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A pet is any creature that a player can summon or tame, like companions and mounts.

  • Combat pets are companions that a player can partially control to aid them in battle. The classes most associated with combat pets are the warlock and hunter, although frost mages and unholy death knights can also get permanent pets, and priests can summon temporary shadowfiends.
  • Guardian pets are creatures that can be summoned, but cannot be controlled. They react as combat pets do when set to Aggressive and Follow. Death knights, shamans, balance druids, mages and hunters (using snake trap) can all get guardian pets, and items which summon guardian pets can be used by any class.
  • Companions (also called small pets, non-combat pets, follow pets, or vanity pets) are lesser creatures that only provide aesthetic appeal and do not directly affect combat.
  • Mounts are usually creatures which are rideable.

You may have no more than one combat pet and one companion pet summoned at a time. There is no limit on simultaneous guardian pets; a Blood death knight could potentially have 16 at once (10 Spell deathknight armyofthedead [Army of the Dead] ghouls, one Risen Ghoul, four Spell shadow soulleech [Bloodworms], one Inv sword 07 [Dancing Rune Weapon]).

Abilities

Main article: Pet Abilities

Combat pets have their own abilities. Once a pet is summoned, its action bar appears above the player's action bar. All combat pets share six commands; they are Attack, Follow, Stay, Aggressive, Defensive, and Passive.

See also: Pet commands

Each pet can have a maximum of four unique abilities. These abilities are either learnt automatically, or, for Hunter pets, acquire through pet talents.

Aggro

All pets, with the exception of non-combat pets, will set their owner in combat when they pull aggro. However, if the owner can break combat through effects like Ability rogue feigndeath [Feign Death] or Flask of Petrification, they will remain out of combat until either they or their pet take another aggressive action. This is true even if the owner mounts, which will dismiss the pet and send any attacking mobs into Evade.

Combat pets

Main article: Combat pet

World of Warcraft provides two primary combat pet classes: hunter pets and warlock pets. In the Burning Crusade, other classes can summon pets. Mages can summon water elementals, priests can summon shadowfiends, shamans can summon spirit wolves as well as create fire elementals and earth elementals by summoning totems, and druids can summon treants.

Mind Control

While not strictly pets, humanoids may be controlled to act like pets by players or creatures via Spell shadow shadowworddominate [Mind Control] or the Inv helmet 49 [Gnomish Mind Control Cap]. While controlling, the player will gain a pet action bar, allowing him/her to command the humanoid.

Mind Control on players in PvP only lasts for 10 seconds and the priest will not get a pet actionbar either.

There are other mind control-like effects:

Guardians

Main article: Guardian pet

Certain items can temporarily summon a pet that will fight for you until it dies or its time limit expires. Some guardian pets are trinkets; these are usually reusable but limited by a cooldown time. A couple of guardian pets are offhand items, (e.g. Inv misc book 07 [Ancient Cornerstone Grimoire] and Inv misc book 06 [Book of the Dead]). One is a sword, Inv sword 38 [Dragon's Call], which summons Emerald Dragon Whelps. Others are usable from your inventory but will either be consumable or have a limited number of uses. Guardian pets can be acquired in the following ways:

An early one that many people see is the Ability hunter beastcall [Dog Whistle] in Scarlet Monastery/Library, which drops off of Houndmaster Loksey, with 3 charges. Unlike Hunter and Warlock pets, there is no way to control a guardian pet other than by summoning it and/or waiting until it dies or its time expires. The pet will defend its owner, attacking whatever its owner attacks or whatever attacks the owner, which can lead to its attacking unintended targets before the party is ready for them. Caution is necessary before using such a pet in an instance. Use one only in confined spaces or areas where all but a few enemies have been killed, or just don't use it.

Companions

Main article: Companion

Companions are sometimes called small pets, minipets, player pets, trophy pets or vanity pets to distinguish these pets from the pets in the game that can directly help characters in some way (usually by attacking). Companions generally do not fight or respond to commands and are summoned (or dismissed) by right-clicking on an associated item (pet-carrier, collar, stone, etc.). Wrath of the Lich King will introduce Inv crate 01 [Pet Supplies] vendors (such as Breanni in Dalaran) that sell Fetch Balls and Rope Pet Leashes.

Small pets can be acquired in the following ways:

For a more complete list of vanity pets, see Category:Companions.

Rare hunter pets

Rare pets are the hunter pets that are: Hard to find, hard to tame, have long respawn times, and/or are just really rare. These type of pets can be worth quite a lot or just look cool.

External links

Hunter
Vanity
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