [[Highborne]]
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* {{RaceIconExt|Horse|Small}} [[Horse]] (one, [[Ancient Equine Spirit]])
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* {{RaceIconExt|Hyena|Small}} [[Hyena]]s
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* {{RaceIconExt|Imp|Small}} [[Imp]]s
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* {{RaceIconExt|Lasher|Small}} [[Lasher]]s
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* {{RaceIconExt|Mana|Small}} [[Mana surge]]s
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* {{RaceIcon|Ogre|Male|Small}} [[Ogre]]s
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* {{RaceIconExt|Rat|Small}} [[Rat]]s (critters)
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* {{RaceIconExt|Roach|Small}} [[Roach]]es (critters)
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* {{RaceIconExt|Satyr|Small}} [[Satyr]]
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* {{RaceIconExt|Scorpid|Small}} [[Scorpid]]s (critters)
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* {{RaceIconExt|Skeleton|Small}} [[Skeleton]]s
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* {{RaceIconExt|Spider|Small}} [[Spider]]s
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* {{RaceIconExt|Squirrel|Small}} [[Squirrel]]s (critters)
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* {{RaceIconExt|Treant|Small}} [[Treant]]s
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* {{RaceIconExt|VoidTerror|Small}} [[Void terror]] (one, [[Immol'thar]])
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* {{RaceIconExt|Water|Small}} [[Water elemental]] (one, [[Hydrospawn]])
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* {{RaceIconExt|Wisp|Small}} [[Wisp]]s
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* {{RaceIconExt|Wraith|Small}} [[Wraith]]s
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== Notes, Tips, & Additional Info ==
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* Also known as DM, which is an abbreviation shared with [[The Deadmines]]. When in doubt, check the level of the person asking for a group (shift click their name). Some players try to avoid confusion by abbreviating Dire Maul to DiM or The Deadmines to VC (after the final boss [[Edwin VanCleef]]). This may not apply, however, since before the dungeon finder people running Dire Maul would abbreviate what part of Dire Maul they are running, i.e.: Dire Maul: East (DM East), Dire Maul: North (DM North), etc.
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* Dire Maul is one of seven 5-man instances added to the game via patch, the other six being [[Maraudon]], [[Magisters' Terrace]], [[Trial of the Champion]], [[Forge of Souls]], [[Pit of Saron]] and [[Halls of Reflection]].
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===World of Warcraft: The Comic===
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[[File:Diremaulcomic.JPG|thumb|Dire Maul]]
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{{Comic-section}}
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In [[World of Warcraft: The Comic]], Dire Maul is featured prominently as the location of the [[Crimson Ring]]'s annual championship gladiator matches. The gladiatorial games begins with individual single combat matches and which ever gladiator team can survive the individual trials intact can advance to team combat matches to vie for the team championship. It is presumed that members of the teams who were unable to advance to team combat matches continue to fight in single combat matches to vie for the single combat championship(such as [[Bloodeye Redfist]]).[[Rehgar Earthfury]]'s team, consisting of an amnesic [[Varian Wrynn]], [[Broll Bearmantle]], and [[Valeera Sanguinar]], claimed victory over the previous year's team champions: [[Giago]], [[Two-Heads]], and [[Brlee]] (members of the [[Gordunni]] Clan of Ancient Draenor).
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==Patches and hotfixes==
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*{{Patch 1.6.0|note=Dire Maul has had several spawn locations changed and a slight increase in population.}}
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*{{Patch 1.4.0|note=The minimum level requirement on the Dire Maul meeting stone has been properly assigned.}}
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*{{Patch 1.3.0|note=Added}}
   
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==External links==
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== Patch changes ==
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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* {{Patch 3.0.8|note=All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.|comment=Prior to this patch, only specific weapons provided feral attack power bonuses, which came at the expense of DPS.}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-zone|2557|armory=1}}
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{{Elink|site=Random Ravings of Warcraft|link=http://rrvs.blogspot.com/2008/02/dire-maul-for-profit.html|desc=Guide to stealth farming DM for profit}}
   
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== Cataclysm ==
 
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* With the release of Cataclysm, Feral Attack Power will be removed. Instead all attacks done in cat or bear form will be solely based on the Weapon Damage portion of the weapon.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&postId=234234598337&sid=1#1086</ref>
 
   
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{{Dire Maul Subzones}}
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<references/>
 
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{{Feralas}}
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{{Instancefooter|World of Warcraft}}
   
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[[es:Dire Maul]]
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[[Category:Formulas and game mechanics]]
 
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[[Category:Game terms]]
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[[pl:Dire Maul]]
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[[Category:Instances]]
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{{DEFAULTSORT:Feral Attack Power}}
 
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[[Category:Dire Maul| ]]
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[[Category:Ruins]]
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[[Category:Ogre territories]]
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[[Category:Night elf territories]]
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[[Category:Highborne]]

Revision as of 02:42, 30 November 2010

Dire Maul
DM - x
Dire Maul loading screen
Dire Maul loading graphic
Location High Wilderness, Feralas
Race(s) HighborneHighborne Highborne
Night elfNight elf Night elf
OgreOgre Ogre
Ogre mage Ogre mage
Advised level Warpwood Quarter: 36-46
Capital Gardens: 39-49
Gordok Commons: 42-52
Player limit 5 (10)
Key [Crescent Key] (north and west)
East Dire Maul

Pusillin
Lethtendris and Pimgib
Hydrospawn
Zevrim Thornhoof
Alzzin the Wildshaper

(lore)
(lore)
(lore)
(lore)
(lore)

West Dire Maul

Tendris Warpwood
Tsu'zee (rare)
Magister Kalendris
Illyanna Ravenoak and Ferra
Immol'thar
Prince Tortheldrin

(lore)
(lore)
(lore)
(lore)
(lore)
(lore)

North Dire Maul

Guard Mol'dar
Stomper Kreeg
Guard Fengus
Guard Slip'kik
Captain Kromcrush
Cho'Rush the Observer
King Gordok

(lore)
(lore)
(lore)
(lore)
(lore)
(lore)
(lore)

NPCs

"Ambassador" Dagg'thol
Furgus Warpwood
Old Ironbark
Estulan
Falrin Treeshaper
Lorekeeper Javon
Lorekeeper Kildrath
Lorekeeper Lydros
Lorekeeper Mykos
Knot Thimblejack
Mizzle the Crafty

Loot
Dire Maul

The main entrance to Dire Maul.

Dire Maul bosses

Dire Maul bosses

Dire Maul is a three-wing instance found in northcentral Feralas. It was once a proud Highborne city called Eldre'Thalas, but now lies in ruins, overrun by ogres, satyrs, and undead. Only a tiny remnant of the original Highborne population remains in the form of a murderous sect called the Shen'dralar. The enemy level range is 54 to 61, making it one of the highest-level pre-Burning Crusade instances. Dire Maul was designed for parties of five, and characters must be at least level 45 to enter any of the three wings.

History

From the World Dungeons page on the official World of Warcraft Community Site:

Built twelve thousand years ago by a covert sect of night elf sorcerers, the ancient city of Eldre'Thalas was used to protect Queen Azshara's most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures ā€” especially the spectral Highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.

Geography and Layout

Dire Maul contains three wings in two instances. The wings are known as Dire Maul East, West and North. The West and North wings are contained in a single instance, and are connected via The Athenaeum. At the center of Dire Maul, connecting the three wings, is an open plaza populated by ogres and containing a special PvP arena. This arena, consisting of a rectangular pit with entrances and exits on the east and west sides, is similar to the Gurubashi Arena in Stranglethorn Vale, in that "free for all" PvP combat is permitted within its confines. Every six hours, a rare mob spawns in the arena (Skarr the Unbreakable, The Razza or Mushgog). These mobs drop BoE blue items.

The entrances to Dire Maul West and North are locked and may only be opened with the [Crescent Key], with a [Powerful Seaforium Charge] or [Elemental Seaforium Charge], a rogue with Lockpicking of 300 or higher; also by a Blacksmith who has either [Arcanite Skeleton Key], [Cobalt Skeleton Key] or [Titanium Skeleton Key]. The Crescent Key may be obtained by killing the imp Pusillin in Dire Maul East. In addition to permitting access to the other wings of the instance, the Crescent Key allows characters to enter Dire Maul East via a short-cut at the Lariss Pavillion, located immediately north of Camp Mojache.

Dire Maul East

Dire Maul East (aka Warpwood Quater) has been taken over by the nefarious Alzzin the Wildshaper, a satyr who has corrupted the Fruit of Fertility tree so that it produces vile [Felvine Shards]. Alzzin has attracted all manner of corrupted plant life, satyrs, mages and demons to his cause. The entire district is overgrown with crazed plant life. Dire Maul East is considered the easiest of the three wings and requires no key to enter.

Dire Maul West

Dire Maul West (a.k.a Capital Gardens) is haunted by the ghosts and skeletons of deceased Highborne, and is home to a variety of arcane creatures, including ancients and mana surges. Yet the most notable resident of Dire Maul West is Immol'thar, a demon imprisoned on this plane by Prince Tortheldrin. Millennia ago, the Prince, aided by his Shen'dralar loyalists, constructed five mystical pylons to bind Immol'thar so that they could siphon his energy to sustain their immortality. Warlocks must go to this prison and summon their Ability mount dreadsteed [Dreadsteed] for the quest Template:Questclass. Tendris Warpwood, a corrupted Ancient of War, also resides in Dire Maul West. Alliance paladins must slay him as part of the quest Template:Questclass in order to obtain their charger. In addition, Tendris Warpwood also guards the door leading from Dire Maul West into Immol'thar's prison, where players can also access The Athenaeum.

Dire Maul North

Dire Maul North (a.k.a Gordok Commons) is considered the hardest, or, at the very least, the most interesting and unusual, wing of Dire Maul. The district is now occupied by a tribe of ogres known as the Gordok. Dire Maul is unique in that parties adventuring there have a choice. They may, in the traditional fashion, kill all the various bosses in the instance for some guaranteed rare drops, or they can use a series of crafting, questing and sneaking tasks to perform a "tribute run." In a tribute run the characters only kill King Gordok, ruler of the Gordok tribe, while keeping the other bosses alive. As a reward for sparing the lives of the other instance bosses, the characters receive higher quality, though fewer, rare drops from a tribute chest. In addition, the Gordok proclaim the characters as kings, which grants access to a variety of two-hour buffs and the quest N [60D] Unfinished Gordok Business.

Maps and subregions

The Athenaeum ā€¢ Broken Commons ā€¢ Capital Gardens ā€¢ The Conservatory ā€¢ Court of the Highborne ā€¢ Eldreth Row ā€¢ Gordok's Seat ā€¢ Halls of Destruction ā€¢ The Hidden Reach ā€¢ The Maul ā€¢ Prison of Immol'thar ā€¢ The Shrine of Eldretharr ā€¢ Warpwood Quarter

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

Dire Maul will be lowered to a level 36-52 dungeon in Cataclysm.

Dire Maul cata

Something interesting is happening in the Broken Commons inside Dire Maul

Quests

Feathermoon Stronghold

Camp Mojache

Feralas

Dire Maul

Moonglade

Libram Quests - Lorekeeper Lydros will give you these quests if you have completed "Elven Legends" already

Class Quests

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Class Book Quests - each starts with a rare drop book, leading to each class' version of the Inv jewelry talisman 10 [Royal Seal of Eldre'Thalas].

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Strategy guides

Doing Dire Maul in one visit

Some tips for doing Dire Maul in just one visit:

  • Start with Dire Maul East to get the key.
  • Plan to do a Tribute Run. Keep Captain Kromcrush and Stomper Kreeg alive as quests are available from them after the tribute run is complete.
  • Remember to speak to the Shen'dralar Ancient before killing Immol'thar.
  • You need to kill Immol'thar to make Prince Tortheldrin hostile and to loot the chest behind the Prince to complete Captain Kromcrush's quest.
Dire Maul East
  • Enter from the northwest (there are three entrances) or make your way there and speak with Pusillin (#1 on the map), in the northwest corner by the broken walkway, to get him to move (this is on the 2nd floor of the room that Old Ironbark, #2 on the map, is in). Chase Pusillin to the north east corner of this main room and then speak with him again.
    • Follow him east into the large room and go upstairs (#5 on the map). Speak with him again to fight him. Pick up the [Crescent Key] from his corpse.
  • When you return towards the main room, turn south and enter a large room (#3 on the map). Three bosses reside here (Hydrospawn, Lethtendris, and Zevrim Thornhoof), but only Zevrim Thornhoof must be killed to finish Dire Maul East.
  • After killing Zevrim Thornhoof, take the spiral stairway downstairs to safely reach the room with Old Ironbark (#2 on the map). Speak with him to have him break down the door on the north side. Go through the passage to #4.
  • In the final room make your way down one side of the circle, clear the mobs in front of Alzzin the Wildshaper, and then kill him.
Dire Maul West
Dire Maul North

Notable Loot NPC

From a combination of bosses, you can collect the majority of the pre-MC 'do-it-yourself' armor sets:

Loot

See Dire Maul loot.

Resources

Herbs

Ore

Dungeon Denizens

Notes, Tips, & Additional Info

  • Also known as DM, which is an abbreviation shared with The Deadmines. When in doubt, check the level of the person asking for a group (shift click their name). Some players try to avoid confusion by abbreviating Dire Maul to DiM or The Deadmines to VC (after the final boss Edwin VanCleef). This may not apply, however, since before the dungeon finder people running Dire Maul would abbreviate what part of Dire Maul they are running, i.e.: Dire Maul: East (DM East), Dire Maul: North (DM North), etc.
  • Dire Maul is one of seven 5-man instances added to the game via patch, the other six being Maraudon, Magisters' Terrace, Trial of the Champion, Forge of Souls, Pit of Saron and Halls of Reflection.

World of Warcraft: The Comic

Diremaulcomic

Dire Maul

Comics title This section concerns content related to the Warcraft manga or comics.

In World of Warcraft: The Comic, Dire Maul is featured prominently as the location of the Crimson Ring's annual championship gladiator matches. The gladiatorial games begins with individual single combat matches and which ever gladiator team can survive the individual trials intact can advance to team combat matches to vie for the team championship. It is presumed that members of the teams who were unable to advance to team combat matches continue to fight in single combat matches to vie for the single combat championship(such as Bloodeye Redfist).Rehgar Earthfury's team, consisting of an amnesic Varian Wrynn, Broll Bearmantle, and Valeera Sanguinar, claimed victory over the previous year's team champions: Giago, Two-Heads, and Brlee (members of the Gordunni Clan of Ancient Draenor).

Patches and hotfixes

  • WoW Icon update Patch 1.6.0 (2005-07-12): Dire Maul has had several spawn locations changed and a slight increase in population.
  • WoW Icon update Patch 1.4.0 (2005-04-19): The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Added

External links


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